Dungeon Crawl Stone Soup version 0.34-a0-1599-g9e2179861e (webtiles) character file. Game seed: 11045686489875809921 103 LAYA the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on Dec 4, 2025. Slain by an orc priest ... wielding a +0 war axe (9 damage) ... on level 3 of the Dungeon. The game lasted 00:01:24 (1899 turns). LAYA the Magician (Djinni Conjurer) Turns: 1899, Time: 00:01:25 Health: 0/35 AC: 3 Str: 6 XL: 5 Next: 6% Gold: 148 EV: 10 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr + (50%) (gloves unavailable) SInv . (no amulet) Will ..... c - ring "Zorumpol" {rCorr Slay+3} Stlth + (no ring) HPRegen 0.25/turn a - quill talisman %: infuse magic (-1 HP) @: quill-form, flying A: quills, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 148 gold pieces. Inventory: Armour b - a +0 leather armour (worn) Jewellery c - the ring "Zorumpol" (worn) {rCorr Slay+3} (You found it on level 3 of the Dungeon) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Talismans a - a quill talisman (worn) Scrolls c - a scroll of poison {unknown} e - 2 scrolls of fear {unknown} t - a scroll of teleportation j - a scroll of enchant weapon {unknown} h - a scroll of revelation {unknown} Potions d - 2 potions of curing {unknown} f - a potion of heal wounds {unknown} k - a potion of enlightenment {unknown} Skills: + Level 0.2 Armour + Level 2.2 Dodging - Level 1.5 Stealth * Level 4.7 Spellcasting * Level 4.7 Conjurations * Level 4.7 Hexes * Level 4.7 Summonings * Level 4.7 Necromancy * Level 4.7 Translocations * Level 4.7 Forgecraft * Level 4.7 Fire Magic * Level 4.7 Ice Magic * Level 4.7 Air Magic * Level 4.7 Earth Magic * Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 3% 2 c - Fulminant Prism Conj/Alch 12% 3d9 26% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 26% 4 e - Slow Hex 96% N/A 2% 1 f - Scorch Fire 48% 2d7 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. You are flying. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" The searing ray hits the orc. You kill the orc! The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. You finish channelling your searing ray. The orc priest closely misses you. The orc throws a boomerang. The boomerang hits you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 whip and quivering boomerangs (79% to hit) You focus your ray upon the orc. The searing ray misses the orc priest. The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The orc priest misses you. The searing ray hits the orc priest but does no damage. The orc priest is lightly wounded. The searing ray hits the orc! You kill the orc! The orc priest barely misses you. The searing ray hits the orc priest. The orc priest is moderately wounded. * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest closely misses you. The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc priest hits you with a +0 war axe! You die... ###. <# ... .# ..# #.# # #.. .. .## .) .### ... #.#... ... #.).# .## #o# # ###########@####### ..................# #.##.#####..#.##.##.# #.##.# #..#... # #.##.## #..####.# ......# #..# # ## #.##..# #..# .# #[##..# #..# .###.##..####..####.# You could see an orc priest. Vanquished Creatures An orc priest (D:3) A clockroach (D:3) An adder (D:3) 2 ribbon worms (D:2) A dart slug (D:2) 4 orcs (D:3) 4 endoplasms 4 hobgoblins 3 quokkas 3 ball pythons 2 bats (D:1) 2 frilled lizards 2 goblins (D:1) 2 kobolds (D:1) 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LAYA the Djinni Conjurer began the quest for the Orb. 0 | D:1 | LAYA set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 216 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 615 | D:2 | Found a faded altar of an unknown god. 733 | D:2 | Reached XP level 3. HP: 17/25 MP: 0/0 733 | D:2 | Learned a level 1 spell: Slow 1605 | D:3 | Reached XP level 4. HP: 8/31 MP: 0/0 1879 | D:3 | Identified the ring "Zorumpol" {rCorr Slay+3} 1889 | D:3 | Reached XP level 5. HP: 21/35 MP: 0/0 1889 | D:3 | Learned a level 2 spell: Scorch 1899 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic D:2: layout_loops_corners, nicolae_ecumenical_pavilion, nicolae_figureground_sparkle, minmay_misc_feat_iff D:3: layout_loops_ring, grunt_dithmenos_smoke_and_mirrors, nicolae_sif_muna_little_library, serial_shops, shop, grunt_decor_junction Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Armour | | 0.2 Dodging | | 2.2 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 59 | 9 || 68 Searing Ray | 3 | 3 || 6 Read: Teleportation | 1 | || 1 Armour: Leather armour | 6 | 2 || 8 Dodge: Dodged | 5 | 4 || 9 Form: Quill | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1898 | 1824 | 74 | 3 | 1634 | 3 | 632.7 | Dungeon | 1898 | 1824 | 74 | 3 | 1634 | 3 | 632.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1006 daAuts D:1: 592 daAuts D:3: 300 daAuts