Dungeon Crawl Stone Soup version 0.35-a0-1032-g9c70569048 (webtiles) character file. Game seed: 7570433059861110808 503957 Learncold the Conqueror (level 26, -4/242 HPs) Began as a Formicid Fighter on Sept 16, 2026. Was the Champion of Okawaru. Slain by a titan (23 damage) ... on level 5 of the Vaults. The game lasted 01:06:49 (43140 turns). Learncold the Conqueror (Formicid Fighter) Turns: 43140, Time: 01:06:49 Health: -4/242 AC: 44 Str: 28 XL: 26 Next: 57% Magic: 5/32 EV: 7 Int: 9 God: Okawaru [******] Gold: 7003 SH: 36 Dex: 15 Spells: 25/25 levels left rFire + + . (33%) Q - +6 executioner's axe (spect) rCold . . . (100%) z - +10 tower shield of Ignorance {rN+ Int-4} rNeg + . . (50%) k - +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} rPois . (100%) G - scarf of the New World {Repulsion, Fly Will+} rElec + (33%) j - +2 pair of gloves rCorr + (50%) c - +2 pair of gloves SInv + d - +0 pair of boots {Earth} Will ++++. J - amulet of reflection Stlth o - ring of Pulicsea {rF++ Dex+2 Slay+4} HPRegen 0.60/turn D - +4 ring of slaying MPRegen 0.23/turn %: repel missiles, reflection @: flying, invisible A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, booming voice }: 2/15 runes: decaying, gossamer a: Dig (0%), Shaft Self (0%), Renounce Religion (0%), Heroism (0%), Finesse (1%), Duel (3%) You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was exalted by your worship. You visited 9 branches of the dungeon, and saw 41 of its levels. You visited 1 bazaar. You also visited: Wizlab. You collected 7444 gold pieces. You spent 441 gold pieces at shops. Inventory: Hand Weapons a - a +5 vampiric broad axe b - the +8 hand axe of the Glowing Saviour {flame, rPois Str+4 Int-3 Dex+3} (You took it off a deep elf high priest on level 15 of the Dungeon) rPois: It protects you from poison. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. O - a +3 battleaxe of chaos Q - a +6 spectral executioner's axe (weapon) R - the +8 Vampire's Tooth {megavamp} (You took it off a necromancer in a wizard's laboratory) It cannot be enchanted further. S - the +10 battleaxe of Icos {pain, Will- Str+8 Dex+2} (You found it in a wizard's laboratory) Will-: It decreases your willpower. Str+8: It affects your strength (+8). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. V - the +12 battleaxe of Xukhimyzua {protect, Bane ^Drain rCorr Str+9} (You took it off a deep elf annihilator on level 3 of the Elven Halls) Bane: It inflicts you with a random bane when you equip it. ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+9: It affects your strength (+9). It cannot be enchanted further. W - a +0 executioner's axe of electrocution Missiles e - 14 silver javelins g - 39 boomerangs l - 18 javelins (quivered) m - 75 poisoned darts r - 12 curare-tipped darts w - a throwing net y - 16 atropa-tipped darts Armour c - a +2 pair of gloves (worn) d - a +0 pair of boots of earth (worn) f - the +0 crystal plate armour of the Unbroken {rElec} (You acquired it on level 2 of the Dungeon) rElec: It insulates you from electricity. It cannot be enchanted further. j - a +2 pair of gloves (worn) k - the +15 Maxwell's patent armour (worn) {-Tele *Silence rElec Will+ rCorr} (You acquired it on level 6 of the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. t - a +1 cloak of poison resistance z - the +10 tower shield of Ignorance (worn) {rN+ Int-4} (Okawaru gifted it to you on level 3 of the Lair of Beasts) rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. G - the scarf of the New World (worn) {Repulsion, Fly Will+} (You acquired it on level 3 of the Swamp) Fly: It grants you flight. Will+: It increases your willpower. H - a +0 kite shield of poison resistance K - a scarf of repulsion Magical Staves L - the cold staff "Tacs" {^Drain Fly rC+ Necro Fire Ice} (You found it on level 1 of the Spider Nest) [staff of cold] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rC+: It protects you from cold. