LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 leather armour a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 2, D) an orb of guile a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 club (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +0 sling of freezing (61, 8, D) a +4 rapier of venom (61, 16, D) a +3 scale mail of cold resistance (unseen) (62, 8, D) the +7 chain mail "Ogouhae" {rF+} rF+: It protects you from fire. It cannot be enchanted further. (62, 9, D) a staff of necromancy (62, 16, D) a parchment of Irradiate (62, 17, D) a scroll of brand weapon (63, 0, D) a +6 ring of strength a +6 ring of strength (63, 8, D) a +2 quarterstaff of draining (63, 16, D) the ring "Riypeq" {rElec rF+ Str+6 Int+7} [ring of strength] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+6: It affects your strength (+6). Int+7: It affects your intelligence (+7). (63, 17, D) a parchment of Summon Cactus Giant (63, 18, D) a +4 great sword of holy wrath (still there?) a +0 chain mail (still there?) (63, 22, D) a +0 war axe a +0 scale mail (64, 16, D) a +5 morningstar of protection (unseen) (64, 17, D) a +2 vampiric glaive (unseen) (65, 18, D) a +0 arbalest a yaktaur corpse (67, 0, D) a sanguine talisman (67, 1, D) a +0 war axe a +0 robe (68, 0, D) a staff of alchemy (69, 0, D) a staff of cold (70, 11, D) a +0 dire flail (70, 20, D) a +0 trident (70, 21, D) a +0 short sword (71, 8, D) the ring of Amyivot {rC- Str+9 Dex-5 SInv} [ring of strength] rC-: It makes you vulnerable to cold. Str+9: It affects your strength (+9). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (71, 26, D) a +0 morningstar of flaming (unseen) (71, 29, D) a +0 club (71, 30, D) a +0 dagger a +0 robe (71, 31, D) a +0 short sword a +0 chain mail (72, 9, D) the +9 flail of Karma {freeze, rPois Will+ Str+3 Int-5} rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (72, 16, D) a staff of necromancy (72, 17, D) a +1 rapier of venom (72, 29, D) a +0 hand axe (72, 30, D) a +0 long sword a boomerang a +0 chain mail an orc corpse (73, 16, D) a +1 antimagic orcbow (73, 17, D) a +2 lajatang of rebuke (73, 29, D) a +0 trident a +0 leather armour (74, 1, D) a ring of resist corrosion a +5 ring of evasion