LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 leather armour a +0 club the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman of Filth {rElec Dex-2 Slay+2} [fortress talisman] rElec: It insulates you from electricity. Dex-2: It affects your dexterity (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a scroll of brand weapon (59, 37, D) a +6 ring of strength (60, 36, D) a parchment of Teleport Other (60, 37, D) the +5 orcbow "Avva" {flame, rF- rC+ rCorr Dex+4} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (61, 0, D) the +8 arbalest "Orb Guardian's Bane" {penet, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (61, 4, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (61, 10, D) a +2 short sword of electrocution (61, 16, D) a +2 battleaxe of electrocution (61, 26, D) the conjuration staff of Equilibrium {rPois rC+ Conj} [staff of conjuration] rPois: It protects you from poison. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. (61, 36, D) a staff of air (unseen) (61, 37, D) a parchment of Teleport Other (61, 39, D) a +0 dire flail (62, 1, D) the +0 chain mail of Trial and Error {Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (62, 3, D) a +0 rapier a +0 leather armour (62, 8, D) the +8 chain mail of the Constellations {+Inv Will+ MP-8 Str+2 Slay+3} +Inv: It lets you turn invisible. Will+: It increases your willpower. MP-8: It affects your magic capacity (-8). Str+2: It affects your strength (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (62, 9, D) a +2 heavy quarterstaff (62, 16, D) a +3 quarterstaff of speed (62, 20, D) a wolf corpse (skeletalised by now) (62, 21, D) a +1 dagger of venom (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (62, 26, D) a +3 antimagic orcbow (62, 27, D) the +4 broad axe of Hybriyri {freeze, +Blink rPois} +Blink: It lets you blink. rPois: It protects you from poison. It cannot be enchanted further. (62, 31, D) a +0 halberd a purple draconian corpse (62, 32, D) a +0 flail a draconian corpse (62, 36, D) a +4 spectral quarterstaff (unseen) (62, 37, D) a +2 chain mail of command (unseen) (63, 0, D) a +2 spear of freezing (63, 8, D) a +2 heavy flail (63, 10, D) a +0 long sword (63, 17, D) a +6 ring of strength a +2 arbalest of flaming (63, 19, D) a black bear corpse (skeletalised by now) (63, 26, D) a +1 leather armour of cold resistance (63, 32, D) a +0 war axe a +0 flail a draconian corpse (63, 36, D) the fire staff "Trog's Wrath" {rF+ rN++ Str-2 Int+2 Fire Earth} [staff of fire] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (63, 37, D) a +1 cloak of stealth (unseen) (64, 16, D) an amulet of faith (64, 20, D) a black bear corpse (skeletalised by now) (64, 21, D) a +0 dagger of holy wrath a +0 robe a spriggan corpse (skeletalised by now) (64, 26, D) a +2 quarterstaff of rebuke (64, 27, D) the +5 battleaxe of the Valley {speed, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (64, 31, D) a +0 club a draconian corpse (64, 32, D) a +0 hand axe a +0 scimitar (65, 32, D) a +0 flail (67, 1, D) a +0 war axe (68, 0, D) a +0 hand axe (69, 0, D) a +2 leather armour of fire resistance (70, 8, D) the +7 trident of Ixouwiwk {venom, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (70, 9, D) a staff of earth (70, 11, D) a +0 battleaxe (70, 36, D) a +6 ring of strength (70, 41, D) a water moccasin corpse (71, 11, D) a +2 flail a +0 robe (71, 17, D) a +2 mace of protection (unseen) (71, 27, D) a +1 chain mail of willpower (71, 36, D) a ring of poison resistance (71, 37, D) a staff of earth (unseen) (71, 38, D) a ball python corpse (71, 40, D) a +0 halberd a naga corpse (71, 41, D) a water moccasin corpse a black mamba corpse (72, 8, D) a staff of earth (72, 9, D) the earth staff "Wodghama" {Dex+6 Earth} [staff of earth] Dex+6: It affects your dexterity (+6). Earth: It increases the power of your Earth spells. (72, 16, D) a +2 scale mail of fire resistance (72, 17, D) a staff of conjuration (72, 26, D) a +2 robe (72, 27, D) a dragon-coil talisman (72, 31, D) a +0 long sword a +0 long sword a +1 great sword a +0 robe (72, 36, D) a staff of earth (72, 37, D) a +0 sling of electrocution (72, 41, D) a water moccasin corpse (72, 42, D) a water moccasin corpse (73, 16, D) a +4 broad axe of electrocution (73, 26, D) a staff of air (73, 36, D) a staff of air