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Jewellery h - a ring of protection from cold i - a ring of protection from fire n - an amulet of the acrobat o - the ring of Pulicsea (worn) {rF++ Dex+2 Slay+4} (You found it on level 11 of the Dungeon) [ring of slaying] rF++: It greatly protects you from fire. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). p - a ring of resist corrosion q - a ring of wizardry s - a ring of positive energy u - an amulet of regeneration v - an amulet of guardian spirit x - an amulet of wildshape A - the ring "Hero's Friend" {Str+2 SInv} (You found it on level 5 of the Lair of Beasts) [ring of see invisible] Str+2: It affects your strength (+2). SInv: It lets you see invisible. B - a +4 ring of protection C - a +6 ring of intelligence D - a +4 ring of slaying (worn) E - a ring of wizardry F - the ring of Moyllori {rN+ rCorr Wiz Int+6} (You found it on level 15 of the Dungeon) [ring of wizardry] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Int+6: It affects your intelligence (+6). I - a ring of protection from cold J - an amulet of reflection (worn) M - the ring of Vodka {AC+4 SInv} (You found it on level 1 of the Spider Nest) [ring of protection] AC+4: It affects your AC (+4). SInv: It lets you see invisible. N - a ring of positive energy P - an amulet of faith T - a ring of protection from fire U - a +4 ring of protection X - the ring of Tomorrow {Will+ Str+6 Dex+4} (You found it on level 3 of the Vaults) [ring of strength] Will+: It increases your willpower. Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). Wands a - a wand of flame (170) c - a wand of iceblast (37) e - a wand of paralysis (42) p - a wand of polymorph (35) b - a wand of light (21) f - a wand of mindburst (15) Scrolls p - 10 scrolls of poison b - 3 scrolls of blinking a - 5 scrolls of enchant armour x - 5 scrolls of amnesia t - 26 scrolls of teleportation w - 15 scrolls of enchant weapon r - 4 scrolls of revelation i - 21 scrolls of identify T - 8 scrolls of torment I - 7 scrolls of immolation V - 8 scrolls of vulnerability f - 10 scrolls of fear N - 8 scrolls of noise g - 3 scrolls of fog Potions m - 7 potions of might A - 3 potions of attraction L - 7 potions of lignification i - 2 potions of invisibility e - 10 potions of enlightenment M - 3 potions of mutation c - 13 potions of curing b - 4 potions of brilliance h - 4 potions of haste w - 6 potions of heal wounds C - 3 potions of cancellation g - a potion of magic a - 7 potions of ambrosia B - 3 potions of berserk rage d - 4 potions of moonshine r - 2 potions of resistance Miscellaneous g - a +0 phial of floods h - a +0 lightning rod (4/4) i - a +0 condenser vane Skills: O Level 27 Fighting - Level 24.0 Axes - Level 13.0 Throwing + Level 21.1 Armour - Level 20.0 Shields - Level 13.0 Invocations You had 25 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 95% 1 Foxfire Conj/Fire 0% 2x1d4 95% 1 Kiss of Death Conj/Necr 0% 2d5 95% 1 Magic Dart Conj 0% 1d3 95% 1 Poisonous Vapours Alch/Air 0% 1d1 95% 1 Sandblast Erth 0% 2d4 95% 1 Slow Hex 0% N/A 95% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 99% 2 Grave Claw Necr 0% 2d7 99% 2 Mercury Arrow Conj/Alch 0% 2d5 99% 2 Momentum Strike Conj/Tloc 0% 3d8 99% 2 Scorch Fire 0% 2d5 99% 2 Static Discharge Conj/Air 0% 3-3/arc 99% 2 Sublimation of Blood Necr 0% N/A 99% 2 Frozen Ramparts Ice 0% 1d1 100% 3 Hailstorm Conj/Ice 0% 3d5 100% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 100% 3 Ozocubu's Armour Ice 0% N/A 100% 3 Sigil of Binding Hex 0% N/A 