LAYA the Dungeon (0, 50, D) a +3 hand axe of venom (0, 51, D) a +2 long sword of freezing (0, 52, D) a +3 scale mail of archery (1, 34, D) the +8 flail "Sigej" {speed, *Rage rF+++} *Rage: It berserks you when you make melee attacks (+20% chance). rF+++: It renders you almost immune to fire. It cannot be enchanted further. (1, 39, D) a +0 longbow a +1 heavy war axe a +2 barding of cold resistance the naga corpse of Vashnia (skeletalised by now) (1, 50, D) the +0 leather armour "Dadghepp" {rN+ MP+8} rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). It cannot be enchanted further. (1, 51, D) a +1 quarterstaff of speed (1, 52, D) a parchment of Hoarfrost Cannonade (2, 14, D) the +3 leather armour of Macay {rN+ Will+ Stlth+} rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (2, 15, D) a +4 vampiric rapier (2, 16, D) the +7 broad axe "Faozod" {heavy, rC+} rC+: It protects you from cold. It cannot be enchanted further. (2, 33, D) the +6 long sword of Perversion {heavy, rF+ Str+3 SInv} rF+: It protects you from fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (2, 34, D) a +0 devious rapier (2, 35, D) a +0 arbalest (2, 50, D) a +3 scale mail of cold resistance (2, 51, D) a +2 robe of willpower (2, 52, D) a staff of fire (2, 55, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a +0 quarterstaff (3, 15, D) a parchment of Iskenderun's Mystic Blast (3, 16, D) the +0 scale mail of the Forgotten Bounties {rCorr MP+4} rCorr: It protects you from acid and corrosion. MP+4: It affects your magic capacity (+4). It cannot be enchanted further. (3, 17, D) a +0 quarterstaff a +0 robe (3, 19, D) a dire elephant corpse (skeletalised by now) (3, 31, D) a +0 shortbow (3, 32, D) a +0 longbow a +0 leather armour a +0 spear (3, 33, D) a +2 antimagic spear a javelin a +0 leather armour a +3 plate armour of willpower (3, 34, D) 3 large rocks a +0 plate armour of fire resistance (3, 51, D) a ring of positive energy (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 animal skin (4, 15, D) the +8 plate armour of the Nightingale {rPois Str+2 Dex+3} rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (4, 16, D) a +1 antimagic scimitar a +0 animal skin (4, 19, D) a +0 war axe a +2 robe of positive energy a spriggan corpse (skeletalised by now) (4, 31, D) 4 large rocks (4, 32, D) 2 large rocks a staff of conjuration (4, 33, D) a +0 arbalest a +1 glaive of venom (4, 34, D) a +3 heavy war axe a javelin a +0 leather armour a +5 dagger of venom (4, 35, D) a +0 shortbow a staff of earth (4, 50, D) +2 steam dragon scales (4, 52, D) the +9 dagger of Ru's Righteous Anger {freeze, +Blink rN+ Dex+3} +Blink: It lets you blink. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (4, 54, D) +0 golden dragon scales a golden dragon corpse (skeletalised by now) (5, 16, D) a staff of cold (5, 28, D) a +4 ring of protection a ring of protection from cold an amulet of regeneration an amulet of magic regeneration (5, 31, D) a +0 longbow of draining a +0 leather armour (5, 32, D) a +3 vampiric spear a javelin a +0 leather armour (5, 33, D) a +0 shortbow (5, 34, D) a +0 arbalest a +1 barding of cold resistance (5, 35, D) a +0 arbalest (5, 50, D) a staff of fire (5, 51, D) a +3 hand cannon of freezing (5, 52, D) the +3 ring mail of Purpose {Bane rElec rPois rN++} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. It cannot be enchanted further. (5, 55, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (6, 15, D) a +1 sling of freezing (6, 16, D) an eleionoma corpse (skeletalised by now) (6, 20, D) a +0 robe (6, 21, D) a caustic shrike corpse (skeletalised by now) (6, 32, D) a +1 hand axe of draining a +0 shortbow (6, 33, D) a +0 orcbow a staff of alchemy (6, 34, D) a +0 longbow a +0 leather armour a +2 whip of electrocution (6, 35, D) a +0 shortbow (6, 50, D) a staff of alchemy (6, 51, D) the +5 dagger of Muegunuw {drain, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (6, 52, D) a staff of necromancy (6, 53, D) a steam dragon corpse (skeletalised by now) (6, 55, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (7, 14, D) a +0 rapier (7, 15, D) a +0 plate armour of poison resistance (7, 16, D) a +0 rapier a +0 animal skin (7, 17, D) a +0 animal skin (7, 20, D) a +2 flail of draining a +0 robe a +0 buckler (7, 31, D) a +0 arbalest the +8 long sword of Debt {freeze, rPois Int-4 Stlth+} rPois: It protects you from poison. