Dungeon Crawl Stone Soup version 0.34-a0-1498-gefed43c35f (webtiles) character file. Game seed: 7102284945536737756 899734 Lais the Invulnerable (level 27, -2/139 HPs) Began as a Gargoyle Fighter on Nov 28, 2025. Was the Champion of the Shining One. Constricted to death by a starspawn tentacle (3 damage) ... attached to a tentacled starspawn ... on level 6 of the Abyss. The game lasted 03:16:43 (63772 turns). Lais the Invulnerable (Gargoyle Fighter) Turns: 63772, Time: 03:16:44 Health: -2/139 AC: 56 Str: 42 XL: 27 Magic: 0/20 EV: -1 Int: 13 God: the Shining One [******] Gold: 5518 SH: 24 Dex: 9 Spells: 26/26 levels left rFire + + + (20%) R - +9 broad axe (holy) rCold + + + (20%) S - +1 tower shield of Doewk {Will++ Str+3} rNeg + + + (0%) c - +9 golden dragon scales rPois ∞ (0%) k - +1 hat of Danilail {rElec Regen+ rCorr MP-7} rElec + (33%) B - scarf {rC+ rF+} rCorr + (50%) T - +2 pair of gloves {Str+3} SInv + E - +3 pair of mountain boots {steadfast, rC+} Will +++++ Q - amulet of Naitzir {Spirit Regen+} Stlth l - ring of protection from fire HPRegen 0.00/turn j - ring "Guxosm" {Will+ Str+6} MPRegen 0.17/turn %: clarity, guardian spirit @: flying, inhibited regen, glowing, constricted, studying 3 skills A: sickness immunity, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, horns 1, see invisible, clarity, [deformed body], [frail 3], low MP 1[+2], [inhibited regeneration], [persistent drain], [booming voice] }: 9/15 runes: serpentine, barnacled, slimy, silver, demonic, glowing, magical, fiery, dark a: Renounce Religion, Divine Shield, Cleansing Flame, Summon Divine Warrior You were on level 6 of the Abyss. You worshipped the Shining One. The Shining One was exalted by your worship. You visited 12 branches of the dungeon, and saw 56 of its levels. You visited Pandemonium 1 time, and saw 13 of its levels. You visited the Abyss 2 times. You visited 1 bazaar. You also visited: Sewer, Ossuary and Wizlab. You collected 11655 gold pieces. You spent 6137 gold pieces at shops. Inventory: Hand Weapons a - the +3 broad axe of Evolution {spect, Dex+3} (You found it on level 2 of the Vaults) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. o - a +1 antimagic broad axe y - a -1 demon whip of venom D - a +9 broad axe of freezing F - a +4 demon trident of flaming J - a +0 trishula of holy wrath K - a +1 broad axe of flaming M - the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (You found it on level 5 of the Pits of Slime) Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. N - the +9 sword of Power {lifebolt} (You found it on level 5 of the Pits of Slime) It cannot be enchanted further. R - a +9 broad axe of holy wrath (weapon) Y - the +6 sword of Cerebov {flame} (You took it off Cerebov in Pandemonium) It cannot be enchanted further. The Shining One disapproves of the use of such an item. Missiles f - 67 boomerangs (quivered) q - 5 throwing nets u - 26 atropa-tipped darts w - 17 silver javelins C - 15 javelins Armour c - +9 golden dragon scales (worn) k - the +1 hat of Danilail (worn) {rElec Regen+ rCorr MP-7} (You found it on level 1 of the Shoals) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. MP-7: It affects your magic capacity (-7). It cannot be enchanted further. m - the +5 faerie dragon scales {rElec rC- Regen+ rCorr MP+7 Int-5 Hexes} (You took it off the Enchantress on level 1 of the Depths) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). Int-5: It affects your intelligence (-5). Hexes: It increases the power of your Hexes spells. It cannot be enchanted further. v - a +5 tower shield of positive energy B - a scarf of resistance (worn) E - the +3 pair of mountain boots (worn) {steadfast, rC+} (Okawaru gifted it to you on level 5 of the Lair of Beasts) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. G - the +14 crystal plate armour of the Pit {Int+3} (You found it on level 3 of the Depths) Int+3: It affects your intelligence (+3). It cannot be enchanted further. P - a +0 cloak of willpower S - the +1 tower shield of Doewk (worn) {Will++ Str+3} (You acquired it on level 3 of the Realm of Zot) Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. T - a +2 pair of gloves of strength (worn) X - a +2 tower shield of protection Jewellery b - a +5 ring of evasion d - an amulet of reflection e - a ring of protection from cold g - a ring of positive energy h - a +4 ring of slaying i - an amulet of alchemy j - the ring "Guxosm" (worn) {Will+ Str+6} (You found it on level 5 of the Vaults) [ring of strength] Will+: It increases your willpower. Str+6: It affects your strength (+6). l - a ring of protection from fire (worn) n - a ring of willpower p - the ring "Noamy" {rElec Dex+4 Slay+5 SInv} (You found it on level 9 of the Dungeon) [ring of see invisible] rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. r - a +6 ring of dexterity s - an amulet of dissipation t - an amulet of regeneration x - a ring of positive energy z - a ring of protection from cold A - a ring of magical power H - a +4 ring of protection I - the ring "Pab Gycu" {Fly Int+3 Slay+4} (You acquired it on level 1 of the Vaults) [ring of slaying] Fly: It grants you flight. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). L - a ring of magical power O - a ring of willpower Q - the amulet of Naitzir (worn) {Spirit Regen+} (You bought it in a shop on level 3 of the Crypt) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Regen+: It increases your rate of health regeneration. U - a +4 ring of protection V - an amulet of faith W - a +4 ring of slaying Wands d - a wand of digging (1) b - a wand of quicksilver (63) e - a wand of paralysis (55) p - a wand of polymorph (11) a - a wand of flame (147) f - a wand of mindburst (21) c - a wand of iceblast (87) Scrolls i - 42 scrolls of identify t - 36 scrolls of teleportation s - a scroll of butterflies b - 5 scrolls of blinking a - 2 scrolls of enchant armour g - 15 scrolls of fog p - 10 scrolls of poison x - 12 scrolls of amnesia S - 6 scrolls of silence f - 9 scrolls of fear r - 7 scrolls of revelation W - 5 scrolls of brand weapon w - 2 scrolls of enchant weapon Potions m - 2 potions of might c - 26 potions of curing b - 12 potions of brilliance M - 16 potions of mutation a - 9 potions of ambrosia h - 4 potions of haste g - 6 potions of magic C - 3 potions of cancellation r - 9 potions of resistance i - 4 potions of invisibility e - 8 potions of enlightenment B - 4 potions of berserk rage Miscellaneous g - a +1 tin of tremorstones (2/2) h - a +2 lightning rod (4/4) i - a +1 phial of floods j - a +0 box of beasts Skills: O Level 27 Fighting + Level 22.6 Axes + Level 22.5 Throwing O Level 27 Armour O Level 27 Shields + Level 24.2 Invocations You had 26 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 71% 1 Foxfire Conj/Fire 0% 2x1d4 71% 1 Freeze Ice 0% 1d3 71% 1 Kiss of Death Conj/Necr 0% 2d5 71% 1 Magic Dart Conj 0% 1d3 71% 1 Poisonous Vapours Alch/Air 0% 1d1 71% 1 Sandblast Erth 0% 2d4 71% 1 Blink Tloc 0% N/A 83% 2 Construct Spike Launche Frge 0% 2d3 83% 2 Jinxbite Hex 0% 2d2 83% 2 Lesser Beckoning Tloc 0% N/A 83% 2 Mercury Arrow Conj/Alch 0% 2d5 83% 2 Momentum Strike Conj/Tloc 0% 3d8 83% 2 Scorch Fire 0% 2d5 83% 2 Searing Ray Conj 0% 2d4 83% 2 Fugue of the Fallen Necr 0% N/A 97% 3 Gloom Hex/Necr 0% N/A 97% 3 Hailstorm Conj/Ice 0% 3d5 97% 3 Inner Flame Hex/Fire 0% N/A 97% 3 Launch Clockwork Bee Frge 0% N/A 97% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 97% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 97% 3 Sigil of Binding Hex 0% N/A 97% 3 Summon Ice Beast Ice/Summ 0% N/A 97% 3 Teleport Other Tloc 0% N/A 97% 3 Tukima's Dance Hex 0% N/A 97% 3 Vampiric Draining Necr 0% 2d6 97% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 97% 3 Anguish Hex/Necr 0% N/A 100% 4 Awaken Armour Erth/Frge 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 100% 4 Dispel Undead Necr 0% 3d6 100% 4 Eringya's Surprising Cr Summ 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Curse of Agony Necr 0% N/A 100% 5 Detonation Catalyst Fire/Alch 0% 2d7 