LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 leather armour a +0 club a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a +1 pair of boots of flying (unseen) (36, 0, D) a book of the Spheres (36, 1, D) a condenser vane (37, 0, D) a +4 ring mail of fire resistance (unseen) (37, 1, D) a lightning rod (4/4) (38, 0, D) the +10 flail "Oriaj" {concuss, rElec rCorr SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (38, 1, D) the +1 robe of the Wasteland {Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (39, 0, D) a +2 chain mail of poison resistance (unseen) (39, 1, D) a staff of necromancy (unseen) (40, 0, D) the +0 war axe of Indignation {speed, Str+5 Stlth+} Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (40, 1, D) a ring of see invisible (41, 0, D) a +1 scale mail of fire resistance (unseen) (41, 1, D) a +2 shortbow of freezing (unseen) (42, 0, D) a lightning rod (4/4) (42, 1, D) a +3 hand axe of freezing (unseen) (49, 0, D) the alchemy staff "Ryrghuf" {rPois Dex-4 Stlth+ Ice Alch} [staff of alchemy] rPois: It protects you from poison. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (49, 1, D) the +3 battleaxe "Hedoz" {pain, Bane Dex+6} Bane: It inflicts you with a random bane when you equip it. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (49, 43, D) a wind drake corpse (skeletalised by now) (50, 0, D) a +1 scale mail of positive energy (50, 1, D) an amulet of the acrobat a staff of cold (50, 12, D) a staff of earth (50, 13, D) a +3 plate armour of willpower (50, 25, D) a ring of protection from cold (50, 36, D) a scarf of harm (50, 37, D) a +2 vampiric partisan (51, 0, D) a +1 sling of flaming (51, 5, D) a hornet corpse (51, 6, D) a torpor snail corpse a tarantella corpse (51, 12, D) a +2 plate armour of fire resistance (51, 13, D) a +0 rapier of venom (51, 15, D) a blink frog corpse (skeletalised by now) (51, 25, D) a +1 falchion a +0 robe the +1 dagger of Foul Odours {freeze, rPois rF+ rN+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (51, 36, D) a staff of conjuration (51, 43, D) a +0 robe a +0 robe a spriggan corpse (skeletalised by now) (51, 44, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (52, 0, D) a staff of fire (52, 2, D) a hornet corpse (52, 3, D) a torpor snail corpse (52, 12, D) a parchment of Freezing Cloud (52, 13, D) a staff of alchemy (52, 24, D) a +1 leather armour of cold resistance (52, 25, D) the +10 flail of the Dead {freeze, Will+ Str-4 Int+5} Will+: It increases your willpower. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (52, 28, D) a +0 dagger a +0 robe (52, 29, D) a +0 robe a +0 mace (52, 36, D) a staff of cold (52, 37, D) the +10 chain mail of Integrity {Resonance, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (53, 0, D) a staff of necromancy (53, 1, D) a +2 short sword of distortion (53, 4, D) a boulder beetle corpse (53, 5, D) a wolf spider corpse (53, 12, D) a staff of conjuration (53, 13, D) the +1 ring mail of the Bells {Rampage rPois rCorr Dex+4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (53, 15, D) a water moccasin corpse (skeletalised by now) (53, 24, D) a +3 orcbow of electrocution (53, 25, D) the +6 scale mail of the Northern Lights {rElec Will- Dex+3 SInv} rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (53, 28, D) a +0 morningstar a +0 robe (53, 29, D) a +1 battleaxe a +0 chain mail (53, 44, D) a +0 quarterstaff of pain a +0 robe a spriggan corpse (skeletalised by now) (54, 12, D) a +2 vampiric hand axe (54, 16, D) a komodo dragon corpse (skeletalised by now) (54, 17, D) a rime drake corpse (skeletalised by now) (54, 24, D) a +2 leather armour of poison resistance (54, 25, D) a staff of conjuration (54, 36, D) the +7 glaive of the Glowing Salamander {pain, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (55, 0, D) the +10 rapier of the Spheres {venom, Str+2 Int+2 Stlth+} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (55, 12, D) a +4 short sword