LAYA Level 1 of the Dungeon (0, 0, D:1) an orb of stardust (11, 13, D:1) a rat skeleton (13, 17, D:1) a +0 sling (29, 0, D:1) a +0 leather armour (43, 20, D:1) a +0 whip a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Asem Emani's Jewellery Shoppe a storm talisman (560 gold) a +6 ring of strength (unknown) (504 gold) an amulet of wildshape (unknown) (420 gold) the ring "Upietashrexa" {Str+8 Dex-4 Slay+4} (719 gold) [ring of slaying] Str+8: It affects your strength (+8). Dex-4: It affects your dexterity (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Vuphah" {rElec rC- AC+4 Str-5 SInv} (513 gold) [ring of protection] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. AC+4: It affects your AC (+4). Str-5: It affects your strength (-5). SInv: It lets you see invisible. a +5 ring of evasion (504 gold) a ring of resist corrosion (unknown) (280 gold) the ring "Heirghuve" {rPois rF+ Int+6 Dex+4} (876 gold) [ring of intelligence] rPois: It protects you from poison. rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Dex+4: It affects your dexterity (+4). (2, -7, D:2) a +0 scale mail (3, 8, D:2) a +0 club (6, -23, D:2) a +0 flail of protection a gnoll corpse (skeletalised by now) (7, -23, D:2) a +0 whip (7, -22, D:2) a +1 whip of venom (8, -5, D:2) a +0 short sword a +0 chain mail (10, -4, D:2) a rat corpse (skeletalised by now) (23, -16, D:2) a +0 hand axe (26, -13, D:2) an adder skeleton (27, -12, D:2) a +0 club a +2 dagger of venom (28, -12, D:2) a ball python skeleton (31, 8, D:2) a +0 whip (38, 9, D:2) a +0 spear (41, -4, D:2) a frilled lizard skeleton (42, 17, D:2) a +0 chain mail (44, -4, D:2) a rat skeleton (45, -21, D:2) a frilled lizard corpse (skeletalised by now) (48, -11, D:2) a hobgoblin skeleton (49, -11, D:2) a +0 dagger (50, 13, D:2) a +0 hand axe Level 3 of the Dungeon (7, -26, D:3) a +0 long sword (9, -2, D:3) a +0 leather armour (21, -15, D:3) a ball python skeleton (22, -19, D:3) a +0 club (23, -17, D:3) a +0 club (23, -13, D:3) a quokka skeleton (24, -23, D:3) a quokka corpse (skeletalised by now) (30, -18, D:3) a +0 hand axe (33, 0, D:3) a quill talisman (37, 1, D:3) a parchment of Gloom (38, -3, D:3) a ball python corpse (skeletalised by now) (39, -27, D:3) a ball python skeleton (44, -31, D:3) a rat skeleton (45, -29, D:3) a +0 whip (50, -33, D:3) a +0 whip Level 4 of the Dungeon (14, -14, D:4) a +0 club (20, 10, D:4) a +0 giant spiked club (23, 26, D:4) a +0 robe (25, 12, D:4) a +0 dagger (32, 8, D:4) a +0 war axe (33, 8, D:4) a +0 war axe a +0 leather armour a +0 flail (35, -17, D:4) a +0 quarterstaff (35, 28, D:4) a +0 leather armour (36, -20, D:4) a +0 flail a +0 chain mail Level 5 of the Dungeon [Shop] Etsemysyo's Jewellery Shoppe a ring of magical power (200 gold) a ring of flight (unknown) (175 gold) a +4 ring of slaying (unknown) (360 gold) a ring of wizardry (unknown) (300 gold) a ring of protection from fire (250 gold) a medusa talisman (125 gold) a +6 ring of dexterity (unknown) (360 gold) (14, -11, D:5) a +0 giant club (18, 15, D:5) a +0 orcbow (19, 15, D:5) a +0 mace (19, 16, D:5) a +0 war axe (19, 17, D:5) a +0 dagger (20, 17, D:5) a +2 heavy hand axe a +0 trident (26, -4, D:5) a +2 vampiric dagger a +0 robe (31, -1, D:5) a +0 club (32, 11, D:5) a +0 short sword a +0 leather armour a +0 club a +0 leather armour a +0 