Dungeon Crawl Stone Soup version 0.33-a0-960-g11643a3c80 (webtiles) character file. Game seed: 11242568673533092219 28 Legend the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:49 (809 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 809, Time: 00:00:50 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 1/7 EV: 11 Int: 22 God: Gold: 12 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, big brain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons c - a +0 hand axe e - a +0 dagger (weapon) f - a +0 club g - a +0 club h - a +0 dagger j - a +0 spear Armour a - a +0 robe (worn) Jewellery i - a ring of resist corrosion Potions b - a potion of magic d - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You have an unusually large brain. (Int +2) Message History Moving in this stuff is going to be slow. You see here a ball python skeleton. Found a stone staircase leading down. An endoplasm is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of horns grows on your head! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....##.)......# ##...##.........# #ß...ß#.........# ##...##.......~.# #...##......~≈≈#### ##...####..#.~≈..... .. #ß...ß#.....~~##.###.... ##...####.##~~##........ #....####...~..÷@### ..........##≈.##.# .########.##≈≈#.... ...♣ #.#≈≈.#....# ...♣ #..≈#......# ...♣ ##÷≈###...[# ...♣ #... >....# ...♣ #..###....# ...♣♣ ..# There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 4 quokkas (D:1) 4 ball pythons (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 255 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 255 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 303 | D:1 | Learned a level 2 spell: Searing Ray 809 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 809 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/7 809 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_rooms, chequers_serial_rivers_small_a, chequers_hall_statues_y, nicolae_titane Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Magic Dart || 47 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 809 | 809 | 0 | 0 | 665 | 1 | 809.0 | Dungeon | 809 | 809 | 0 | 0 | 665 | 1 | 809.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 809 daAuts