LAYA Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (7, 7, D:1) a hobgoblin corpse (skeletalised by now) (10, -2, D:1) a +0 dagger (10, -1, D:1) a bat corpse (skeletalised by now) (12, -3, D:1) a +0 club 4 stones a kobold corpse (skeletalised by now) (12, 3, D:1) an inkwell talisman (13, -7, D:1) a ball python corpse (skeletalised by now) a quokka corpse (skeletalised by now) (14, -20, D:1) a +0 club 4 stones (14, -7, D:1) a hobgoblin corpse (skeletalised by now) (26, -8, D:1) a +0 whip (27, -26, D:1) a +0 dagger a goblin skeleton (27, -10, D:1) a ball python corpse (skeletalised by now) (28, -23, D:1) a +0 flail (30, -25, D:1) a hobgoblin skeleton (33, -19, D:1) a human skeleton Level 2 of the Dungeon (3, 22, D:2) a hobgoblin corpse (skeletalised by now) (5, 26, D:2) a +0 buckler (7, 19, D:2) a +0 spear (10, 7, D:2) a +1 morningstar of protection (10, 9, D:2) a +0 mace (11, -3, D:2) an adder skeleton (11, 19, D:2) a +0 ring mail (19, -3, D:2) a +0 club a stone (22, 22, D:2) a quill talisman (22, 24, D:2) a quokka corpse (skeletalised by now) (30, 26, D:2) an inkwell talisman (31, -3, D:2) a +0 leather armour (32, 21, D:2) a +0 spear a gnoll skeleton (34, 22, D:2) a +0 spear a gnoll skeleton (35, 5, D:2) a bat skeleton (35, 10, D:2) a +0 leather armour (35, 24, D:2) a bullfrog corpse (skeletalised by now) (36, 26, D:2) a jackal corpse (skeletalised by now) (40, -2, D:2) a +0 dagger a goblin skeleton (41, -3, D:2) a rat skeleton (41, 21, D:2) a +0 quarterstaff Level 3 of the Dungeon (2, -20, D:3) a +0 club a gnoll corpse (skeletalised by now) (2, -19, D:3) a +0 flail a jackal skeleton a gnoll skeleton (2, -18, D:3) a +2 spear of distortion a gnoll skeleton (3, -18, D:3) a jackal skeleton (4, -20, D:3) a +0 halberd a gnoll corpse (skeletalised by now) (6, -20, D:3) a jackal corpse (skeletalised by now) (17, 24, D:3) a +0 club (22, 6, D:3) a hobgoblin corpse (skeletalised by now) (34, -3, D:3) a +0 short sword a kobold corpse (skeletalised by now) (35, -10, D:3) a +0 sling (45, -12, D:3) a +0 club a goblin skeleton (48, 9, D:3) a +0 club a goblin corpse (skeletalised by now) (48, 10, D:3) a +0 short sword (58, -9, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 halberd (1, -21, D:4) an adder skeleton (1, 7, D:4) a ball python corpse (skeletalised by now) (6, -1, D:4) a +0 short sword (9, -24, D:4) a +0 short sword (16, 10, D:4) a +0 club a kobold corpse (skeletalised by now) (18, -24, D:4) a +0 giant club an ogre skeleton (20, -1, D:4) a +0 giant club (20, 0, D:4) a quokka corpse (skeletalised by now) (24, 13, D:4) a +1 short sword of speed 4 stones a kobold corpse (skeletalised by now) (26, -40, D:4) a +0 plate armour (46, -34, D:4) a +0 long sword (47, -34, D:4) a bullfrog skeleton (47, 7, D:4) a +0 short sword 5 stones (59, -18, D:4) a ball python corpse (skeletalised by now) (60, 7, D:4) a +0 club Level 5 of the Dungeon (8, -14, D:5) a +0 ring mail (11, -5, D:5) a hound corpse (skeletalised by now) (12, -7, D:5) a +0 giant spiked club (12, 0, D:5) an adder skeleton (12, 10, D:5) an iguana corpse (skeletalised by now) (28, 26, D:5) a +0 hand axe an orc skeleton (32, -6, D:5) the human skeleton of Prince Ribbit (42, -2, D:5) a +0 dagger a +0 robe a +0 short sword a +0 leather armour a hound skeleton the elf skeleton of Dowan (46, 13, D:5) a +0 spectral quarterstaff (60, 23, D:5) a +0 club (62, -28, D:5) a hound corpse (skeletalised by now) (62, -27, D:5) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (63, 22, D:5) a +0 club a +0 ring mail (63, 30, D:5) a +0 whip a +0 leather armour an orc skeleton (64, 23, D:5) a +0 dagger a +0 leather armour an orc skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (5, -2, D:6) a +0 short sword (24, -7, D:6) a +0 giant club a +0 shortbow an ogre corpse a centaur corpse (25, -1, D:6) an iguana corpse (28, -9, D:6) a scroll of revelation (28, -7, D:6) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (28, -5, D:6) a scroll of teleportation (30, -8, D:6) a potion of lignification (30, -6, D:6) a potion of berserk rage