Dungeon Crawl Stone Soup version 0.35-a0-840-g1b83f8deab (webtiles) character file. Game seed: 12534589420925902071 48 Learncold the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Aug 7, 2026. Slain by Terence ... wielding a +6 heavy hand axe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:07 (1531 turns). Learncold the Conjurer (Deep Elf Conjurer) Turns: 1531, Time: 00:01:07 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 50% Magic: 7/10 EV: 12 Int: 24 God: Gold: 139 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 139 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles b - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of fog {unknown} h - a scroll of revelation {unknown} k - a scroll of teleportation {unknown} Potions d - a potion of attraction {unknown} f - 4 potions of curing {unknown} j - a potion of lignification {unknown} Skills: + Level 3.2 Dodging + Level 3.2 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 30% 2d7 6% 2 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Passage of Golubria Tloc 4% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +6 heavy hand axe and wearing a +0 ring mail (lightly wounded, 88% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +6 heavy hand axe! The searing ray misses Terence. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +6 heavy hand axe and wearing a +0 ring mail (heavily wounded, 88% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence closely misses you. Terence barely misses you. Magic courses through your body. Terence hits you with a +6 heavy hand axe! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +6 heavy hand axe and wearing a +0 ring mail (heavily wounded, 88% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) The searing ray misses Terence. Terence hits you with a +6 heavy hand axe! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #..#.........# #[#####.###...... ..............# #....รท........... .##...........# #######.###.####. . ###.#...##...# #.##.#.###. #.#...##.#.# #.#.###.... #.##.###...# #.##.#.###. ..# #.##########.###.## #. ..###.####.......# ### #. .....)..@@.####### #. .####.####.# #. .. #.# ## ## #.# # #.# # #.# # #.# # #.# # ########## You could see Terence. Vanquished Creatures A gnoll (D:1) A dart slug (D:2) 7 hobgoblins 2 jackals (D:2) A quokka (D:1) 5 ball pythons 5 endoplasms 2 frilled lizards (D:1) 9 goblins (D:1) 4 kobolds (D:1) 4 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Learncold the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 282 | D:1 | Found Fiphewn Voap's Magic Scroll Emporium. 301 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 334 | D:1 | Learned a level 2 spell: Searing Ray 651 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1514 | D:2 | Encountered Terence 1531 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_loops_ring, serial_shops, shop_statue, minmay_quantized D:2: layout_loops_ring, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Stealth | 3 | 3.2 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Cast: Magic Dart || 81 Searing Ray || 4 Drink: Magic || 1 Armour: Robe || 6 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1531 | 1451 | 80 | 0 | 1271 | 2 | 765.5 | Dungeon | 1531 | 1451 | 80 | 0 | 1271 | 2 | 765.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1119 daAuts D:2: 412 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+