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (7, 32, D) 2 large rocks (7, 33, D) a +0 arbalest a +0 long sword (7, 34, D) a +2 spear of venom 3 javelins a +0 leather armour (7, 50, D) a +4 ring mail of willpower (7, 55, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (8, 14, D) a +0 quarterstaff (8, 15, D) a staff of air (8, 16, D) a +0 longbow a +0 spear a +1 rapier of venom (8, 17, D) a +0 flail a +0 animal skin (8, 19, D) an eleionoma corpse (skeletalised by now) (8, 20, D) a +0 quarterstaff a +0 robe (8, 32, D) the +4 scale mail of the Blind Marksman {Bane rPois rF+ SInv} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (8, 33, D) a +0 arbalest a staff of fire a kobold corpse (skeletalised by now) (8, 34, D) a staff of air (8, 36, D) a +2 spear of venom 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (8, 37, D) a +0 shortbow a +0 battleaxe a +0 robe (8, 40, D) a +0 arbalest (8, 42, D) a +0 longbow a +0 leather armour (8, 50, D) a +3 sling of electrocution (8, 51, D) the +9 quarterstaff of Ciwnelar {flame, rC+} rC+: It protects you from cold. It cannot be enchanted further. a swamp dragon corpse (skeletalised by now) (8, 52, D) +0 ice dragon scales a +7 dire flail of protection an ice dragon corpse (skeletalised by now) (8, 55, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (8, 56, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (9, 14, D) a +3 long sword of protection (9, 16, D) a +0 robe a ring of willpower a parchment of Fortress Blast (9, 17, D) a +0 sling of draining a +0 robe (9, 18, D) a +0 quarterstaff a +0 animal skin a +0 club a +0 longbow a spriggan corpse (skeletalised by now) (9, 19, D) a +0 robe a +1 antimagic rapier a +0 animal skin a spriggan corpse (skeletalised by now) (9, 20, D) a +1 longbow of flaming a +0 spear (9, 33, D) a +0 shortbow (9, 34, D) a +2 shortbow of draining a +0 mace a +0 rapier of flaming a naga corpse (skeletalised by now) (9, 36, D) 5 large rocks (9, 37, D) a +0 spear of entangling a +0 leather armour a merfolk corpse (skeletalised by now) (9, 45, D) the ring of Jesog {MP+9 Int+3} [ring of magical power] MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). (9, 50, D) a +2 dagger of speed (9, 51, D) a staff of air a fire dragon corpse (skeletalised by now) (9, 52, D) a staff of fire (9, 55, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) (9, 56, D) a hydra corpse (skeletalised by now) (9, 57, D) a steam dragon corpse (skeletalised by now) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman an eel talisman a lupine talisman an inkwell talisman (10, 15, D) the +1 morningstar of Eternal Vigilance {heavy, rF+ rCorr Int+2 Dex+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 robe a parchment of Enfeeble (10, 16, D) a ring of magical power (10, 17, D) an eleionoma corpse (skeletalised by now) (10, 32, D) a +0 orcbow a +6 ring of strength the +0 pair of gloves of Negligence {rF++ Slay+2} rF++: It greatly protects you from fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a kobold corpse (skeletalised by now) (10, 33, D) a +0 great sword of holy wrath (10, 34, D) the +11 long sword of the Moon {drain, rF+ rN+ Str-2} rF+: It protects you from fire. