LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 leather armour a +0 club a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +2 falchion of electrocution (unseen) (59, 37, D) a ring of willpower (60, 36, D) a +3 shortbow of flaming (unseen) (60, 37, D) a +5 glaive of pain (unseen) (61, 0, D) a +4 falchion of freezing (61, 1, D) a +0 trident (61, 8, D) a staff of conjuration (61, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 26, D) a +1 leather armour of poison resistance (61, 36, D) the +2 flail "Ryolauth" {chaos, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (61, 37, D) the ring "Tyikh" {rPois rN+ Dex+6} [ring of dexterity] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). (unseen) (61, 39, D) a demonic crawler corpse (62, 0, D) an amulet of guardian spirit (62, 1, D) a +0 trident (62, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 8, D) a staff of necromancy (62, 9, D) a +0 trident (62, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 17, D) a +0 rapier of draining (62, 26, D) a +2 morningstar of protection (62, 36, D) the ring "Mekhis" {MP+9 Int+3} [ring of magical power] MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). (unseen) (62, 37, D) a ring of willpower (63, 0, D) a +2 vampiric long sword (63, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 8, D) the +6 quarterstaff "Ysiput" {antimagic, rN+ Dex+3 Stlth+} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 9, D) a +0 trident (63, 28, D) a +0 battleaxe (63, 36, D) a staff of air (unseen) (63, 37, D) the +12 dagger "Nuqunli" {spect, Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (64, 16, D) a +0 shortbow of flaming (64, 17, D) the +6 trident of Miwica {freeze, rElec rN+ Str+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (64, 26, D) the conjuration staff "Rez Xir" {Dex+4 Conj} [staff of conjuration] Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. (64, 29, D) a +3 scimitar (still there?) a +0 robe (still there?) (68, 0, D) a staff of earth (70, 9, D) the +8 plate armour "Siel" {rElec rC++ Will+ SInv} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (70, 36, D) the orb "Fil Hi Vikom" {Guile, rN+} rN+: It protects you from negative energy. (70, 37, D) a +3 war axe of sundering (71, 17, D) a +0 spear of freezing (71, 26, D) a +1 whip of flaming (71, 27, D) a +6 ring of strength (71, 28, D) a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (71, 36, D) a staff of alchemy (71, 37, D) a +0 dagger a +0 robe a +0 pair of gloves of parrying (71, 39, D) a catoblepas corpse (72, 8, D) a +4 battleaxe of venom (unseen) (72, 9, D) a +1 heavy shortbow (72, 15, D) a +6 ring of strength (72, 16, D) a +5 heavy glaive (72, 17, D) a +0 battleaxe (72, 26, D) a +2 sling of electrocution (72, 27, D) a ring of poison resistance (72, 28, D) a +0 long sword a +0 plate armour a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (72, 36, D) the +1 chain mail of Toxzaevixa {Regen+ Dex+3} Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 38, D) a catoblepas corpse a basilisk corpse (72, 39, D) a +0 dagger a +0 robe a kobold corpse (72, 40, D) a basilisk corpse (73, 3, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (73, 16, D) the +1 robe "Rarulyrade" {+Blink rF+ rC+} +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (73, 26, D) a +1 crystal plate armour (73, 27, D) a +2 dagger of venom a +0 robe a +1 dagger of speed an orc corpse (skeletalised by now) (73, 28, D) a +0 flail a +0 chain mail (73, 29, D) a +0 dagger a +0 robe (73, 37, D) a ring of see invisible (74, 3, D) a +0 short sword a +0 robe a +0 buckler