Dungeon Crawl Stone Soup version 0.33-a0-959-gecac187fed (webtiles) character file. Game seed: 246964531346608542 9 Legend the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:31 (434 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 434, Time: 00:00:32 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 4/5 EV: 16 Int: 18 God: Gold: 21 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . e - +0 dagger rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +5 ring of evasion HPRegen 0.23/turn c - ring of protection from cold MPRegen 0.09/turn %: no passive effects @: no status effects A: foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold (worn) d - a +5 ring of evasion (worn) Scrolls g - a scroll of teleportation {unknown} h - a scroll of fog {unknown} Potions b - a potion of magic f - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History h - a scroll labelled DUDIVI SEZIUWY You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the large door. There is a large open door here. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a fountain of clear blue water here. You briefly stop to clean your dagger. There is a large open door here. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. A hobgoblin comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! A hobgoblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. A frilled lizard comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........ #........ #........ ##........ . ### .......... ...... #........ ....#.# #........ .......#############÷.## #..@.......####...†. ............†........### ......##########........ .l...# ####..##. ..... #..#### .... #.## ... #.##### ... #...(.# #####.. You could see a frilled lizard. Vanquished Creatures 2 hobgoblins (D:1) 2 jackals (D:1) 2 kobolds (D:1) 3 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 390 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 390 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 434 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_rooms Action || total ---------------------------++------- Melee: Dagger || 5 Cast: Magic Dart || 14 Armour: Robe || 4 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 432 | 432 | 0 | 0 | 358 | 1 | 432.0 | Dungeon | 432 | 432 | 0 | 0 | 358 | 1 | 432.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 432 daAuts