LAYA the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a staff of conjuration (61, 8, D) a +2 robe (unseen) (61, 16, D) the +4 mace "Zaugriw" {heavy, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (61, 26, D) a parchment of Lee's Rapid Deconstruction (61, 29, D) a +0 battleaxe (62, 0, D) a parchment of Olgreb's Toxic Radiance (62, 1, D) a +2 flail of protection (62, 8, D) a +1 chain mail of poison resistance (62, 9, D) a staff of air (62, 17, D) a +4 great sword of draining (62, 23, D) an adder corpse (skeletalised by now) (62, 26, D) a staff of necromancy (62, 27, D) a +2 antimagic hand axe (unseen) (63, 0, D) a staff of fire (63, 8, D) a staff of cold (unseen) (63, 16, D) a +5 ring of evasion (63, 17, D) a +3 heavy falchion (63, 20, D) a +0 club a +0 long sword (63, 26, D) a +1 dagger of protection (63, 27, D) a +4 ring of slaying (64, 16, D) a +3 short sword of holy wrath (64, 17, D) a staff of conjuration (64, 22, D) an adder corpse (skeletalised by now) (64, 26, D) a +4 scimitar of holy wrath (64, 27, D) a book of Misfortune (64, 28, D) a +0 long sword (67, 0, D) a staff of necromancy (68, 0, D) a +2 ring mail of cold resistance (68, 2, D) a shapeshifter corpse (skeletalised by now) (69, 1, D) a shapeshifter corpse (skeletalised by now) (69, 36, D) a ring of willpower (70, 11, D) a bullfrog corpse (skeletalised by now) (70, 36, D) a +6 ring of strength (70, 37, D) the +8 trident of Eminent Domain {antimagic, rF- rC- Str+7 Int+3} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Str+7: It affects your strength (+7). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (70, 40, D) a +0 short sword a +0 ring mail an elf corpse (71, 8, D) the +0 plate armour of Yesterday {rC+ Str+2 Int-3 Dex+4} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (71, 10, D) a river rat corpse (skeletalised by now) (71, 11, D) a jackal corpse (skeletalised by now) (71, 16, D) a +4 sling of flaming (71, 17, D) a staff of cold (71, 22, D) a +0 hand axe (71, 26, D) a staff of conjuration (71, 36, D) the ring "Othoan" {rF+ rC+ Dex+4 Slay+4} [ring of slaying] rF+: It protects you from fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (71, 37, D) an amulet of regeneration (71, 41, D) a +7 war axe of freezing (unseen) (71, 42, D) a +0 long sword a +0 robe an elf corpse (72, 8, D) a parchment of Passage of Golubria (72, 9, D) a +6 ring of strength (72, 11, D) a jackal corpse (skeletalised by now) (72, 16, D) a staff of earth (72, 17, D) the +0 troll leather armour of Noughts and Crosses {Regen+ Dex+3} Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 22, D) a +2 dagger a +0 robe (72, 26, D) a ring of poison resistance (72, 27, D) a ring of positive energy (72, 29, D) a +0 long sword a +0 robe a naga corpse (skeletalised by now) (72, 36, D) a staff of earth (unseen) (72, 37, D) the ring of Beurin {+Blink Fly rF+ rCorr Wiz} [ring of wizardry] +Blink: It lets you blink. Fly: It grants you flight. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. (unseen) (73, 4, D) a +0 rapier a +0 robe (73, 16, D) a +1 ring mail of fire resistance (73, 17, D) a +2 glaive of flaming (73, 21, D) a +0 short sword (73, 26, D) the ring of Ithept {MP+9 Int+2} [ring of magical power] MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). (73, 36, D) a parchment of Fireball (73, 37, D) a scroll of brand weapon (73, 40, D) a +0 long sword a +0 ring mail (74, 10, D) a wolf corpse (skeletalised by now) (74, 21, D) a +3 dire flail a +0 robe (74, 30, D) a +0 halberd (74, 39, D) a +3 glaive of entangling (unseen) (75, 4, D) a +0 dagger a +0 robe (75, 30, D) an adder corpse (skeletalised by now) (75, 39, D) a +0 hand axe a +0 robe