LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 club a +0 leather armour the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) a +2 rapier of venom (unseen) (19, 1, D) a staff of conjuration (unseen) (20, 0, D) a +2 spectral quarterstaff (unseen) (20, 1, D) a +2 chain mail of cold resistance (unseen) (21, 0, D) a staff of air (unseen) (21, 1, D) the +2 glaive "Fixtules" {venom, rC+ rCorr Stlth+} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (22, 0, D) a staff of cold (unseen) (22, 1, D) a +0 ring mail of poison resistance (unseen) (23, 0, D) a parchment of Fugue of the Fallen (23, 1, D) the +2 chain mail of Puckish Contentment {rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (24, 0, D) the +10 plate armour of Sick {Will+ Int+3 Stlth+} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (24, 1, D) a tin of tremorstones (inert) (25, 0, D) an amulet of regeneration (25, 1, D) a ring of willpower (26, 0, D) a phial of floods (26, 1, D) an amulet of guardian spirit (27, 0, D) an amulet of chemistry (27, 1, D) a +0 heavy hand axe (unseen) (28, 0, D) a +1 dagger of pain (unseen) (28, 1, D) +0 fire dragon scales (28, 3, D) a +0 short sword (28, 4, D) a +0 long sword (29, 0, D) a +1 flail of holy wrath (unseen) (29, 1, D) a sack of spiders (34, 28, D) a staff of fire (unseen) (35, 0, D) a parchment of Forge Phalanx Beetle (35, 28, D) a +4 mace of draining (35, 29, D) a staff of cold (36, 0, D) a +0 ring mail of poison resistance (36, 1, D) a +2 orcbow of freezing (36, 14, D) a staff of fire (unseen) (36, 15, D) the +1 robe of the Minstrel {rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (36, 28, D) a +0 pair of boots of flying (37, 0, D) a +0 short sword of holy wrath (37, 15, D) a staff of conjuration (37, 16, D) a +0 dagger a +0 robe a ring of wizardry (37, 17, D) a +2 halberd (still there?) a +0 robe (still there?) (37, 18, D) a +0 dire flail a +0 robe (37, 28, D) the conjuration staff of Doom {*Corrode rElec rN++ Int+3 Conj} [staff of conjuration] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (37, 29, D) the alchemy staff "Kotebbargh" {rPois rF- Str+3 Int+4 Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (37, 30, D) a glowing shapeshifter corpse (37, 33, D) a glowing shapeshifter corpse (38, 0, D) a staff of alchemy (38, 1, D) a +5 battleaxe a +0 robe the blade talisman "Geptiggyho" {rF+ Int+2 SInv} [blade talisman] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (38, 5, D) a +0 scimitar (38, 14, D) a +1 chain mail of willpower (unseen) (38, 15, D) a staff of conjuration (38, 20, D) a +0 war axe a +0 plate armour (38, 28, D) a staff of air (38, 29, D) the +2 pair of boots of the Sea {-Tele Rampage Dex+3} -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (38, 31, D) a +2 rapier of chaos (still there?) a +0 robe (still there?) a kobold corpse (still there?) (38, 34, D) a +2 demon blade of pain (still there?) a +0 robe (still there?) (39, 0, D) a +0 dagger (39, 2, D) a +4 heavy spear a +0 robe (39, 6, D) a +0 war axe a +0 plate armour (39, 13, D) a ring of resist corrosion (39, 14, D) a +0 mace (39, 17, D) a +0 dire flail (39, 20, D) a +1 flail of protection (unseen) (39, 28, D) a staff of fire (39, 29, D) a staff of earth (unseen) (40, 1, D) a staff of fire a +0 robe a +1 scimitar of holy wrath (40, 14, D) a ring of magical power (40, 15, D) a +1 war axe a +0 robe a +6 ring of dexterity a +0 short sword of protection (40, 17, D) a +0 war axe a +0 hand axe a +1 long sword a +0 robe (40, 20, D) a +2 heavy battleaxe (40, 29, D) a +3 antimagic shortbow (unseen) (40, 31, D) a +2 scimitar (still there?) a +0 robe (still there?) a glowing shapeshifter corpse (still there?) (40, 32, D) a +2 