Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 13844364272098626158 14 Legend the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Feb 17, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (339 turns). Legend the Conjurer (Demonspawn Conjurer) Turns: 339, Time: 00:00:16 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 27% Magic: 1/5 EV: 11 Int: 18 God: Gold: 14 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} f - a scroll of enchant weapon {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Tukima's Dance Hex 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Passage of Golubria Tloc 2% N/A 86% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. A quokka is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! A goblin comes into view. It is wielding a +0 club. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! A goblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! A hobgoblin comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (wandering, hasn't noticed you, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! A quokka comes into view. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....#§§§.#.# #.. ... ..###≈≈###≈≈#### ##. ...) $.#....#.....#####. ##r.##.≈....≈.....#..##. ......(≈..⌠.≈.....#..... .......≈....≈.....#†.### .......#....#.....#.## ..#....+#≈≈##........## .......@....#####..#..# ####.#.....##........†# #..#.......######..## ##.##.##............# ........#####.###... .........# #....### ..........### ####.... .............#######... .........#....)..#... You could see a quokka. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A quokka (D:1) 2 bats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Legend the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 212 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 212 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 339 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_rooms Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 20 Armour: Robe || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 338 | 338 | 0 | 0 | 291 | 1 | 338.0 | Dungeon | 338 | 338 | 0 | 0 | 291 | 1 | 338.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 338 daAuts