LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 leather armour a +3 tower shield a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 club (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman "Sang" {rF+ rN+ Will+++ Slay-3} [fortress talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) a +3 ring mail of fire resistance (19, 1, D) a ring of see invisible (19, 16, D) a staff of alchemy (unseen) (19, 17, D) a +1 leather armour of willpower (unseen) (20, 1, D) a staff of conjuration (20, 16, D) the amulet of Makhleb, Thieving {Reflect ^Fragile Str+2 Int+4 SH+5 SInv} [amulet of reflection] Reflect: It reflects blocked missile attacks. ^Fragile: It will be destroyed if unequipped. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). SH+5: It affects your SH (+5). SInv: It lets you see invisible. (unseen) (20, 17, D) a ring of poison resistance (21, 0, D) a +4 mace of pain (unseen) (21, 16, D) a ring of positive energy (21, 17, D) a parchment of Alistair's Intoxication (21, 21, D) a shard shrike corpse (22, 0, D) a staff of earth (unseen) (22, 1, D) the +3 war axe "Oplijoir" {flame, +Blink rC+ rCorr Int-2} +Blink: It lets you blink. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (22, 16, D) a +1 executioner's axe of freezing (unseen) (22, 17, D) the air staff of Shrieking Terror {rElec Int+2 SInv Hexes Air} [staff of air] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. (unseen) (23, 1, D) a +1 spear of freezing (23, 16, D) a book of the Fortress (23, 17, D) a staff of fire (unseen) (23, 18, D) a condenser vane (24, 0, D) the +6 shortbow of Kosseur {freeze, Str+5 Stlth+} Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (24, 1, D) a staff of earth (24, 16, D) a staff of necromancy (unseen) (24, 17, D) 4 scrolls of enchant weapon (24, 18, D) a staff of earth (unseen) (24, 19, D) a +1 battleaxe of freezing (unseen) (24, 21, D) a shard shrike corpse (25, 16, D) the amulet of Dithmenos's Outrage {Acrobat Will++} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Will++: It greatly increases your willpower. (unseen) (25, 17, D) a +4 ring of protection (25, 18, D) a Gell's gravitambourine (2/2) (25, 22, D) a shard shrike corpse (26, 0, D) +1 golden dragon scales (26, 1, D) a staff of earth (26, 16, D) a parchment of Borgnjor's Revivification (26, 17, D) a +2 scale mail of willpower (unseen) (27, 0, D) a ring of willpower (27, 1, D) a +2 whip of venom (27, 16, D) the +9 plate armour "Fiozacab" {rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (27, 17, D) a +4 flail of protection (unseen) (28, 0, D) a +3 great mace of protection (unseen) (28, 1, D) a +0 pair of gloves of hurling (28, 16, D) a +1 cloak of corrosion resistance (unseen) (28, 17, D) a +2 chain mail of willpower (unseen) (29, 1, D) a +1 morningstar of venom (unseen) (29, 16, D) a box of beasts (29, 17, D) a +3 shortbow of freezing (unseen) (35, 0, D) a +2 antimagic morningstar (unseen) (35, 14, D) a staff of fire (unseen) (35, 28, D) a +2 scimitar of flaming (35, 29, D) a +5 mace of protection (36, 0, D) a +0 partisan of protection (36, 1, D) a +2 hand axe of freezing (unseen) (36, 14, D) the earth staff of Fuacaul {Will- Str+6 Int+3 Summ Earth} [staff of earth] Will-: It decreases your willpower. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (36, 15, D) a +2 mace of draining (36, 28, D) a staff of alchemy (36, 29, D) a +0 heavy spear (36, 32, D) a water moccasin corpse (skeletalised by now) (37, 0, D) a ring of protection from cold (37, 28, D) a staff of conjuration (37, 29, D) a +3 sling of flaming (38, 0, D) a +4 spear of venom (38, 14, D) a +3 scimitar of holy wrath (38, 28, D) a +3 leather armour of willpower (38, 29, D) a +3 leather armour of cold resistance (38, 34, D) a black mamba corpse (skeletalised by now) (38, 35, D) a +2 heavy trident a +0 robe (39, 0, D) a staff of fire (39, 14, D) a staff of conjuration (39, 15, D) a ring of magical power (39, 29, D) a +0 pair of gloves of stealth a guardian serpent corpse (skeletalised by now) (39, 31, D) a +0 battleaxe (39, 32, D) a water moccasin corpse (skeletalised by now) (39, 33, D) a guardian serpent corpse (skeletalised by now) (40, 0, D) a staff of earth (40, 14, D) a staff of alchemy (unseen) (40, 28, D) a ball python corpse (skeletalised by now) (40, 32, D) a black mamba corpse (skeletalised by now) (40, 33, D) a water moccasin corpse (skeletalised by now) (40, 34, D) an anaconda corpse (skeletalised by now) (41, 14, D) a +2 ring mail of cold resistance (unseen) (41, 15, D) a staff of fire (41, 28, D) a staff of conjuration (41, 31, D) a +0 glaive (41, 33, D) a water moccasin corpse (skeletalised by now) (41, 34, D) a +0 flail a naga corpse (41, 35, D) a +0 spear a +0 robe a naga corpse (42, 0, D) a staff of alchemy (42, 14, D) a +2 war axe of venom (unseen) (42, 29, D) a parchment of Eringya's Surprising Crocodile (43, 15, D) the +0 broad axe of Action {heavy, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (43, 28, D) a +2 heavy trident (49, 0, D) a +0 dagger (49, 12, D) a ring of see invisible a ring of resist corrosion a ring of protection from cold a +6 ring of strength a ring of willpower (49, 39, D) 5 large rocks (50, 12, D) the +0 leather armour of the End {Fly Int+5 Stlth+} Fly: It grants you flight. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (50, 36, D) an orb of guile (50, 37, D) 4 large rocks a +0 chain mail of poison resistance a stone giant corpse (skeletalised by now) (50, 38, D) a +0 orcbow a centaur corpse (skeletalised by now) (50, 39, D) 3 large rocks a cyclops corpse (skeletalised by now) (51, 2, D) a +0 troll leather armour a troll corpse (skeletalised by now) (51, 3, D) a +0 arbalest (51, 4, D) a +0 dagger a +0 robe (51, 12, D) a +1 morningstar of protection (51, 13, D) a +1 heavy morningstar (51, 25, D) a +0 chain mail of fire resistance (51, 36, D) the +0 eveningstar of the Mind {heavy, rElec rN+ rCorr} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (51, 37, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (51, 38, D) 3 large rocks a +0 orcbow a cyclops corpse (skeletalised by now) a centaur corpse (skeletalised by now) (51, 39, D) a +3 arbalest a +0 shortbow a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (52, 0, D) a +0 plate armour (52, 1, D) a +0 dire flail of protection (52, 2, D) a warg corpse (skeletalised by now) (52, 3, D) a +0 dagger an orc corpse (skeletalised by now) (52, 4, D) a +2 partisan of entangling a +0 chain mail an orc corpse (skeletalised by now) (52, 13, D) a +3 rapier of draining a shapeshifter corpse (skeletalised by now) (52, 14, D) a +1 demon blade a +0 robe (52, 15, D) a shapeshifter corpse (skeletalised by now) (52, 24, D) a glowing shapeshifter corpse (skeletalised by now) (52, 37, D) 4 large rocks a +0 glaive of protection (53, 1, D) a +0 dire flail a +0 plate armour a +6 ring of intelligence +1 ice dragon scales (53, 2, D) a +0 battleaxe a +0 plate armour (53, 4, D) a +0 halberd a +0 plate armour a +6 ring of dexterity an orc corpse (skeletalised by now) (53, 5, D) a +3 broad axe of electrocution a +0 ring mail an orc corpse (skeletalised by now) (53, 13, D) a +3 dagger of draining a +0 robe a +2 cloak of corrosion resistance a kobold corpse (skeletalised by now) (53, 14, D) a shapeshifter corpse (skeletalised by now) (53, 25, D) a +4 longbow of draining a very ugly thing corpse (skeletalised by now) (53, 27, D) a +2 leather armour of fire resistance a shapeshifter corpse (skeletalised by now) (53, 37, D) a staff of necromancy (54, 0, D) a staff of cold (54, 1, D) a +0 dagger a +0 robe (54, 2, D) a +4 long sword of flaming a +0 ring mail an orc corpse (skeletalised by now) (54, 3, D) a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (54, 4, D) a +0 hand axe +2 fire dragon scales (54, 12, D) a shapeshifter corpse (skeletalised by now) (54, 13, D) a staff of earth a chonchon corpse (skeletalised by now) (54, 23, D) a +2 rapier of venom a +0 robe (54, 24, D) a +1 dagger a +0 robe a staff of alchemy (54, 25, D) a glowing shapeshifter corpse (skeletalised by now) (54, 36, D) a +2 heavy mace (54, 37, D) a +0 arbalest (55, 0, D) a +0 short sword (55, 1, D) a +0 troll leather armour (55, 12, D) a +1 heavy quarterstaff (55, 23, D) a glowing shapeshifter corpse (skeletalised by now) (55, 24, D) a staff of fire (57, 37, D) a +0 longbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (59, 36, D) a +1 vampiric scimitar (59, 37, D) a +6 partisan of venom (60, 37, D) a +0 plate armour of poison resistance (60, 41, D) the +6 orcbow of Haliat {drain, rC+++ rN+ Int-3 Dex+3} rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 robe an elf corpse (skeletalised by now) (61, 8, D) a staff of conjuration (61, 11, D) a ball python corpse (skeletalised