Dungeon Sprint DCSS version 0.35-a0-179-g177dabccda (webtiles) character file. Game seed: 16633756759144085323 34 LAYA the Covered (level 3, 0/25 HPs) Began as a Djinni Conjurer on Mar 12, 2026. Slain by a fire elemental (7 damage) ... summoned by a deep elf pyromancer ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:15 (143 turns). LAYA the Covered (Djinni Conjurer) Turns: 143, Time: 00:02:15 Health: 0/25 AC: 17 Str: 18 XL: 3 Next: 50% Gold: 0 EV: 9 Int: 21 God: SH: 0 Dex: 11 rFire + . . (50%) n - +11 Screaming Sword {sonic wave} rCold + . . (50%) l - orb {Mayhem} rNeg . . . (100%) k - +5 ice dragon scales rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... f - +6 ring of strength Stlth g - +6 ring of strength HPRegen 0.24/turn %: no teleportation, mayhem, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. n - the +11 Screaming Sword (weapon) {sonic wave} (You found it in the Dungeon) It cannot be enchanted further. Armour a - a +0 robe i - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). j - +5 golden dragon scales k - +5 ice dragon scales (worn) l - an orb of mayhem (worn) m - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. Jewellery f - a +6 ring of strength (worn) g - a +6 ring of strength (worn) Wands f - a wand of mindburst (7) b - a wand of light (6) Scrolls b - 4 scrolls of blinking g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions a - 10 potions of curing w - 10 potions of heal wounds h - 6 potions of haste B - 3 potions of berserk rage b - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance m - 5 potions of might Skills: + Level 0.4 Long Blades + Level 7.3 Armour + Level 2.5 Dodging + Level 1.8 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 7% 1 b - Searing Ray Conj 44% 2d6 11% 2 c - Fulminant Prism Conj/Alch 11% 3d9 56% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 56% 4 e - Apportation Tloc 44% N/A 7% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You start resting. HP restored. Okay, then. Okay, then. There is a transporter landing site here. Okay, then. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. You encounter 2 deep elf pyromancers and a water elemental. A deep elf pyromancer is wielding a +2 long sword of holy wrath. Found three items. Found a transporter. The deep elf pyromancer shouts! x2 The deep elf pyromancer gestures at you while chanting. The bolt of fire misses you. The water elemental engulfs you! The deep elf pyromancer gestures at you while chanting. The bolt of fire hits you! You resist. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Unknown command. You closely miss the deep elf pyromancer. The water elemental engulfs you. The deep elf pyromancer hits you with a +2 long sword of holy wrath. * * * LOW HITPOINT WARNING * * * The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! The water elemental barely misses you. The deep elf pyromancer gestures wildly while chanting. Unknown command. You closely miss the deep elf pyromancer. The fire elemental completely misses you. The water elemental engulfs you. The deep elf pyromancer mumbles some strange words. x2 The deep elf pyromancer blinks! The fire elemental barely misses you. Unknown command. You miss the deep elf pyromancer. The water elemental closely misses you. The deep elf pyromancer hits you but does no damage. The fire elemental barely misses you. The fire elemental hits you. The fire elemental burns you! You resist. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.|=?.▓.....▓ ▓°§...▓.).=.▓ ▓○eE..▓.....▓ ▓.E@E.▓.....▓ ▓E.e..▓..©..▓ ▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see a water elemental, 2 deep elf pyromancers and 3 fire elementals. Vanquished Creatures 2 scorpion simulacra (D) 2 creatures vanquished. Vanquished Creatures (others) 2 spatial maelstroms (D) 2 creatures vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | LAYA the Djinni Conjurer began the quest for the Orb. 0 | D | LAYA set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {valour} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 9 | D | Banished a spatial maelstrom 9 | D | Banished a spatial maelstrom 38 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 44 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 75 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 96 | D | Got the +11 Singing Sword {sonic wave} 105 | D | Reached skill level 7 in Armour 105 | D | Reached XP level 2. HP: 21/21 MP: 0/0 111 | D | Entered arena 2. 111 | D | Found a transporter. 115 | D | Reached XP level 3. HP: 25/25 MP: 0/0 115 | D | Learned a level 1 spell: Apportation 138 | D | Entered arena 3. 138 | D | Found a transporter. 138 | D | Encountered a deep elf pyromancer 138 | D | Encountered a deep elf pyromancer 138 | D | Encountered a water elemental 142 | D | Encountered a fire elemental 142 | D | Encountered a fire elemental 143 | D | Encountered a fire elemental 143 | D | Slain by a fire elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 7 | 7.3 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Long Blades | | 0.4 Dodging | | 2.5 Stealth | | 1.8 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Double sword || 9 Evoke: Wand of light || 1 Drink: Experience || 1 Armour: Ice dragon scales || 14 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 143 | 143 | 0 | 8 | 18 | 1 | 143.0 | Dungeon | 143 | 143 | 0 | 8 | 18 | 1 | 143.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 143 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+