Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 6296373829355289146 10 Legend the Conjurer (level 2, 15/19 HPs) Began as a Demonspawn Conjurer on Feb 17, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (653 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 653, Time: 00:00:14 Health: 15/19 AC: 2 Str: 7 XL: 2 Next: 10% Magic: 3/5 EV: 11 Int: 18 God: Gold: 46 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: wreathed by umbra A: foul shadow 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons e - a +0 club Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of summoning {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a leather armour. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a +0 leather armour. You now have 32 gold pieces (gained 5). Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... Your body darkens with foul flame. You see here a bat skeleton. You now have 46 gold pieces (gained 14). A quokka and a dart slug come into view. Found 7 gold pieces. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is moderately wounded. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! The dart slug launches a dart at you. The slug dart hits you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# # #.# .$ #.# ### #w #.#... #.. ###.#.# .. ..... #..#.######.### #.....@.......# ####.######.#.# # #.#.# #.#.# #.#.# #.#.# #.#.# #.# #.#.# #.# #.# You could see a dart slug. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) A ball python (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Noticed a vine stalker 2 | D:1 | Noticed a draconian 4 | D:1 | Noticed a dwarf 4 | D:1 | Noticed a naga 6 | D:1 | Noticed a troll 6 | D:1 | Noticed a tengu 8 | D:1 | Noticed a vampire 8 | D:1 | Noticed a merfolk 10 | D:1 | Noticed a felid 10 | D:1 | Noticed a demigod 12 | D:1 | Noticed a djinni 12 | D:1 | Noticed a human 14 | D:1 | Noticed a demonspawn 14 | D:1 | Noticed a minotaur 16 | D:1 | Noticed a formicid 18 | D:1 | Noticed a spriggan 18 | D:1 | Noticed an elf 20 | D:1 | Noticed an oni 22 | D:1 | Noticed an armataur 22 | D:1 | Noticed an octopode 24 | D:1 | Noticed a barachi 24 | D:1 | Noticed a gargoyle 28 | D:1 | Noticed a ghoul 489 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 489 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 653 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, angelslayer_ecumenical_altar_muddy Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 19 Armour: Robe || 8 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 653 | 653 | 0 | 0 | 610 | 1 | 653.0 | Dungeon | 653 | 653 | 0 | 0 | 610 | 1 | 653.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 653 daAuts