LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman the inkwell talisman of the Valley {Rampage rF- rN+} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (13, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 club a +0 leather armour (61, 3, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (61, 8, D) a +2 rapier of draining (unseen) (61, 11, D) a ball python corpse (skeletalised by now) (61, 26, D) a +2 vampiric battleaxe (unseen) (62, 0, D) a +1 sling of flaming (62, 1, D) +2 fire dragon scales (62, 3, D) a swamp drake corpse (skeletalised by now) (62, 9, D) a +1 plate armour of fire resistance (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 16, D) a staff of necromancy (62, 17, D) the +4 partisan of Accord {freeze, rElec Will+ Int-4 Dex+4} rElec: It insulates you from electricity. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (62, 20, D) a cane toad skeleton (62, 21, D) a cane toad skeleton (62, 26, D) a +3 leather armour of poison resistance (unseen) (62, 27, D) a parchment of Borgnjor's Revivification (62, 30, D) a +0 dagger a +0 robe a human corpse (63, 8, D) the blade talisman of Watchfulness {rN+++ Int-4 Dex-4 SInv} [blade talisman] rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (63, 16, D) a staff of fire (63, 26, D) the ring "Roist" {^Drain Fly rC++ rCorr} [ring of protection from cold] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (63, 27, D) the +0 hand axe of Caloneon {vamp, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (63, 32, D) a +0 great mace a +0 ring mail (64, 16, D) a staff of fire (64, 17, D) the riddle talisman "Doygitym" {rF+ rC+ Int+3 Dex-3} [riddle talisman] rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). (64, 21, D) a jackal skeleton (64, 26, D) a +2 broad axe of draining (unseen) (64, 27, D) a tin of tremorstones (2/2) (64, 29, D) a +0 flail (still there?) a +2 ring mail of cold resistance (still there?) (65, 26, D) 4 potions of haste (67, 0, D) a ring of poison resistance (69, 0, D) a ring of see invisible (70, 9, D) a +2 heavy scimitar (71, 11, D) a +0 short sword a +0 robe a +0 long sword a +0 robe (71, 16, D) a +4 ring mail of fire resistance (unseen) (71, 22, D) a +0 whip a draconian corpse (skeletalised by now) (71, 27, D) a +2 leather armour of willpower (72, 8, D) a +0 flail of draining (72, 9, D) a +4 long sword of freezing (72, 11, D) a +0 short sword a +0 leather armour (72, 12, D) a +0 long sword a +0 robe (72, 16, D) a +6 ring of strength a +6 ring of strength a +2 vampiric hand axe (72, 19, D) a +0 hand axe (72, 22, D) a +0 short sword a draconian corpse (skeletalised by now) (72, 27, D) a +4 ring of slaying (73, 1, D) a ring of magical power a +3 leather armour of willpower (73, 10, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (73, 16, D) a +4 spear of entangling (unseen) (73, 17, D) a +1 leather armour of poison resistance (73, 22, D) a +0 club (73, 23, D) a +0 scimitar