Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 5988804243392333053 29 Legend the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 17, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:37 (1014 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 1014, Time: 00:00:38 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 3/7 EV: 11 Int: 20 God: Gold: 35 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . f - +0 sling rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: hooves 1, powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons d - a +0 club e - a +0 club f - a +0 sling (weapon) Armour a - a +0 robe (worn) Jewellery i - a ring of ice Scrolls g - a scroll of immolation {unknown} Potions b - 2 potions of magic c - a potion of might {unknown} h - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. You sometimes gain a little power by taking damage. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You see here 8 stones. You open the door. There is an open door here. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. There is an open door here. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a club. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. A hobgoblin and a rat come into view. The rat moves out of view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. A rat is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! A hobgoblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel energised by your suffering. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...~P.~~♣~~ ########....# #...#PP~P♣~ #...#.......# #...#...P.P #...# ..)...# #...#....PP #...# †....# #...##..... #...# ....+ +....'..... #...# ... #...##..... ##...######.# #...##..... #........##@######...##..... #.######.##>..........+..... #.# #.##.##.########..... #.# #.##.##.## #####. #.######.##.##†.## #..... #......#.##.##...# #..... ######.#.##.##'''# #..†.. ####'#.....#...# #..... #.......####...# #..... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 5 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) 4 ball pythons (D:1) A frilled lizard (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 293 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 293 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 463 | D:1 | Learned a level 2 spell: Searing Ray 1014 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1014 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/7 1014 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_d, serial_bayou_lagoon_a, serial_bayou_pond_c, minmay_pentomino_r4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 15 Fire: Sling || 7 Cast: Magic Dart || 45 Armour: Robe || 7 Dodge: Dodged || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1025 | 1025 | 0 | 0 | 896 | 1 | 1025.0 | Dungeon | 1025 | 1025 | 0 | 0 | 896 | 1 | 1025.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1025 daAuts