scimitar of chaos a +0 robe (41, 1, D) a staff of necromancy (41, 2, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (41, 28, D) a +1 trident of freezing (41, 29, D) a +1 pair of boots of stealth (42, 0, D) a +0 dagger (42, 1, D) a +3 scale mail of command (42, 17, D) a +0 dagger a +0 robe (42, 28, D) a parchment of Splinterfrost Shell (42, 31, D) a +1 demon blade of pain (still there?) a +0 robe (still there?) a kobold corpse (still there?) (43, 14, D) a +3 glaive of venom (unseen) (44, 28, D) a +2 long sword of holy wrath (unseen) (49, 0, D) a +0 great sword (49, 1, D) the +1 leather armour of Yrojuk {rElec rN+ Slay+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (49, 12, D) a staff of alchemy (unseen) (49, 24, D) a +1 antimagic war axe (49, 37, D) a +0 antimagic eveningstar (49, 38, D) a +2 orcbow of flaming a +0 robe an elf corpse (skeletalised by now) (49, 39, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (50, 0, D) a +3 scale mail of cold resistance (50, 4, D) a +0 long sword (50, 12, D) a +2 buckler of reflection (unseen) (50, 25, D) a +3 scimitar of flaming (50, 36, D) a +0 long sword (50, 37, D) a +3 dagger of venom (51, 25, D) a staff of cold (51, 27, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (51, 29, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (51, 36, D) a +0 short sword (51, 37, D) the +3 buckler of Indecent Exposure {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (51, 39, D) a +0 scimitar a +0 robe (51, 41, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (52, 1, D) a ring of see invisible a +3 hand axe a +0 robe (52, 6, D) a +2 battleaxe a +0 plate armour (52, 12, D) a +1 glaive of protection (52, 24, D) the +4 long sword of Quq Xeos {drain, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (52, 25, D) a staff of cold (52, 29, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (52, 36, D) a staff of alchemy (52, 37, D) a parchment of Brom's Barrelling Boulder (52, 38, D) the +0 short sword "Woneirudda" {speed, ^Drain rF- Str+6 SInv} ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). SInv: It lets you see invisible. It cannot be enchanted further. a +0 leather armour an elf corpse (skeletalised by now) (52, 40, D) a +0 short sword a +0 robe (52, 41, D) a +0 heavy battleaxe (53, 1, D) a ring of flight (53, 4, D) a +0 long sword of distortion (53, 6, D) a +0 war axe (53, 13, D) a +2 ring mail of fire resistance (53, 24, D) the +4 short sword of Riumo {drain, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (53, 27, D) a hell hog corpse (skeletalised by now) (53, 36, D) a parchment of Alistair's Walking Alembic (53, 38, D) a +0 shortbow a +0 long sword a +0 robe (53, 39, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (54, 0, D) a +4 lajatang of electrocution (54, 1, D) a staff of fire (54, 12, D) a staff of necromancy (54, 13, D) a +2 shortbow of flaming (54, 24, D) a parchment of Detonation Catalyst (54, 25, D) an amulet of dissipation (54, 28, D) a +2 scimitar of flaming (55, -1, D) a +0 dire flail a +0 chain mail (55, 0, D) the +4 great sword "Fuedef" {elec, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (55, 1, D) a +0 long sword a +0 chain mail (55, 12, D) a +0 scimitar of flaming (55, 13, D) a +4 heavy arbalest (55, 24, D) a +4 devious dagger (56, 1, D) a +1 vampiric great sword a +0 chain mail (60, 37, D) a +1 scale mail of command (60, 41, D) a +0 long sword a +0 robe of fire resistance a +0 halberd a naga skeleton (61, 0, D) a +1 great mace of protection (61, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (61, 12, D) a +0 dagger a +0 robe (61, 16, D) a ring of resist corrosion (61, 17, D) a bullfrog corpse (skeletalised by now) (61, 37, D) a