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). It cannot be enchanted further. (10, 35, D) the +1 rapier "Javvul" {freeze, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 orcbow a centaur corpse (skeletalised by now) (10, 36, D) 3 large rocks (10, 37, D) 3 large rocks (10, 38, D) a +0 orcbow (10, 50, D) a +0 hand axe of electrocution (10, 51, D) a +1 antimagic spear (10, 52, D) a +2 robe (10, 53, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (10, 60, D) the ring of Lufunaveko {^Drain Wiz Int+4} [ring of wizardry] ^Drain: It drains your maximum health when unequipped. Wiz: It increases the success rate of your magical spells. Int+4: It affects your intelligence (+4). (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a parchment of Freezing Cloud (11, 16, D) the fire staff "Tafien" {rF+ rC+ Str+2 Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. (11, 34, D) a staff of earth (11, 52, D) a +0 spear of freezing (12, 14, D) a +1 heavy spear (12, 17, D) a +0 quarterstaff a +0 longbow (12, 34, D) a staff of conjuration a +0 arbalest a staff of alchemy a kobold corpse (skeletalised by now) (12, 51, D) a +1 devious dagger (12, 52, D) +0 swamp dragon scales a staff of alchemy a swamp dragon corpse (skeletalised by now) (12, 53, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (13, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 leather armour a +0 club (13, 32, D) a staff of necromancy (13, 34, D) a +1 antimagic morningstar (13, 50, D) a staff of necromancy (13, 51, D) the +4 war axe of Impatience {sunder, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (13, 52, D) a +2 dagger of distortion (14, 52, D) a +3 scale mail of positive energy (18, 48, D) a +4 plate armour of cold resistance (18, 49, D) a +4 ring of protection (18, 50, D) a +0 chain mail of poison resistance (19, 0, D) a staff of necromancy (19, 1, D) a +0 leather armour of cold resistance (19, 48, D) a manual of Ranged Weapons (19, 49, D) a staff of fire (20, 0, D) the +1 morningstar "Nytzyto" {vamp, rPois Dex+4} rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (20, 1, D) the +7 executioner's axe of the Gloaming {sunder, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (20, 17, D) a staff of earth (20, 33, D) a staff of fire (20, 48, D) the +11 quarterstaff of Okawaru's Favour {speed, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (20, 50, D) a staff of cold (21, 0, D) a +0 arbalest of freezing (21, 1, D) a +2 robe of resistance (21, 17, D) a parchment of Lehudib's Crystal Spear (21, 33, D) a staff of fire (21, 48, D) a staff of cold (21, 49, D) a ring of positive energy (21, 50, D) a +5 ring of evasion (22, 1, D) a staff of conjuration (22, 6, D) a +0 great sword of flaming (22, 16, D) the +7 chain mail "Likh" {rF+ Will+ rCorr Int+3} rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (22, 17, D) a +1 chain mail of cold resistance (22, 19, D) a +0 long sword (22, 34, D) a +5 heavy spear (22, 35, D) a +0 great sword a +0 plate armour a ring of magical power (22, 36, D) a staff of cold a +1 robe of cold resistance (22, 38, D) a +0 dagger a +0 robe (22, 48, D) a ring of poison resistance (22, 49, D) the necromancy staff "Dopliut" {^Drain rElec rPois rN+ Necro Tloc} [staff of necromancy] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (22, 50, D) a +2 scale mail of poison resistance (22, 52, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (22, 53, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (23, 0, D) a +2 robe of willpower (23, 1, D) a +5 spectral giant spiked club (23, 3, D) a +5 glaive of flaming a +0 chain mail (23, 4, D) a +3 great mace of flaming a +1 plate armour of fire resistance a human corpse (skeletalised by now) (23, 5, D) a +5 war axe a +0 plate armour (23, 16, D) a staff of cold (23, 17, D) the +3 dagger "Xoesed" {venom, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (23, 18, D) an