LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 athame a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (6, 7, D) a +0 robe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (8, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +0 heavy battleaxe (unseen) (59, 37, D) the ring of the Firefly {rElec rF+ rC- Int+9} [ring of intelligence] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+9: It affects your intelligence (+9). (unseen) (59, 39, D) a +2 arbalest of flaming (still there?) a yaktaur corpse (still there?) (59, 42, D) a +2 great mace (still there?) a +0 plate armour (still there?) a human corpse (still there?) (60, 36, D) a manual of Long Blades (60, 37, D) a scroll of brand weapon (60, 40, D) 5 large rocks a stone giant corpse (61, 0, D) a staff of cold (61, 9, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (61, 12, D) a wolf corpse (skeletalised by now) (61, 16, D) a +1 war axe of flaming (61, 26, D) an amulet of regeneration (61, 37, D) a ring of wizardry (61, 40, D) a +0 long sword a +0 plate armour a +0 tower shield (62, 0, D) a +4 ring of protection (62, 1, D) a staff of conjuration a hell hound corpse (skeletalised by now) (62, 8, D) a staff of earth (62, 9, D) a parchment of Polar Vortex (62, 17, D) a parchment of Conjure Ball Lightning (62, 20, D) a +0 flail (62, 26, D) a parchment of Malign Gateway (62, 27, D) a +4 vampiric glaive (62, 36, D) a +1 great sword of distortion (unseen) (62, 37, D) a +1 quarterstaff of speed (unseen) (63, 8, D) the +1 buckler of Philately {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 16, D) the +10 shortbow of Ichor {flame, rElec Str+8 Dex-2} rElec: It insulates you from electricity. Str+8: It affects your strength (+8). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (63, 21, D) a +0 war axe (63, 26, D) a staff of fire (63, 30, D) a +0 hand axe a hell hound corpse (63, 31, D) a hell hound corpse (63, 36, D) a staff of cold (unseen) (63, 37, D) a staff of earth (unseen) (63, 41, D) a +2 war axe (still there?) a +0 plate armour (still there?) a human corpse (still there?) (64, 16, D) a +6 ring of strength (64, 17, D) a staff of alchemy (64, 21, D) a +0 war axe (64, 26, D) a +2 vampiric great sword (64, 27, D) a +4 war axe of freezing (65, 26, D) a +3 short sword of holy wrath (67, 0, D) a Codex of Conductivity (68, 0, D) an eel talisman (68, 5, D) a +0 rapier a +0 leather armour (69, 0, D) a +1 battleaxe of flaming (69, 39, D) a +0 orcbow (70, 8, D) a staff of earth (70, 9, D) a parchment of Alistair's Walking Alembic (70, 20, D) a +0 rapier a +0 robe a +0 buckler (70, 37, D) a staff of necromancy (70, 39, D) a +0 trident 2 boomerangs a merfolk corpse (70, 40, D) a +0 shortbow (71, 8, D) a parchment of Rimeblight (71, 11, D) a +0 glaive (71, 16, D) a +0 scale mail of fire resistance (71, 21, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 26, D) a +3 chain mail of resonance (71, 27, D) a +3 rapier of flaming (71, 36, D) a +3 executioner's axe of electrocution (71, 37, D) a parchment of Summon Forest (71, 39, D) a +0 trident (71, 40, D) a wind drake corpse (72, 8, D) a +4 quarterstaff of speed (72, 9, D) a +1 shortbow of draining (72, 17, D) a parchment of Maxwell's Capacitive Coupling (72, 20, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 26, D) a +1 trident of flaming (72, 27, D) a staff of conjuration a komodo dragon corpse (skeletalised by now) (72, 36, D) a parchment of Dispersal (72, 40, D) a +0 trident a throwing net (73, 1, D) a parchment of Rending Blade (73, 16, D) a staff of earth (73, 17, D) a parchment of Confusing Touch (73, 26, D) a +0 shortbow of draining (73, 27, D) a parchment of Hellfire Mortar (73, 37, D) the +1 halberd of Revolt {drain, *Slow Dex+4} *Slow: It may slow you when you take damage. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (73, 39, D) a +0 orcbow a centaur corpse (75, 3, D) a human corpse (skeletalised by now) (75, 38, D) a +0 trident a merfolk corpse