LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (5, 4, D) a ring of flight (5, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 leather armour a +0 club (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a ring of protection from fire (59, 37, D) a parchment of Summon Hydra (60, 36, D) a +1 bardiche of venom (unseen) (60, 37, D) a +0 flail of draining (unseen) (61, 36, D) a parchment of Maxwell's Capacitive Coupling (61, 37, D) a +2 whip of venom (unseen) (62, 0, D) a +3 great sword of holy wrath (62, 1, D) a staff of alchemy (62, 9, D) a +6 ring of strength (62, 17, D) the cold staff of Grontol {rElec rF- rC+ Will++ rCorr Ice} [staff of cold] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. (62, 26, D) a parchment of Irradiate (62, 27, D) a +4 orcbow of flaming (unseen) (62, 30, D) a +0 battleaxe a +0 great sword a +0 robe (62, 32, D) a +0 morningstar (62, 36, D) a +4 ring of protection (62, 37, D) the +9 arbalest of Jaucw {heavy, Fly Will++ Int-2} Fly: It grants you flight. Will++: It greatly increases your willpower. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (63, 0, D) a +3 halberd of freezing (unseen) (63, 8, D) the +5 scale mail "Fedducem" {Str+5 Int-2 Dex+4} Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (63, 16, D) a +0 dagger of draining (63, 17, D) the fire staff "Qallummu" {rElec rF+ Str-4 Forge Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Str-4: It affects your strength (-4). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (63, 26, D) a staff of necromancy (63, 30, D) a +0 scimitar (63, 36, D) a scroll of brand weapon (63, 37, D) a condenser vane (inert) (64, 26, D) a +2 trident of venom (64, 30, D) a +1 hand axe (still there?) a +0 robe (still there?) (65, 26, D) a staff of air (68, 0, D) a +3 leather armour of fire resistance (69, 0, D) a scarf of harm (69, 11, D) a +0 halberd a +0 robe (69, 12, D) a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (70, 8, D) a staff of fire (70, 9, D) the +2 dagger of Loam Asy {vamp, *Noise Fly Int+3 SInv} *Noise: It may make a loud noise when swung. Fly: It grants you flight. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (70, 10, D) a +0 scythe a +2 robe of willpower (70, 36, D) a +6 ring of strength (70, 37, D) an orb of stardust (71, 9, D) the ring "Awicamp" {^Contam rPois Int+5} [ring of poison resistance] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). (71, 11, D) a +0 dagger a +0 robe (71, 12, D) a +0 dagger a +0 robe (71, 16, D) a +0 falchion of venom (unseen) (71, 27, D) a +1 leather armour of fire resistance (71, 30, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 36, D) a +2 chain mail of fire resistance (71, 37, D) a +6 plate armour of ponderousness (72, 8, D) a +2 ring mail of cold resistance (72, 9, D) a +5 ring of evasion (72, 16, D) the +8 morningstar of Disgust {flame, Bane rElec rN++ Int-2} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (72, 17, D) a +2 dagger of electrocution (72, 26, D) the +6 spear of Rotation {flame, rElec rN+ rCorr Str-5} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). It cannot be enchanted further. (72, 30, D) a +0 mace a +0 scale mail a +0 club a +0 long sword a +0 plate armour (72, 37, D) a staff of conjuration (72, 38, D) a +0 short sword of speed a +0 robe a +0 short sword a +0 robe an elf corpse an elf corpse (72, 39, D) a +0 long sword of holy wrath a +0 leather armour an elf corpse (73, 1, D) a +0 rapier a +0 robe a +0 scale mail of fire resistance (73, 16, D) a +7 mace of holy wrath (unseen) (73, 26, D) a ring of wizardry (73, 27, D) a +2 longbow of freezing (73, 30, D) a +0 hand axe an orc corpse (skeletalised by now) (73, 31, D) a +2 battleaxe of freezing a +0 chain mail (73, 36, D) a +1 chain mail of resonance (73, 38, D) a +0 long sword a +0 robe (73, 39, D) a +0 rapier a +0 robe an elf corpse (75, 1, D) a +3 ring mail of fire resistance