staff of fire (61, 39, D) a +1 antimagic hand axe a naga skeleton (61, 40, D) a +4 vampiric war axe a naga skeleton (62, 0, D) the +4 battleaxe "Qasaehug" {vamp, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 11, D) a +0 flail (62, 16, D) a ring of flight (62, 17, D) a +4 long sword of holy wrath (62, 21, D) a yak corpse (skeletalised by now) (62, 26, D) a staff of alchemy (62, 27, D) a +6 ring of strength (62, 41, D) a +0 long sword a naga skeleton (62, 43, D) a +1 hand axe of distortion a naga skeleton (63, 0, D) the +9 orcbow of Discomfort {drain, rPois Str-4 Int+4} rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (63, 8, D) the +5 long sword "Riptun" {heavy, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 17, D) a +1 helmet of intelligence (63, 21, D) a yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (63, 26, D) the +9 chain mail of the Everdark {Harm rElec Int-5 SInv} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. It cannot be enchanted further. (63, 27, D) a +1 halberd of protection (63, 29, D) a shapeshifter corpse (skeletalised by now) (63, 32, D) an ugly thing corpse (skeletalised by now) (63, 36, D) a +0 whip (63, 37, D) a +0 whip of venom (unseen) (64, 16, D) a +1 hand axe of flaming (64, 17, D) a +2 heavy partisan (64, 21, D) a komodo dragon corpse (skeletalised by now) (64, 26, D) a +2 battleaxe of freezing (64, 27, D) a staff of earth (64, 33, D) a shapeshifter corpse (skeletalised by now) (65, 26, D) a +4 rapier of venom (67, 0, D) a +7 glaive of venom (67, 3, D) a +0 dagger a +0 robe (69, 11, D) a +0 trident (69, 36, D) the +5 ring mail of the Earth {rPois rF+ Dex+2} rPois: It protects you from poison. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (69, 41, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (70, 8, D) a +6 ring of strength (70, 9, D) the +2 plate armour of Beogh's Grace {rPois rN+ Will-} rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. (70, 11, D) a +0 trident (70, 36, D) the +4 hand axe "Toaf" {venom, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (70, 40, D) a +0 giant spiked club (70, 41, D) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant spiked club (71, 11, D) a +0 trident a +0 trident (71, 16, D) a +2 short sword of venom (71, 17, D) a staff of necromancy (71, 26, D) a ring of willpower (71, 32, D) a komodo dragon corpse (skeletalised by now) (71, 36, D) an amulet of dissipation (71, 37, D) a +1 scimitar of holy wrath (71, 39, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (71, 41, D) a +0 giant club a +0 giant club (72, 8, D) a +0 tower shield of protection (72, 9, D) an amulet of the acrobat (72, 11, D) a +1 trident of entangling (unseen) (72, 16, D) +5 ice dragon scales a ring of protection from fire a +6 ring of strength a ring of wizardry the +1 shortbow of a ziggurat {chaos, rPois rC- Will++ Dex+3} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 21, D) a +0 spear 4 curare-tipped darts a spriggan corpse (skeletalised by now) (72, 27, D) a +0 robe of resistance (72, 36, D) the +9 sling "Linef" {freeze, rElec Str+3 Int-3 Dex+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 37, D) a +3 leather armour of poison resistance (72, 40, D) a +0 giant club an ogre corpse (skeletalised by now) (72, 42, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (73, 1, D) a staff of air (73, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 16, D) a +2 rapier of venom (73, 21, D) a wolf corpse (skeletalised by now) (73, 27, D) a +3 leather armour of willpower (73, 36, D) a staff of fire (unseen) (73, 37, D) a staff of conjuration (unseen) (73, 41, D) a +0 giant club an ogre corpse (skeletalised by now) (74, 2, D) a +0 trident