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Teleport Other Tloc 0% N/A 100% 3 Vampiric Draining Necr 0% 2d6 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Anguish Hex/Necr 0% N/A 100% 4 Cause Fear Hex 0% N/A 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Arcjolt Conj/Air 0% 1d10 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Dispersal Tloc 0% N/A 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Fortress Blast Frge 0% 6d22 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Enfeeble Hex 0% N/A 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Ignition Fire 0% 3d3 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Death's Door Necr 0% N/A 100% 9 Summon Seismosaurus Egg Summ/Erth Unusable N/A N/A 4 Summon Forest Summ/Tloc Unusable N/A N/A 5 Summon Mana Viper Hex/Summ Unusable N/A N/A 5 Summon Cactus Giant Summ Unusable N/A N/A 6 Haunt Necr/Summ Unusable N/A N/A 7 Dragon's Call Summ Unusable N/A N/A 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:11 Swamp (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (4/5) D:14 Crypt (0/3) Vaults:3 Depths (2/4) D:15 WizLab (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Shops: Orc:2 ((*? Vaults:1 [ Depths:1 :? Depths:2 : Portals: Hell: Depths:1 Depths:2 Abyss: D:14** Lair:5 Pandemonium: Depths:1 Depths:2 Trove: Spider:2 (give 2 scrolls of acquirement) Annotations: Lair:5 exclusion: 4 oklob plants Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. You read scrolls incredibly loudly when enemies are in sight. Message History The ironbound preserver looks frightened! The undying armoury is unaffected. The dancing +1 trident of pain is unaffected. The yaktaur captain looks frightened! The vault guard looks frightened! The deep elf sorcerer looks frightened! The freezing wraith is unaffected. The yaktaur captain looks frightened! The tengu reaver looks frightened! The titan resists with almost no effort. The deep elf annihilator resists with some effort. The ironbound preserver looks frightened! x2 The undying armoury is unaffected. The freezing wraith is unaffected. The fire giant looks frightened! The deep troll shaman looks frightened! The tengu reaver looks frightened! The yaktaur captain looks frightened! The tengu reaver looks frightened! The stone giant easily resists. The ettin looks frightened! The ironbound convoker looks frightened! The stone giant looks frightened! The deep troll looks frightened! You hear a shout! x7; You hear a deafening roar! You hear a shout! You hear a deafening roar! You hear a shout! You block the dancing +1 trident of pain's attack. You block the freezing wraith's attack. x2 You block the undying armoury's attack. The undying armoury hits you but does no damage. x2 You encounter an orc sorcerer. It is wielding a +0 dagger. The ironbound convoker tries to recover its lost courage. The stone giant shoots a bolt. The bolt is repelled. You encounter an orc knight. It is wielding a +4 hand cannon of distortion (from an undying armoury). The yaktaur captain howls in fear. Press: ? - help, Dir - look around, f - activate Confirm quaff: an ironbound preserver, wielding a +0 great mace and wearing a +0 ring mail (fleeing, will become unable to see you) You fade into invisibility! The deep troll changes into a culicivora! The dancing +1 trident of pain hits you! * * * LOW HITPOINT WARNING * * * You block the freezing wraith's attack. x2 You block the undying armoury's attack. x2 The undying armoury hits you but does no damage. The dancing +1 trident of pain hits you!! * * * LOW HITPOINT WARNING * * * The deep elf high priest shoots a bolt. The titan hits you!! You die... #....# . #....#, # .. #.p..#,.# ..)ℓ#....#oT### ....#....#...o. ......[[)p..... ###..)C[)..#### ..cC.)(@v)..... C....