by now) (61, 16, D) a +1 war axe of electrocution (61, 26, D) a ring of willpower (61, 37, D) a staff of cold (61, 38, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (61, 40, D) a +0 short sword a +0 robe a +0 long sword a +0 robe an elf corpse (skeletalised by now) (61, 41, D) a +4 scimitar of holy wrath (62, 0, D) a +6 ring of strength the ring "Voreppoj" {rPois MP+9} [ring of magical power] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). (62, 1, D) a +2 sling of freezing (62, 9, D) a +2 vampiric war axe (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 16, D) the +8 halberd of the Poles {antimagic, *Noise rC++} *Noise: It may make a loud noise when swung. rC++: It greatly protects you from cold. It cannot be enchanted further. (62, 17, D) a +6 long sword of holy wrath (62, 21, D) a +0 dire flail (62, 26, D) a +5 ring of evasion (62, 27, D) a parchment of Disjunction (62, 28, D) a +0 dire flail a +0 robe (62, 29, D) a +2 flail (still there?) a +0 robe (still there?) (62, 37, D) the +4 orcbow "Goysom" {elec, Fly rF+ rCorr Str+2} Fly: It grants you flight. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (62, 40, D) a +2 devious short sword a +0 ring mail a +0 heavy trident (63, 0, D) a ring of flight (63, 1, D) a +0 battleaxe (63, 8, D) a staff of cold (unseen) (63, 12, D) a ball python corpse (skeletalised by now) (63, 17, D) a ring of poison resistance (63, 19, D) a +0 spear a +0 robe (63, 26, D) the necromancy staff "Globulus" {rN+++ rCorr Int-4 Necro} [staff of necromancy] rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Necro: It increases the power of your Necromancy spells. (63, 27, D) a +0 short sword a parchment of Anguish (63, 29, D) a +0 dire flail (63, 36, D) a +0 dagger (63, 37, D) the +6 scale mail of Anaesthesia {Bane rElec Will- Slay+5} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. Will-: It decreases your willpower. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (63, 40, D) a +0 glaive of freezing (64, 16, D) a ring of protection from fire (64, 21, D) a +0 long sword (64, 26, D) a +2 spectral quarterstaff (64, 29, D) a +0 trident (67, 0, D) a +1 spear of venom (unseen) (68, -1, D) the ring "Figitox" {^Drain Fly rPois Int+2} [ring of flight] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (69, 0, D) a +2 flail of protection (unseen) (69, 36, D) a +2 robe of resistance (70, 8, D) a +2 long sword of electrocution (70, 36, D) the +1 arbalest "Pendulum" {flame, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (70, 37, D) a +1 heavy battleaxe (70, 38, D) a +0 shortbow (70, 39, D) a +0 trident 4 large rocks a merfolk corpse (skeletalised by now) (70, 40, D) a +0 trident (71, 8, D) a +2 ring mail of cold resistance (71, 10, D) a +0 trident a +0 robe (71, 11, D) a +5 mace a +0 robe (71, 26, D) the quill talisman "Xihinn" {Int+3} [quill talisman] Int+3: It affects your intelligence (+3). (71, 36, D) an amulet of magic regeneration (71, 37, D) the +2 chain mail of Leos {rCorr Dex+5} rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (71, 39, D) a +0 trident a +0 trident a boomerang a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (72, 9, D) a +3 shortbow of freezing (unseen) (72, 11, D) a +0 flail (72, 17, D) a +2 heavy orcbow (unseen) (72, 21, D) a shapeshifter corpse (skeletalised by now) (72, 26, D) a +0 spear of entangling (72, 27, D) a staff of cold (unseen) (72, 31, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (72, 32, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (72, 36, D) the +0 ring mail of the Wilderness {Rampage rPois rF+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (72, 37, D) a +2 orcbow of flaming (72, 39, D) a +0 shortbow a centaur corpse (skeletalised by now) (72, 40, D) a +0 shortbow a centaur corpse (skeletalised by now) (73, 2, D) a +0 shortbow (73, 16, D) a staff of alchemy (73, 17, D) a +1 dagger of flaming (unseen) (73, 26, D) a staff of alchemy (unseen) (73, 27, D) a staff of conjuration (unseen) (73, 31, D) a +0 trident (73, 32, D) a wind drake corpse (skeletalised by now) (73, 33, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 36, D) a +0 heavy trident (73, 37, D) a +1 dagger of venom (74, 2, D) a +0 orcbow a centaur corpse (skeletalised by now) (74, 33, D) a throwing net (75, 1, D) a +1 dagger of protection (75, 32, D) a +0 orcbow a centaur corpse (skeletalised by now)