Dungeon Crawl Stone Soup version 0.35-a0-834-gdd4352f596 (webtiles) character file. Game seed: 16805332547464561023 459 Learncold the Conjurer (level 6, -1/32 HPs) Began as a Deep Elf Conjurer on Aug 5, 2026. Shot with an arrow by a centaur (9 damage) ... on level 5 of the Dungeon. The game lasted 00:04:46 (3602 turns). Learncold the Conjurer (Deep Elf Conjurer) Turns: 3602, Time: 00:04:47 Health: -1/32 AC: 5 Str: 4 XL: 6 Next: 78% Magic: 20/26 EV: 12 Int: 25 God: Gold: 235 SH: 0 Dex: 13 Spells: 6/17 levels left rFire . . . (100%) k - staff of air rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) g - +0 helmet rElec + (33%) h - +0 cloak rCorr . (100%) e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ c - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.40/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 235 gold pieces. Inventory: Hand Weapons b - a +1 dagger Missiles i - 8 poisoned darts l - 2 throwing nets Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) f - a scarf of shadows g - a +0 helmet (worn) h - a +0 cloak (worn) Magical Staves k - a staff of air (weapon) Jewellery c - a ring of magical power (worn) d - an amulet of guardian spirit j - the ring of Xom's Entertainment {rF+ Will+ EV+5 Int+3} (You found it on level 3 of the Dungeon) [ring of evasion] rF+: It protects you from fire. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). m - a ring of protection from cold Wands a - a wand of flame (17) Scrolls V - 2 scrolls of vulnerability d - a scroll of acquirement {unknown} w - a scroll of enchant weapon h - a scroll of butterflies {unknown} t - a scroll of teleportation m - a scroll of fear {unknown} c - a scroll of immolation {unknown} Potions g - a potion of magic f - a potion of ambrosia {unknown} e - 2 potions of enlightenment j - 2 potions of resistance {unknown} k - a potion of lignification {unknown} l - a potion of heal wounds {unknown} Skills: - Level 4.0 Dodging - Level 4.2 Stealth + Level 6.3 Spellcasting + Level 6.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 14% N/A 11% 2 Frozen Ramparts Ice 14% 1d3 22% 3 Animate Dead Necr 7% N/A 58% 4 Freezing Cloud Conj/Ice/Air 13% 6-21 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Gozag Wu Jian Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is an open door here. There is an open door here. You now have 235 gold pieces (gained 13). There is an open door here. There is an open door here. You see here a bombardier beetle corpse. You encounter a centaur. It is carrying a +0 shortbow. The magic dart hits the centaur but does no damage. The centaur shouts! The magic dart hits the centaur. The centaur is lightly wounded. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. The magic dart hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you! The magic dart hits the centaur. The centaur is moderately wounded. The centaur shoots an arrow. The arrow hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the centaur. The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (severely wounded, 92% to hit) You focus your ray upon the centaur. The searing ray hits the centaur. The centaur is almost dead. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow barely misses you. The searing ray hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! You die... .......# #.# .####### #.# .# #.# '## #.# ..## ##.# ...## ##..# ....## ##..## .....####...###########. .....'....†.....@...c... .....####...########.... ....## ##...# . ...## ###.# ..## #.# '## #.# .# #.# .# #.# .## #.# You could see a centaur. Vanquished Creatures Edmund (D:4) A phantom (D:3) A howler monkey (D:4) 2 bombardier beetles (D:5) A hound (D:5) A gnoll (D:1) 6 adders A shadow imp (D:5) A dart slug (D:5) 2 ribbon worms 10 endoplasms 7 hobgoblins 3 jackals (D:2) 2 orcs 3 quokkas 6 ball pythons 8 bats 4 frilled lizards 9 goblins 9 kobolds 5 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Learncold the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 203 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 206 | D:1 | Learned a level 2 spell: Searing Ray 629 | D:1 | Reached XP level 3. HP: 19/19 MP: 10/10 1221 | D:2 | Reached XP level 4. HP: 24/24 MP: 11/11 1227 | D:2 | Learned a level 4 spell: Fulminant Prism 1347 | D:2 | Found a faded altar of an unknown god. 1473 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1596 | D:3 | Identified the ring of Xom's Entertainment {rF+ Will+ EV+5 | Int+3} 1692 | D:3 | Encountered Grinder 1993 | D:3 | Reached skill level 5 in Conjurations 2308 | D:4 | Encountered a phantom 2409 | D:4 | Encountered Edmund 2416 | D:3 | Killed a phantom 2417 | D:3 | Reached XP level 5. HP: 23/28 MP: 13/13 2454 | D:3 | Paralysed by Grinder for 3.5 turns 2462 | D:3 | Paralysed by Grinder for 4.5 turns 2568 | D:4 | Reached skill level 5 in Spellcasting 2762 | D:4 | Killed Edmund 2763 | D:4 | Reached XP level 6. HP: 32/32 MP: 8/16 2946 | D:4 | Found an ornate altar of the Wu Jian Council. 2946 | D:4 | Found an opulent altar of Gozag. 3155 | D:5 | Entered Level 5 of the Dungeon 3602 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_c, layout_loops_cross D:2: layout_rooms, hellmonk_ecumenical_altar_leap_of_faith, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a D:3: layout_loops_corners, uniq_grinder D:4: layout_rooms, mainiacjoe_overflow_divided_tiny, uniq_edmund D:5: layout_loops_corners Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 | 4.0 Stealth | 3 4 | 4.2 Spellcasting | 4 5 6 | 6.3 Conjurations | 5 6 | 6.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Staff | | 1 || 1 Cast: Magic Dart | 83 | 62 || 145 Searing Ray | 3 | 11 || 14 Iskenderun's Myst | | 2 || 2 Fulminant Prism | | 3 || 3 Read: Noise | 1 | || 1 Identify | | 3 || 3 Teleportation | | 2 || 2 Enchant weapon | | 1 || 1 Armour: Robe | 2 | 9 || 11 Dodge: Dodged | 7 | 10 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3599 | 3398 | 201 | 0 | 2818 | 5 | 719.8 | Dungeon | 3599 | 3398 | 201 | 0 | 2818 | 5 | 719.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1105 daAuts D:1: 748 daAuts D:4: 662 daAuts D:2: 635 daAuts D:5: 447 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+