Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 12918321014794526802 28 Legend the Conjurer (level 3, 21/24 HPs) Began as a Demonspawn Conjurer on Feb 17, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:30 (1236 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 1236, Time: 00:00:31 Health: 21/24 AC: 3 Str: 7 XL: 3 Next: 0% Magic: 2/7 EV: 11 Int: 20 God: Gold: 46 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . d - staff of conjuration rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: horns 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons c - a +0 sling Missiles f - 4 boomerangs i - 5 javelins Armour a - a +0 robe (worn) h - a +0 cloak (worn) k - a +2 pair of gloves Magical Staves d - a staff of conjuration (weapon) Jewellery e - a ring of ice Scrolls j - 2 scrolls of identify {unknown} Potions b - a potion of magic g - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 58% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate magic rapidly. Message History Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An adder comes into view. Found a leather armour. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You feel a surge of power! The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) You feel a surge of power! The magic dart hits the adder but does no damage. The adder is lightly wounded. The adder bites you. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) You feel a surge of power! The magic dart hits the adder. The adder is severely wounded. The adder barely misses you. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits the adder! You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of horns grows on your head! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######## #......# ########## #.####.# #......... ###.####.# #.#######. .......#.###.# ###.#........# ##### #.#..#.##..# #... #......##..###.###.# ###...###.....@....# #.#.# #.####†##### #.#.# #.# #.# # .. #.# .#. .. ..# . #. ### .. .# .[ . ... .. There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 ball pythons (D:1) A bat (D:1) 2 hobgoblins 2 quokkas (D:1) 2 frilled lizards A goblin (D:1) 5 kobolds (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 420 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 420 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 423 | D:1 | Learned a level 2 spell: Searing Ray 1236 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1236 | D:2 | Reached XP level 3. HP: 21/24 MP: 2/7 1236 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic D:2: layout_loops_corners, minivault_26, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Staff || 2 Cast: Magic Dart || 36 Armour: Robe || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1234 | 1224 | 10 | 0 | 1124 | 2 | 617.0 | Dungeon | 1234 | 1224 | 10 | 0 | 1124 | 2 | 617.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1008 daAuts D:2: 225 daAuts