Lais Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (17, 5, D:1) a jackal skeleton a jackal skeleton (18, 5, D:1) a jackal skeleton (32, 19, D:1) a +0 hand axe (35, 26, D:1) a +0 dagger a goblin skeleton (38, -2, D:1) 2 boomerangs (42, 24, D:1) a +0 club (43, 2, D:1) a quokka skeleton (43, 39, D:1) a hobgoblin skeleton (44, 17, D:1) a +2 dagger of speed a kobold skeleton (45, 22, D:1) a +0 buckler (46, 14, D:1) a quokka skeleton (47, 24, D:1) a rat skeleton (54, 21, D:1) a +0 dagger a kobold skeleton (55, 41, D:1) a +0 club Level 2 of the Dungeon (1, -2, D:2) an adder corpse (skeletalised by now) (3, -13, D:2) a +0 dagger a kobold corpse (skeletalised by now) (6, -17, D:2) a bat corpse (skeletalised by now) (12, 0, D:2) a +0 war axe (21, -26, D:2) a +0 dagger (24, -14, D:2) a +0 leather armour (28, -38, D:2) 4 poisoned darts (31, -19, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (2, 25, D:3) 9 gold pieces (7, -15, D:3) a +0 mace a hobgoblin corpse (skeletalised by now) (11, -13, D:3) a frilled lizard corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (13, -19, D:3) a +0 hand axe (26, -22, D:3) a ball python corpse (skeletalised by now) (26, -14, D:3) a +0 club a goblin corpse (skeletalised by now) (26, -10, D:3) a +0 mace (41, -10, D:3) the +8 mace "Arosmid" {drain, rC+ rN+ Int+3 Dex+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (48, -4, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (1, -4, D:4) a +0 trident an orc corpse (21, -6, D:4) a +0 flail a +0 chain mail an orc corpse (39, 0, D:4) a +0 dagger