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dispersal Tloc 0% N/A 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Forge Phalanx Beetle Frge 0% N/A 100% 6 Fortress Blast Frge 0% 6d30 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Diamond Sawblades Frge 0% 4d4 100% 7 Enfeeble Hex 0% N/A 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Orb of Destruction Conj 0% 9d5 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Splinterfrost Shell Ice/Frge 0% 6d4 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Discord Hex 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Death's Door Necr 0% N/A 100% 9 Platinum Paragon Frge 0% 4d10 100% 9 Polar Vortex Ice 0% N/A 100% 9 Shatter Erth 0% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25132 Temple (1/1) D:5 Zot: 5971 Lair (5/5) D:9 Zot: 23283 Shoals (4/4) Lair:2 Zot: 19785 Snake (4/4) Lair:3 Zot: 20091 Slime (5/5) Lair:4 Zot: 26205 Orc (2/2) D:12 Zot: 10602 Elf (3/3) Orc:2 Zot: 14674 Vaults (5/5) D:14 Zot: 21992 Crypt (3/3) Vaults:3 Zot: 15822 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Zot: 19211 Zot (5/5) Depths:4 Zot: 25366 Sewer (visited) Ossuary (visited) WizLab (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:2 ( D:13 ( D:15 : Orc:2 [(*: Elf:1 =: Elf:2 **[* Elf:3 *: Shoals:1 :: Shoals:3 : Snake:2 *!( Snake:3 [ Snake:4 : Vaults:1 :: Crypt:3 * Depths:3 (:=:= Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:1 Depths:2 Depths:3 Depths:4 Pandemonium: Depths:2 Ziggurat: Depths:2 Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +20) You have a pair of small horns on your head. You have supernaturally acute vision. (SInv) You possess an exceptional clarity of mind. [Armour fits poorly on your strangely shaped body.] [You are extremely frail. (-30% HP)] [Your magical capacity is extremely low. (-30% MP)] [You do not regenerate when monsters are visible.] [Your health recovers twice as slowly from being drained.] [You read scrolls incredibly loudly when enemies are in sight.] Message History * * * LOW HITPOINT WARNING * * * You encounter a hellephant. ; You encounter a screaming refraction. You take 2 HP, and have [16/139] HP As you thunderously recite the scroll of fear, it crumbles to dust. You assume a fearsome visage. The laughing skull is unaffected. The raiju looks frightened! The smoke demon looks frightened! The raiju looks frightened! The cognitogaunt is unaffected. The spatial maelstrom is unaffected. The starcursed mass is unaffected. x2 The tentacled starspawn is unaffected. The starspawn tentacle is unaffected. x2 You hear a shout! You hear a trumpeting! You hear a horrible gurgling sound! x3 You hear a bark! You hear a chilling moan. You hear a roar! You hear a bark! You hear a roar! You hear a hideous shriek! You hear a bark! You hear a roar! The spatial maelstrom touches you. * * * LOW HITPOINT WARNING * * * You block the spatial maelstrom's attack. You encounter a raiju. You block the laughing skull's attack. A chorus of shrieks assaults your mind. * * * LOW HITPOINT WARNING * * * The starspawn tentacle grabs you. The starspawn tentacle constricts you. You block the spatial maelstrom's attack. x2 You take 7 HP, and have [9/139] HP The starspawn tentacle's grasp on you weakens, but your attempt to escape fails. Your boots keep you from being pulled by the starspawn tentacle. x4 You block the cognitogaunt's attack. x2 You encounter a glowing orange brain. The starspawn tentacle constricts you. * * * LOW HITPOINT WARNING * * * You take 5 HP, and have [4/139] HP You feel better. You block the spatial maelstrom's attack. x2 A starcursed mass splits. You encounter a sixfirhy. Your boots keep you from being pulled by the starspawn tentacle. x2 The cognitogaunt glimmers violently. Something gnaws heavily on your mind! * * * LOW HITPOINT WARNING * * * You block the starcursed mass's attack. x2 The starspawn tentacle constricts you. You die... . ...h.G.3∩~...~##. ....~...~.~...~..# . #...~..h~.≈...~..#... ~.# ...~~.~~.~~.~~..... ...≈~~~X.~~X~~.#.### #....~~v.X§§XX... #. . #.....X§X§..X...# #...