of draining (55, 13, D) a ring of positive energy (55, 24, D) a +1 ring mail of fire resistance (59, 37, D) a +4 plate armour of resonance (60, 36, D) a parchment of Freezing Cloud (60, 37, D) a +3 scimitar of distortion (60, 43, D) a +0 great sword of flaming (60, 44, D) a hell hog corpse (skeletalised by now) (61, 0, D) a +2 spectral quarterstaff (61, 8, D) a ring of poison resistance a +6 ring of strength (61, 11, D) a +0 dagger a +0 ring mail (61, 16, D) a +3 heavy spear (61, 26, D) a +3 long sword of holy wrath (61, 32, D) a +0 flail (61, 43, D) a +1 great sword of flaming a hell hog corpse (skeletalised by now) (62, 1, D) a staff of alchemy (62, 9, D) a +4 quarterstaff of draining (62, 20, D) a +0 war axe a +0 robe a naga corpse (skeletalised by now) (62, 21, D) an adder corpse (skeletalised by now) (62, 27, D) the +4 trident of the Forest {flame, rElec rF+ rCorr Str-3} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). It cannot be enchanted further. (62, 32, D) a +1 scimitar of draining a white draconian corpse (skeletalised by now) (62, 33, D) a +0 club (62, 36, D) the +8 trident of Qaddowk {freeze, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (62, 37, D) a parchment of Sculpt Simulacrum (62, 43, D) a +1 great sword of flaming (62, 44, D) a hell hog corpse (skeletalised by now) (63, 12, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (63, 16, D) an amulet of the acrobat (63, 20, D) a +1 flail of protection a water moccasin corpse (skeletalised by now) (63, 26, D) a staff of alchemy (63, 27, D) a +3 vampiric spear (63, 32, D) a +0 war axe a +0 scimitar a yellow draconian corpse (skeletalised by now) (63, 37, D) a +6 dagger of venom (63, 44, D) a hell hog corpse (skeletalised by now) (64, 17, D) a +1 hand cannon of draining (64, 20, D) a ball python corpse (skeletalised by now) (64, 21, D) an adder corpse (skeletalised by now) (64, 32, D) a +0 scimitar (64, 33, D) a +0 mace a draconian corpse (skeletalised by now) (65, 26, D) the +4 dagger of the Orcish Mines {spect, ^Fragile rElec rN+ Stlth+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (65, 33, D) a +0 mace a draconian corpse (skeletalised by now) (67, 2, D) a +1 rapier of protection a +0 robe (68, 0, D) a +2 kite shield of protection (69, 0, D) the +6 falchion of Disintegration {holy, rF+ Str+2 Int-3 Dex+7} rF+: It protects you from fire. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (70, 8, D) a staff of fire (70, 9, D) a +2 vampiric spear (70, 11, D) a +0 dagger a +0 leather armour (70, 37, D) a +2 hand axe of venom (70, 41, D) a ball python corpse (skeletalised by now) (70, 42, D) an adder corpse (skeletalised by now) (71, 12, D) a +0 short sword a +0 robe (71, 16, D) a staff of alchemy (71, 17, D) a staff of alchemy (71, 26, D) a staff of necromancy (71, 30, D) a ring of wizardry a +2 orcbow of freezing (71, 36, D) a +3 halberd of venom (71, 37, D) a staff of fire (71, 39, D) a +0 spear (71, 40, D) a +0 trident a +0 robe (71, 41, D) an adder corpse (skeletalised by now) (72, 11, D) a +0 dagger a +0 scale mail (72, 15, D) a ring of protection from cold (72, 16, D) a staff of earth (72, 17, D) the +2 robe of Cleverness {rElec Str-4 Dex+4 Archmagi} rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (72, 27, D) a +6 ring of strength (72, 29, D) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (72, 36, D) the +10 war axe "Punnugh" {reap, ^Drain Str+4 SInv} ^Drain: It drains your maximum health when unequipped. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (72, 37, D) a staff of necromancy (72, 41, D) a black mamba corpse (skeletalised by now) (73, 1, D) a +2 heavy hand axe (73, 26, D) a +0 heavy mace (73, 27, D) a ring of protection from cold (73, 28, D) 3 large rocks a cyclops corpse (skeletalised by now) (73, 29, D) a +0 arbalest (73, 30, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 36, D) a +3 chain mail of cold resistance (74, 8, D) a +0 short sword a +0 robe