Dungeon Crawl Stone Soup version 0.33-a0-959-gecac187fed (webtiles) character file. Game seed: 6461281998331974244 9 Legend the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (374 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 374, Time: 00:00:20 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 2/5 EV: 11 Int: 18 God: Gold: 16 SH: 4 Dex: 11 Spells: 5/6 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: condensation shield a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} Potions b - a potion of magic d - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Cause Fear Hex 1% N/A 86% 4 Fireball Conj/Fire 4% 3d4 90% 5 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Gozag Innate Abilities, Weirdness & Mutations A meltable shield of frost defends you. (SH +4) Message History You don't have enough magic to cast this spell. The endoplasm closely misses you. You see here a +0 dagger. f - a +0 dagger The endoplasm barely misses you. f - a +0 dagger (weapon) The endoplasm barely misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm hits you but does no damage. Your magical contamination has completely faded away. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! HP restored. You now have 16 gold pieces (gained 10). A ball python comes into view. The ball python hisses angrily. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. You kill the kobold! You have reached level 2! Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ß###ß#..........#...#...#.#... ..........##....#.#.....#.#.#. ............#.......#.#.#...#. ............#.......#...#####. ###ß#......#.......#.######.. #######......#.......#........# #........#.###.#....##........# #........#.# #.#....##........# #........#.###@#....##........# #........#..............[#....# #.########...................## .##..##.......##...##..........# .....##.......#ß...ß#..........# #....##.......##†..## #.............##...# ..#....#########.).# ♣...........# There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 135 | D:1 | You fall into a shaft and drop 1 floor! 135 | D:2 | Found an opulent altar of Gozag. 374 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 374 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 374 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic, serial_corexii_hall, corexii_hall_statues_l, corexii_hall_statues_t, corexii_hall_statues_l, corexii_hall_statues_x, corexii_hall_statues_u, corexii_hall_statues_l, solitary_fountain, nicolae_kite_square_tiling_tiny D:2: layout_rooms, hellmonk_ecumenical_altar_defaced_shrine, basic_altar, roderic_nine_men_s_morris, minmay_shallow_snake_nest Action || total ---------------------------++------- Melee: Unarmed || 4 Dagger || 2 Cast: Magic Dart || 12 Armour: Robe || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 373 | 373 | 0 | 0 | 330 | 2 | 186.5 | Dungeon | 373 | 373 | 0 | 0 | 330 | 2 | 186.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 362 daAuts D:2: 10 daAuts