LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) a +6 ring of dexterity a +6 ring of dexterity the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman the quill talisman "Pysm" {rF+ Str-5 Dex+7} [quill talisman] rF+: It protects you from fire. Str-5: It affects your strength (-5). Dex+7: It affects your dexterity (+7). (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (47, 13, D) the +10 war axe of the Spheres {drain, *Rage Will+ Int+2} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 chain mail (still there?) a human corpse (still there?) (49, 12, D) a +4 battleaxe (unseen) (49, 36, D) a +3 scale mail of cold resistance (49, 37, D) a staff of fire (49, 40, D) a +0 longbow a +0 club a satyr corpse (skeletalised by now) (50, 12, D) a +4 long sword of freezing (unseen) (50, 13, D) a manual of Ice Magic (50, 25, D) a +3 leather armour of cold resistance (50, 30, D) a +0 robe (50, 36, D) a +4 quarterstaff of speed (50, 37, D) a +1 devious rapier (50, 40, D) a +0 trident (51, 12, D) the quill talisman of the Zebra {*Corrode +Blink rElec Slay+5} [quill talisman] *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (51, 13, D) a parchment of Ignition (51, 24, D) a +2 robe of willpower (51, 25, D) the +3 quarterstaff "Newtbane" {heavy, ^Drain rC- Will+++ Int+2} ^Drain: It drains your maximum health when unequipped. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (51, 29, D) a +2 heavy mace a +2 robe of fire resistance a +0 dagger a +0 robe (51, 36, D) a +1 hand axe of freezing (51, 37, D) a +2 dagger of venom (51, 40, D) an alligator snapping turtle corpse (skeletalised by now) (51, 41, D) a +2 rapier of electrocution a +0 robe a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (52, 12, D) the +3 dagger "Spiderbane" {devious, rC- rCorr Int+4 Dex+4} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (52, 13, D) a +6 sling of freezing (unseen) (52, 24, D) a +2 scale mail of death (52, 25, D) a +2 ring mail of cold resistance (52, 26, D) a +5 ring of evasion (52, 28, D) a +0 dagger of venom a +0 robe a human corpse (52, 36, D) a staff of necromancy (52, 37, D) a +0 pair of boots of stealth (52, 39, D) a +0 trident of freezing a +0 robe (52, 40, D) a +4 trident of entangling a +0 robe a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (53, 12, D) a +1 mace of draining (unseen) (53, 13, D) a parchment of Detonation Catalyst (53, 24, D) a parchment of Maxwell's Portable Piledriver (53, 25, D) the +4 whip of Okawaru's Inspiration {concuss, rF+} rF+: It protects you from fire. It cannot be enchanted further. (53, 40, D) a +1 spear of venom 2 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (54, 12, D) a +6 ring of intelligence (54, 13, D) a parchment of Freezing Cloud (54, 28, D) a +2 glaive of distortion a +0 trident (55, 12, D) a ring of poison resistance (55, 13, D) a +1 heavy glaive (unseen) (55, 24, D) a +2 scimitar of electrocution (59, 36, D) a parchment of Haunt (59, 37, D) the +0 dire flail "Zauvvuith" {pain, rPois Str+5} rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. (59, 41, D) a komodo dragon corpse (skeletalised by now) (60, 36, D) the +1 ring mail "Kosapree" {rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (60, 37, D) a +2 heavy shortbow (61, 0, D) a +0 falchion of electrocution (unseen) (61, 8, D) the +3 chain mail of the Wilderness {Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (61, 16, D) a parchment of Flame Wave (61, 21, D) a basilisk corpse (skeletalised by now) (61, 26, D) the +7 broad axe of Mulour {flame, Will+} Will+: It increases your willpower. It cannot be enchanted further. (61, 36, D) a staff of earth (61, 37, D) the +6 halberd "Ceqyasy" {heavy, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (61, 38, D) a komodo dragon corpse (skeletalised by now) (62, 0, D) a parchment of Malign Gateway (62, 9, D) a staff of necromancy (62, 11, D) a +6 ring of strength (62, 17, D) a +3 quarterstaff of draining (62, 27, D) a +2 plate armour of fire resistance (62, 37, D) a parchment of Silence (62, 40, D) a yak corpse (skeletalised by now) (62, 41, D) a komodo dragon corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (63, 8, D) a +2 heavy broad axe (63, 17, D) a +2 arbalest of freezing (63, 19, D) a yak corpse (skeletalised by now) (63, 26, D) the ring of Pebaffom {+Blink Will- rCorr Dex-2 SInv} [ring of resist corrosion] +Blink: It lets you blink. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (63, 27, D) the +1 robe "Cuarifo" {rPois rN+ Dex+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (63, 36, D) a +2 leather armour of fire resistance (63, 37, D) a staff of cold (64, 1, D) a +0 rapier a +0 leather armour (64, 16, D) a +1 chain mail of command (64, 17, D) a parchment of Forge Monarch Bomb a river rat corpse (skeletalised by now) (64, 27, D) a +0 robe (67, 0, D) a +0 buckler of cold resistance (68, 0, D) a +6 ring of strength (68, 2, D) a human corpse (skeletalised by now) (69, 0, D) a spider talisman (69, 2, D) a human corpse (skeletalised by now) (69, 36, D) a staff of fire (70, 10, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (70, 12, D) a +0 war axe a +0 robe a +4 quarterstaff of chaos a +0 cloak (70, 36, D) a +2 leather armour of fire resistance (70, 37, D) a parchment of Summon Seismosaurus Egg (71, 8, D) the +11 shortbow of Recklessness {drain, rC+ Str+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. (71, 10, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (71, 12, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (71, 16, D) a parchment of Vhi's Electric Charge (71, 17, D) a staff of air (71, 21, D) a +0 club a draconian corpse (skeletalised by now) (71, 22, D) a +0 hand axe a draconian corpse (skeletalised by now) (71, 27, D) the +2 leather armour of Twilight {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (71, 31, D) a +0 whip a draconian corpse (skeletalised by now) (71, 36, D) a parchment of Gloom (71, 37, D) a +3 ring mail of poison resistance (71, 39, D) a +2 scimitar of flaming (72, 8, D) a +4 broad axe of venom (72, 16, D) a +3 leather armour of cold resistance (72, 17, D) a parchment of Hoarfrost Cannonade (72, 21, D) a +0 hand axe a black draconian corpse (skeletalised by now) (72, 23, D) a +0 short sword (72, 27, D) a +0 demon whip of electrocution (72, 29, D) a +0 dagger (72, 31, D) a +2 flail of concussion (72, 36, D) the +8 shortbow of the Girdle {drain, Will- Dex+6} Will-: It decreases your willpower. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (72, 37, D) a +2 robe of positive energy (72, 41, D) a hell hound corpse (skeletalised by now) (73, 16, D) a +0 chain mail of cold resistance (73, 17, D) a parchment of Sculpt Simulacrum (73, 21, D) a +0 hand axe (73, 22, D) a +0 hand axe (73, 26, D) a +4 hand axe of distortion (73, 27, D) a ring of willpower a +6 ring of intelligence a +6 ring of intelligence the +7 scimitar of Departure {drain, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, 31, D) a +0 club a draconian corpse (skeletalised by now) (73, 32, D) a +0 hand axe (73, 33, D) a +0 club (73, 36, D) a +0 arbalest of flaming