amulet of chemistry a ring of resist corrosion a +0 short sword (23, 22, D) a +1 demon whip of venom (23, 32, D) a +2 ring mail of fire resistance (23, 33, D) a +2 hat of intelligence (23, 36, D) a +2 robe a +2 great mace of draining a +0 chain mail (23, 37, D) a +2 great sword of draining a +0 plate armour (23, 38, D) a +0 halberd a +0 plate armour (23, 49, D) a lightning rod (4/4) (23, 50, D) a +2 scale mail of command (23, 59, D) a hellephant corpse (skeletalised by now) (24, 0, D) a +2 spear of venom (24, 1, D) a staff of necromancy (24, 2, D) a ring of wizardry (24, 3, D) a +2 great sword of flaming (24, 4, D) a +2 great sword of flaming (24, 5, D) a +1 great sword of flaming (24, 6, D) a +1 broad axe of flaming a +0 chain mail (24, 17, D) a +0 mace a ring of resist corrosion (24, 18, D) a staff of alchemy (24, 19, D) 3 large rocks (24, 32, D) the +0 robe of the Planets {rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (24, 34, D) a staff of cold (24, 35, D) a +0 scimitar a +2 flail of holy wrath a +0 robe (24, 36, D) a staff of conjuration a +1 robe of fire resistance (24, 37, D) a +4 great sword of valour a +2 robe of positive energy (24, 38, D) a +0 robe (24, 48, D) a +1 mace of holy wrath (24, 49, D) a +2 chain mail of death (24, 50, D) a +4 ring mail of poison resistance (24, 54, D) a +0 quarterstaff a +0 robe (24, 58, D) a hellephant corpse (skeletalised by now) (25, 1, D) a staff of air (25, 4, D) a +1 demon trident of flaming a +0 chain mail (25, 5, D) a hell hog corpse (skeletalised by now) (25, 6, D) a +0 great sword of flaming a +2 great sword of flaming a fire giant corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (25, 16, D) the +5 chain mail of Proximity {rF+ Dex+3 SInv} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (25, 17, D) a +5 ring of evasion (25, 33, D) a +0 short sword of speed (25, 35, D) a +3 great mace a +0 plate armour (25, 36, D) a +0 mace (25, 38, D) a +0 long sword (25, 48, D) a +1 short sword of speed (25, 49, D) a ring of protection from fire (25, 50, D) a staff of necromancy (25, 64, D) the ring of Seinem {Int+8 Dex+5} [ring of intelligence] Int+8: It affects your intelligence (+8). Dex+5: It affects your dexterity (+5). (26, 6, D) a +4 broad axe of flaming a +0 chain mail a human corpse (skeletalised by now) (26, 34, D) a parchment of Permafrost Eruption (26, 35, D) a +0 robe a +0 dagger a +0 robe (26, 48, D) a +2 sling of draining (26, 50, D) a +5 war axe (26, 52, D) a +1 spectral quarterstaff a +0 robe (26, 57, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (26, 58, D) a hellephant corpse (skeletalised by now) (27, 0, D) a +0 trident of venom (27, 1, D) a +5 mace of draining (27, 16, D) a staff of fire (27, 17, D) a staff of air (27, 33, D) a +2 great mace of protection (27, 48, D) a ring of positive energy (27, 49, D) a +0 quarterstaff of speed (27, 51, D) a hellephant corpse (skeletalised by now) (27, 55, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (28, 1, D) a staff of fire (28, 16, D) a staff of necromancy (28, 32, D) a +0 dagger (28, 33, D) a staff of cold (28, 48, D) a phantom mirror (28, 49, D) a +2 long sword of holy wrath (28, 50, D) a +1 battleaxe of electrocution (28, 53, D) a +1 spectral quarterstaff a +0 robe (29, 0, D) a staff of necromancy (29, 1, D) a +2 robe of resistance (29, 16, D) a +0 dagger of venom (29, 32, D) a +2 antimagic shortbow (29, 48, D) a +1 scimitar of protection (29, 49, D) the hive talisman "Pesaqew" {+Blink Int+2 Stlth-} [hive talisman] +Blink: It lets you blink. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. (29, 50, D) a +4 rapier of draining (29, 54, D) a +0 spectral quarterstaff a +0 robe (30, 49, D) a +3 chain mail of poison resistance (30, 53, D) a dire elephant corpse (skeletalised by now) (30, 56, D) a +0 quarterstaff a +0 robe (31, 48, D) a ring of wizardry (31, 49, D) a lupine talisman (31, 50, D) a parchment of Detonation Catalyst (32, 48, D) a staff of conjuration (32, 49, D) an amulet of reflection (32, 50, D) a +0 leather armour of poison resistance (33, 48, D) a +4 heavy long sword (34, 48, D) a phantom mirror (34, 49, D) a +1 dagger of draining (34, 50, D) the +5 halberd "Alygg" {venom, rN++ rCorr Str-2 Int+3} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (35, 2, D) a +0 halberd a +0 orcbow a +0 chain mail (35, 14, D) a +1 sling of freezing (35, 28, D) a +3 plate armour of poison resistance (35, 31, D) a +0 hat of willpower (36, 0, D) a staff of fire (36, 1, D) a staff of earth (36, 14, D) a +4 halberd of venom (36, 17, D) a bullfrog corpse (skeletalised by now) (36, 28, D) a staff of necromancy (37, 0, D) a staff of fire (37, 1, D) a ring of poison resistance a ring of protection from fire the ring "Manyishre" {rN+ AC+4 Str-2 Stlth+} [ring of protection] rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. (37, 3, D) a +0 dire flail a +0 chain mail (37, 5, D) a +0 battleaxe a +0 arbalest a +0 plate armour an orc corpse (skeletalised by now) (37, 14, D) the +5 double sword of Ascent {valour, *Slow rElec Str+5 Int+3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (37, 15, D) a staff of alchemy (37, 18, D) a wyvern corpse (skeletalised by now) (37, 19, D) a komodo dragon corpse (skeletalised by now) (37, 28, D) a +0 animal skin (37, 29, D) an amulet of reflection (37, 33, D) a +0 troll leather armour {Pargi} the troll corpse of Pargi (skeletalised by now) (37, 34, D) 10 large rocks the cyclops corpse of Polyphemus (skeletalised by now) (38, 0, D) a ring of willpower (38, 1, D) a +6 giant club (38, 3, D) a +0 giant club an ogre corpse (skeletalised by now) (38, 4, D) a +0 war axe a +0 chain mail (38, 5, D) a warg corpse (skeletalised by now) (38, 14, D) a +2 chain mail of poison resistance (38, 20, D) a water moccasin corpse (skeletalised by now) (38, 29, D) a hive talisman (38, 32, D) a -1 halberd the +6 plate armour "Huqenk" {Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the gnoll corpse of Grum (skeletalised by now) (38, 49, D) a +0 falchion of holy wrath (38, 50, D) a lupine talisman (39, 1, D) a staff of earth (39, 2, D) a +0 dagger a +0 robe (39, 4, D) a +0 great mace a +0 plate armour (39, 5, D) 4 large rocks (39, 14, D) a staff of necromancy (39, 15, D) a ring of see invisible a +2 leather armour of cold resistance (39, 31, D) a +5 orcbow of flaming a +2 cloak of air (39, 32, D) a +0 short sword a +0 leather armour (39, 33, D) a +0 dagger a +0 robe the orc corpse of Nergalle (skeletalised by now) (39, 34, D) a +7 great sword of holy wrath a +0 scale mail a maw talisman (39, 48, D) a phantom mirror (39, 49, D) a +2 glaive of protection (39, 50, D) a +1 broad axe of flaming (40, 1, D) a +0 dagger of venom (40, 3, D) a +0 orcbow (40, 4, D) a +0 antimagic hand cannon (40, 14, D) a +3 scale mail of poison resistance (40, 20, D) a water moccasin corpse (skeletalised by now) (40, 29, D) a +0 dagger (40, 31, D) a +0 vampiric falchion a +0 leather armour (40, 32, D) a +3 troll leather armour {Snorg} the troll corpse of Snorg (skeletalised by now) (40, 33, D) a +4 quarterstaff of chaos (40, 48, D) a parchment of Sculpt Simulacrum (40, 49, D) a +4 hand axe of electrocution (41, 0, D) a +2 plate armour of poison resistance (41, 1, D) a +6 ring of intelligence (41, 4, D) a staff of cold a +2 robe of willpower (41, 14, D) a +4 long sword of holy wrath (41, 15, D) a +2 dagger of venom (41, 18, D) a water moccasin corpse (skeletalised by now) (41, 19, D) a water moccasin corpse (skeletalised by now) (41, 28, D) a +2 leather armour of poison resistance (41, 33, D) a +0 rapier of electrocution a +0 cloak a +0 pair of gloves (41, 48, D) a staff of air (41, 49, D) a +5 vampiric hand axe (41, 50, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (42, 0, D) a +0 dagger (42, 14, D) a +2 war axe of electrocution (42, 15, D) a ring of poison resistance (42, 28, D) the +12 trident "Donaeqo" {flame, Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. (42, 29, D) a +2 dagger of speed (42, 48, D) a +1 glaive of venom (42, 49, D) a staff of cold (42, 50, D) the +6 triple crossbow of Ylior {speed, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (43, 14, D) a +2 heavy morningstar (43, 15, D) a +0 helmet of intelligence (43, 28, D) the +3 battleaxe of Ipluyhoa {spect, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (43, 48, D) a staff of cold (43, 50, D) a staff of fire (44, 28, D) the +3 scale mail of Enyfaq {Command, +Inv rF++ rCorr Str-3} +Inv: It lets you turn invisible. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). It cannot be enchanted further. (44, 49, D) a staff of alchemy (45, 48, D) a +0 robe (45, 49, D) a parchment of Brom's Barrelling Boulder (45, 51, D) the +1 falchion of Equilibrium {chaos, rF+ rC- rN+ SInv} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (45, 57, D) a +2 vampiric glaive a +0 scale mail a demonspawn corpse (skeletalised by now) (46, 48, D) a phantom mirror (46, 50, D) the +1 halberd of Responsibility {freeze, rC+ rN+ Str+4} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. (46, 51, D) a ring of poison resistance (46, 53, D) a +1 broad axe of freezing a +0 cloak (46, 55, D) a +0 demon whip (47, 48, D) a +1 whip of holy wrath a +0 robe a staff of necromancy (47, 49, D) a +2 dire flail of holy wrath (47, 50, D) a staff of cold (47, 51, D) an amulet of reflection (47, 56, D) a +0 whip a +2 cloak (48, 48, D) a +1 leather armour of willpower (48, 49, D) a +0 great sword a +0 chain mail a +5 heavy war axe (48, 50, D) a +0 robe of cold resistance (48, 51, D) a +4 scale mail of cold resistance (49, 0, D) a +0 dagger (49, 3, D) a +0 long sword a +0 robe (49, 4, D) a +0 dagger a +0 ring mail (49, 12, D) a staff of earth (49, 37, D) a +4 hand axe of electrocution (49, 39, D) a +2 falchion (still there?) a +0 robe (still there?) (49, 49, D) a +3 battleaxe of venom (49, 50, D) a lightning rod (4/4) (50, 0, D) a scarf of harm (50, 4, D) a +0 robe (50, 24, D) a +0 halberd of flaming (50, 37, D) a +0 dire flail of protection (50, 42, D) a +0 battleaxe (50, 48, D) a staff of earth (50, 49, D) the +0 leather armour of Mimuh {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (50, 50, D) a +3 eudemon blade of holy wrath the +7 tower shield of the Watchman {rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (51, 0, D) +1 fire dragon scales (51, 4, D) a +0 longbow a +0 leather armour (51, 12, D) a +1 war axe of flaming (51, 24, D) a +5 morningstar of protection (51, 25, D) a staff of necromancy (51, 30, D) a +0 great sword of draining a +0 plate armour (51, 36, D) a +3 ring mail of fire resistance (51, 41, D) a +0 long sword (51, 42, D) a +0 robe (51, 48, D) a +0 rapier of draining (51, 50, D) a +5 dagger of protection (52, 0, D) a staff of alchemy (52, 2, D) a +0 long sword a +0 leather armour (52, 3, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (52, 4, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (52, 12, D) a +1 plate armour of fire resistance (52, 13, D) the +0 mace of the Blind Eye {heavy, rElec rN+ rCorr} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (52, 24, D) a ring of magical power (52, 30, D) a +0 great sword of flaming a +0 plate armour (52, 37, D) the +1 spear of Antuse {freeze, rF- rC+ Int+8 Dex+2} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+8: It affects your intelligence (+8). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (52, 48, D) the necromancy staff of Doom {rN++ Will++ Necro} [staff of necromancy] rN++: It greatly protects you from negative energy. Will++: It greatly increases your willpower. Necro: It increases the power of your Necromancy spells. (52, 49, D) a staff of earth (52, 50, D) an amulet of magic regeneration (53, 0, D) a +0 dagger (53, 1, D) a +7 heavy morningstar (53, 4, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (53, 5, D) a +0 shortbow a +0 long sword a +1 ring mail of fire resistance (53, 12, D) a +0 antimagic orcbow (53, 13, D) a +3 short sword of flaming (53, 24, D) the +2 buckler of Fullness {rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (53, 25, D) a +2 whip of distortion (53, 29, D) the +4 broad axe "Owkionk" {venom, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 plate armour (53, 36, D) a +6 ring of strength (53, 48, D) a +6 ring of intelligence (53, 49, D) a staff of alchemy (53, 50, D) a ring of wizardry (54, 1, D) the +8 great sword of Docvilut {valour, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (54, 2, D) the amulet "Wenapuv" {Faith rCorr} [amulet of faith] Faith: It allows you to gain divine favour quickly. rCorr: It protects you from acid and corrosion. (54, 3, D) a +0 dagger a +0 robe (54, 12, D) a staff of fire (54, 13, D) the +3 falchion "Deydiz" {valour, Will- Dex+4 SInv} Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (54, 25, D) a staff of alchemy (54, 29, D) a +2 glaive of flaming a +1 plate armour of command (54, 48, D) a ring of poison resistance (54, 49, D) the +3 war axe of Action {drain, rC++ Int+2} rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (54, 50, D) a +3 dagger of speed (55, 4, D) a +2 quarterstaff of rebuke a +0 shortbow a +0 leather armour (55, 13, D) a +4 ring of slaying (58, 48, D) a ring of positive energy (59, 36, D) a +2 shortbow of draining (59, 40, D) a shapeshifter corpse (skeletalised by now) (59, 47, D) a parchment of Ozocubu's Refrigeration a rime drake corpse (59, 48, D) the +8 glaive "Zuri" {elec, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (60, 36, D) a +1 glaive of venom (60, 37, D) a +6 ring of dexterity (60, 40, D) a glowing shapeshifter corpse (skeletalised by now) (60, 42, D) a +3 rapier of venom a +0 robe (60, 47, D) a staff of necromancy (60, 48, D) a +1 battleaxe of freezing the +0 chain mail of the Amoeba {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (60, 49, D) the +4 helmet of Vice {Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (60, 50, D) +0 ice dragon scales an ice dragon corpse (61, 0, D) a +2 hand axe of venom (61, 3, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) a black bear corpse (skeletalised by now) (61, 16, D) a +5 ring of evasion (61, 26, D) the ring of Mekosysh {Dex+8} [ring of dexterity] Dex+8: It affects your dexterity (+8). (61, 36, D) the +0 trident of the Chickpea {pain, rF+ Str+3 Int+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (61, 40, D) a +3 demon blade of draining a +0 robe (61, 42, D) an ugly thing corpse (skeletalised by now) (61, 47, D) a +2 pair of boots of rampaging (61, 48, D) a staff of fire a polar bear corpse (61, 49, D) a +0 battleaxe of freezing a lightning rod (4/4) a frost giant corpse (62, 0, D) a +2 devious short sword (62, 1, D) a +3 spear of freezing (62, 3, D) a wolf corpse (skeletalised by now) (62, 8, D) a +6 ring of strength a ring of flight (62, 10, D) a +0 morningstar a +0 robe (62, 17, D) the +7 plate armour of Satisfaction {rElec Slay+3} rElec: It insulates you from electricity. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (62, 27, D) the +11 dire flail "Naifum" {venom, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (62, 36, D) a +1 trident of venom (62, 48, D) a +1 arbalest of draining (62, 49, D) a parchment of Metabolic Englaciation (62, 50, D) a +0 battleaxe of freezing (62, 51, D) a +2 battleaxe of freezing a frost giant corpse (63, 0, D) the +3 scale mail of the Snake Pit {Dex+7} Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (63, 27, D) a +2 shortbow of flaming (63, 36, D) a +2 plate armour of poison resistance (63, 37, D) the +0 swamp dragon scales "Kiddom" {rPois rF+ Stlth+} rPois: It protects you from poison. