Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 12383992315421509392 36 Legend the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 17, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:29 (1222 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 1222, Time: 00:00:30 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 19% Magic: 0/7 EV: 13 Int: 20 God: Gold: 68 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . i - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: repulsion field 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons c - a +0 spear e - a +0 hand axe g - a +0 whip i - a +2 dagger of venom (weapon) j - a +0 club Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} f - a scroll of noise {unknown} Potions b - a potion of magic h - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 14% 1 Call Imp Summ 6% N/A 21% 2 Call Canine Familiar Summ 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Eringya's Surprising Cr Summ 3% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Gozag Innate Abilities, Weirdness & Mutations You are surrounded by a mild repulsion field. (EV +2) You sometimes gain a little power by taking damage. Message History The adder is moderately wounded. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is moderately wounded. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The adder closely misses you. The adder barely misses you. An adder is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel energised by your suffering. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### ### #.####.# ########......# ###......#.####.# ##...####.#.# #.# ######..#.####.#.####.# .......@.......#....#.## #######'####...####.#..# ... ##..# #.....# ....# #..###.....# ....## #......._..# ....## #...#....... ....# +...##.....# ##+## #..####...#. #..## ##..#. There were no monsters in sight! Vanquished Creatures 2 adders (D:2) 2 dart slugs 3 bats An endoplasm (D:1) A goblin (D:2) A hobgoblin (D:1) 2 ball pythons 2 rats 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 537 | D:1 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 537 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 571 | D:1 | Learned a level 2 spell: Searing Ray 1170 | D:2 | Found an opulent altar of Gozag. 1222 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1222 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/7 1222 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_ring, serial_bayou_crossing, roderic_serpentine_path D:2: layout_basic, ebering_ecumenical_altar_rust, basic_altar, nicolae_concentric_dashed_squares_wild, kennysheep_decorative_pillar, minmay_quadrilaterals, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Cast: Magic Dart || 32 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1228 | 1220 | 8 | 0 | 1129 | 2 | 614.0 | Dungeon | 1228 | 1220 | 8 | 0 | 1129 | 2 | 614.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 920 daAuts D:2: 308 daAuts