whip a +0 short sword a +0 short sword 3 boomerangs (36, 35, D:5) a +0 hand axe a +0 falchion a +0 leather armour a +0 short sword a +0 ring mail (37, 35, D:5) a +0 whip a +0 ring mail (37, 36, D:5) a +0 hand axe a +0 ring mail (45, 31, D:5) a +0 scale mail Level 6 of the Dungeon [Shop] Ceusog's Armour Shoppe a +2 cloak of willpower (365 gold) a +0 pair of boots of flying (195 gold) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (1020 gold) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +3 leather armour of cold resistance (408 gold) +2 ice dragon scales (1054 gold) the +5 ring mail "Zoewkack" {+Inv rF+} (850 gold) +Inv: It lets you turn invisible. rF+: It protects you from fire. It cannot be enchanted further. a +2 chain mail of willpower (391 gold) a +0 leather armour of cold resistance (153 gold) a +1 leather armour of cold resistance (238 gold) (0, 0, D:6) a +0 ring mail (3, 18, D:6) a +0 robe (4, 34, D:6) a +0 flail (13, 1, D:6) a +0 robe (15, 47, D:6) a +0 orcbow (23, 46, D:6) a +0 robe (25, 20, D:6) a +4 morningstar a +0 robe (27, -1, D:6) a +0 club (32, 9, D:6) an inkwell talisman (55, 40, D:6) a +0 giant spiked club (58, 37, D:6) a +0 leather armour a +0 falchion (64, 49, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (2, -23, D:7) a +0 rapier (2, -3, D:7) a +0 robe (6, -42, D:7) a +0 leather armour (10, -35, D:7) a +0 hand axe a +0 ring mail (11, -9, D:7) a +0 robe (12, -30, D:7) a +0 chain mail (24, -9, D:7) a +3 falchion 4 boomerangs a +0 robe (32, -12, D:7) a +0 robe a +0 dagger (34, -7, D:7) a +0 short sword a +0 leather armour a +0 club (35, -3, D:7) a +0 short sword a +0 robe (36, -23, D:7) a +0 dagger (37, -26, D:7) a +0 cloak (38, -1, D:7) a +0 long sword a +0 robe (38, 0, D:7) a +0 hand axe a +0 robe (40, 0, D:7) a +0 dagger a +0 short sword (40, 1, D:7) a +2 dagger of flaming a +0 flail (41, 0, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 club (1, -1, D:8) a +0 club a +0 flail a +0 leather armour (1, 0, D:8) a +0 flail a +5 mace (1, 1, D:8) a +0 dagger a +0 robe (7, -9, D:8) 14 gold pieces a +0 hand axe (8, -11, D:8) a +0 hand axe (8, -10, D:8) a +0 hand axe a +0 hand axe a +0 giant club a +0 giant spiked club (13, 17, D:8) a ring of magical power a ring of magical power (23, -13, D:8) a +0 robe the Ecumenical Temple (11, -10, Temple) a +0 club a bailey (0, 0, Bailey) a +0 hand axe a +0 leather armour (1, -1, Bailey) a +0 hand axe a +0 leather armour (1, 0, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (6, 3, Bailey) a +0 hand axe a +0 leather armour (7, 3, Bailey) a +0 hand axe a +0 leather armour (8, 2, Bailey) a +0 war axe a +0 leather armour (8, 3, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (8, 19, Bailey) 4 gold pieces a +0 hand axe a +0 leather armour (9, 13, Bailey) 11 gold pieces a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour (9, 17, Bailey) 4 gold pieces a +3 war axe a +0 leather armour (9, 18, Bailey) 4 gold pieces a +0 hand axe a +0 leather armour (9, 19, Bailey) 7 gold pieces a +0 war axe a +0 chain mail (10, 13, Bailey) 4 gold pieces a +0 hand axe a +0 leather armour (10, 15, Bailey) 5 gold pieces a +0 hand axe a +0 leather armour (10, 19, Bailey) 6 gold pieces a +0 hand axe a +0 leather armour (11, 13, Bailey) 10 gold pieces a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour