Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 10157318794502985255 130 Legend the Magician (level 4, -2/30 HPs) Began as a Demonspawn Conjurer on Feb 17, 2025. Slain by an adder (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:05 (1724 turns). Legend the Magician (Demonspawn Conjurer) Turns: 1724, Time: 00:01:06 Health: -2/30 AC: 2 Str: 7 XL: 4 Next: 90% Magic: 1/10 EV: 11 Int: 20 God: Gold: 84 SH: 0 Dex: 12 Spells: 9/12 levels left rFire . . . c - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . h - scarf {harm} rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.24/turn %: harm (+30% outgoing, +20% incoming) @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons c - a +0 dagger of venom (weapon) e - a +0 club Armour a - a +0 robe (worn) h - a scarf of harm (worn) Scrolls d - 3 scrolls of identify {unknown} g - 2 scrolls of fog {unknown} j - a scroll of teleportation {unknown} Potions b - a potion of magic f - a potion of haste {unknown} i - a potion of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.8 Spellcasting - Level 4.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 8% 2 Soul Splinter Necr 16% N/A 12% 1 Grave Claw Necr 8% 2d7 19% 2 Teleport Other Tloc 4% N/A 34% 3 Vampiric Draining Necr 4% 2d6 34% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Airstrike Air 2% 2d(1-17) 75% 4 Forge Lightning Spire Air/Frge 4% 3d4 75% 4 Dispersal Tloc 2% N/A 100% 6 Gell's Gavotte Tloc 2% 2d(12-18) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits something. You hear some strange, mumbled words. You are confused. There are monsters nearby! You're too confused to cast spells. You're too confused to cast spells. You bump into the rock wall. Something hits you. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You bump into the rock wall. Something hits you. * * * LOW HITPOINT WARNING * * * You're too confused to move! Something hits you. * * * LOW HITPOINT WARNING * * * You're too confused to move! You feel less confused. Something hits you. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword and wearing a +0 ring mail (lightly wounded, 81% to hit) You focus your ray upon the orc priest. The searing ray hits something. The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. Something tries to affect you, but you resist. The searing ray hits something. Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc priest! You kill the orc priest! The searing ray misses the adder. The searing ray misses the adder. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The adder bites you. You die... .......# #...... #...... .....# ....# ... #o# ######## #S# .......# #@# ######.# #.# #<# #.#####.# ################.......# ........................ ######################## You could see an orc wizard and an adder. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 3 adders (D:2) 3 dart slugs (D:1) A ribbon worm (D:2) An orc (D:3) 3 ball pythons An endoplasm (D:1) 3 giant cockroaches 3 goblins 4 hobgoblins A quokka (D:1) 7 bats 3 frilled lizards 7 kobolds 2 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 294 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 294 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 328 | D:1 | Learned a level 2 spell: Searing Ray 1120 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/7 1526 | D:2 | Reached XP level 4. HP: 30/30 MP: 7/10 1724 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_corners, amethyst_killhole D:2: layout_rooms, hangedman_abyss_or_decor_stabs D:3: layout_basic, lemuel_tele_altar, overflow_temple_1_default, serial_shops, nicolae_shop_stone, st_stairs_12 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.8 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 1 | || 1 Cast: Magic Dart | 77 | 12 || 89 Searing Ray | | 1 || 1 Armour: Robe | 5 | 7 || 12 Dodge: Dodged | 7 | 1 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1722 | 1679 | 43 | 0 | 1480 | 3 | 574.0 | Dungeon | 1722 | 1679 | 43 | 0 | 1480 | 3 | 574.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1063 daAuts D:2: 594 daAuts D:3: 63 daAuts