LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (13, -1, D) a +0 robe (58, 39, D) a +0 mace a +0 robe (59, 36, D) a +0 dagger (59, 37, D) the +7 Throatcutter {drain, coup de grace} It cannot be enchanted further. (unseen) (60, 21, D) a jumping spider corpse (60, 36, D) a +7 heavy shortbow (unseen) (60, 37, D) a staff of air (unseen) (60, 39, D) a +2 trident of distortion (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a human corpse (still there?) (60, 42, D) a +0 war axe (61, 0, D) a parchment of Awaken Armour (61, 8, D) the +6 dagger of Bicik {devious, rElec rF+ rC+ Str+2 Stlth-} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. (61, 16, D) the +6 war axe "Tuneim" {antimagic, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (61, 26, D) a staff of cold (61, 36, D) a tin of tremorstones (2/2) (61, 37, D) a staff of earth (unseen) (61, 42, D) a +0 battleaxe (62, 0, D) a +2 falchion of protection (62, 1, D) a +6 ring of dexterity a +6 ring of dexterity the ring of Qotieg {Fly Int+3} [ring of flight] Fly: It grants you flight. Int+3: It affects your intelligence (+3). (62, 7, D) a +1 trident of venom 3 boomerangs (62, 8, D) a +0 trident 3 boomerangs a +3 falchion of protection a merfolk corpse (skeletalised by now) (62, 9, D) the dragon-coil talisman of Weightlessness {rElec Will+ Int-4 Stlth+} [dragon-coil talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (62, 26, D) a +1 heavy morningstar (62, 30, D) a +0 club a +0 leather armour an orc corpse (62, 31, D) a +0 hand axe a boomerang a +0 chain mail (62, 32, D) a +0 mace a +0 ring mail (62, 36, D) a +0 chain mail of willpower (unseen) (62, 37, D) the ring "Roxig" {rF+ rC++ Dex+2 Slay+3} [ring of protection from cold] rF+: It protects you from fire. rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (63, 0, D) a +1 antimagic demon trident (unseen) (63, 8, D) a +2 dagger of venom (63, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 16, D) a +1 chain mail of willpower (63, 21, D) a tarantella corpse (63, 26, D) a staff of cold (63, 27, D) a parchment of Passwall (63, 30, D) a +0 club 3 boomerangs a +0 ring mail a +0 hand axe a +0 leather armour (63, 36, D) 4 potions of heal wounds (63, 37, D) a +2 antimagic rapier (unseen) (63, 39, D) a +5 morningstar of freezing (still there?) a +0 robe (still there?) (64, 10, D) a +0 trident (64, 16, D) a +6 dagger of speed (64, 17, D) a parchment of Manifold Assault (64, 21, D) a culicivora corpse (64, 26, D) the fire staff "Obaujexe" {rF+ Will- Int+5 Fire} [staff of fire] rF+: It protects you from fire. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Fire: It increases the power of your Fire spells. (64, 27, D) a +1 scale mail of willpower (64, 29, D) a +0 halberd a +0 chain mail an orc corpse (64, 30, D) a +0 dagger a +0 robe (64, 31, D) a +0 whip a +0 chain mail (65, 19, D) a scorpion corpse (65, 26, D) a +1 sling of flaming (67, 0, D) a parchment of Sticky Flame (68, 3, D) a +2 trident of protection a merfolk corpse (skeletalised by now) (69, 0, D) the +12 sling of Unlose {freeze, rCorr Str-4 Int+2 Dex+3} rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (69, 3, D) a +0 trident a boomerang (70, 3, D) a +0 trident a boomerang (70, 9, D) a parchment of Diamond Sawblades (70, 28, D) a +0 orcbow (70, 31, D) a +0 orcbow (70, 36, D) a +2 leather armour of willpower (70, 37, D) a +5 ring of evasion a +2 robe (70, 40, D) a tarantella corpse (71, 8, D) a parchment of Forge Phalanx Beetle (71, 17, D) a parchment of Magnavolt (71, 26, D) the +5 scale mail of Dim Light {Rampage rCorr Int+3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (71, 27, D) a +0 plate armour of command (71, 37, D) a +3 orcbow of draining (71, 40, D) a tarantella corpse (71, 41, D) a culicivora corpse (72, 8, D) a +2 giant club (72, 12, D) a hell hound corpse (skeletalised by now) (72, 16, D) a parchment of Dimensional Bullseye (72, 18, D) a +0 flail (72, 19, D) a hell hound corpse (skeletalised by now) (72, 26, D) a +3 heavy trident (72, 27, D) a staff of earth (72, 28, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (72, 36, D) a staff of necromancy (72, 40, D) a culicivora corpse (73, 11, D) a hell hound corpse (skeletalised by now) (73, 16, D) a +6 ring of strength a +6 ring of intelligence (73, 21, D) a +1 vampiric battleaxe (unseen) (73, 26, D) a +3 flail of protection (73, 27, D) a staff of air (73, 36, D) a +3 vampiric long sword (73, 37, D) a +0 ring mail of cold resistance (unseen) (73, 39, D) a scorpion corpse (74, -1, D) a +0 short sword a +0 robe (75, 1, D) a parchment of Anguish (75, 28, D) a wind drake corpse (skeletalised by now)