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 41, D) a +1 scimitar of venom a +0 robe a kobold corpse (skeletalised by now) (63, 47, D) a +3 arbalest of electrocution (63, 48, D) a +2 heavy flail (63, 49, D) a parchment of Starburst (64, 27, D) a staff of conjuration (64, 47, D) a +0 short sword of venom (64, 48, D) a +4 sling of flaming (64, 49, D) +0 ice dragon scales a +5 ring of evasion an ice dragon corpse (65, 47, D) a +0 great sword of venom (65, 48, D) a +4 falchion of valour (65, 52, D) a +0 battleaxe of freezing a +0 battleaxe of freezing (66, 48, D) +0 ice dragon scales an ice dragon corpse (66, 49, D) a +1 battleaxe of freezing a parchment of Detonation Catalyst (66, 50, D) a scarf of invisibility (66, 52, D) a +1 battleaxe of freezing (67, 0, D) a staff of alchemy (67, 47, D) +0 ice dragon scales (67, 49, D) a staff of air (67, 50, D) a polar bear corpse (67, 51, D) an amulet of dissipation the wellspring talisman of Quxarihe {rC+ Will+ Int+3} [wellspring talisman] rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). the serpent talisman "Ixiruec" {rF+ SInv Stlth+} [serpent talisman] rF+: It protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the quill talisman of the Unicorn {*Corrode Str+2 Dex+4 SInv} [quill talisman] *Corrode: It may corrode you when you take damage. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (67, 52, D) a polar bear corpse (68, 0, D) a staff of alchemy (68, 47, D) a +0 battleaxe of flaming (68, 48, D) a +5 halberd of protection (68, 49, D) a staff of earth (69, 11, D) a +0 trident (69, 47, D) a +4 ring of slaying (69, 48, D) a phantom mirror (70, 11, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (70, 36, D) an amulet of the acrobat (70, 47, D) a parchment of Fulsome Fusillade (70, 48, D) a +2 battleaxe of freezing the +1 robe of Love and Death {Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (70, 49, D) a +3 shortbow of freezing (70, 50, D) a +0 battleaxe of freezing (71, 8, D) a +2 trident of venom (71, 10, D) a +0 trident a boomerang (71, 16, D) a +5 short sword of venom (71, 21, D) a hell hound corpse (skeletalised by now) (71, 26, D) a ring of willpower a ring of positive energy (71, 36, D) a staff of necromancy (71, 37, D) a +1 sling of freezing (71, 47, D) a +1 demon blade of electrocution (71, 48, D) a staff of conjuration (71, 49, D) a +1 battleaxe of freezing a staff of conjuration (72, 8, D) the +10 great sword "Waphydi" {freeze, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (72, 9, D) a +2 long sword of protection (72, 11, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (72, 12, D) a +0 trident (72, 16, D) a staff of cold (72, 17, D) a +2 sling (72, 22, D) a hell hound corpse (skeletalised by now) (72, 26, D) a +6 ring of dexterity (72, 27, D) a +1 halberd of protection (72, 36, D) a +2 sling of freezing (72, 47, D) a +1 dagger of venom (72, 48, D) a +3 mace of protection (72, 49, D) a manual of Throwing (73, 1, D) a +2 robe of fire resistance (73, 17, D) a +6 ring of strength (73, 27, D) a +2 robe of willpower (73, 36, D) a staff of conjuration (73, 37, D) a +4 whip of electrocution (73, 47, D) a hive talisman (73, 48, D) a +6 ring of intelligence (73, 49, D) a +0 leather armour of positive energy (74, 47, D) the +0 short sword of Rotation {drain, Str+2 Int+3 Dex+5} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (74, 48, D) a staff of cold (74, 49, D) a staff of cold (75, 1, D) a serpent talisman (75, 48, D) a +2 heavy flail (75, 49, D) a +4 plate armour of command