LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 11, D) an iguana corpse (skeletalised by now) (61, 16, D) a +2 scimitar of freezing (unseen) (62, 1, D) a staff of fire (unseen) (62, 9, D) the +8 shortbow of Discord {drain, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (62, 11, D) an iguana corpse (skeletalised by now) (62, 17, D) a +1 falchion of venom (still there?) a staff of necromancy (still there?) (63, 0, D) a +0 sling of flaming (63, 16, D) a scroll of brand weapon (63, 17, D) the +8 orcbow of the Jolly Seers {speed, rF++ Will+ Int+3} rF++: It greatly protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (unseen) (64, 16, D) a box of beasts (64, 17, D) a staff of cold (unseen) (67, 0, D) a +0 dagger a +0 robe a ring of magical power an orc corpse (skeletalised by now) (68, 1, D) a +0 short sword an orc corpse (skeletalised by now) (69, 0, D) a +2 heavy flail (still there?) a +0 hand axe (still there?) an orc corpse (skeletalised by now) (still there?) (70, 8, D) a +1 scimitar of electrocution (70, 9, D) a +1 short sword of venom (70, 12, D) an iguana corpse (71, 16, D) a ring of magical power a +2 war axe of venom (71, 17, D) a +1 quarterstaff of speed (71, 20, D) 4 large rocks (71, 27, D) a scarab talisman (72, 3, D) a +0 trident (72, 8, D) a staff of conjuration (72, 9, D) the scarf of Amuhuex {Harm, rN+ Will- Slay+4} rN+: It protects you from negative energy. Will-: It decreases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. (72, 11, D) a jackal corpse (72, 17, D) a staff of alchemy (72, 18, D) a +0 trident a merfolk corpse (72, 19, D) a +0 trident (72, 26, D) a +4 spear (unseen) (72, 27, D) a +3 heavy shortbow (72, 29, D) the +5 battleaxe of Malum Prohibitum {vamp, Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 robe (72, 30, D) a +0 partisan (72, 31, D) a +0 battleaxe (73, 2, D) a +0 trident a +4 plate armour of poison resistance a merfolk corpse (skeletalised by now) (73, 16, D) the +4 ring mail of the Leogriff {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (73, 17, D) a +0 orcbow a +6 ring of strength (73, 19, D) a wind drake corpse (73, 26, D) a staff of air (unseen) (73, 30, D) a +0 glaive (74, 30, D) a +1 spear of freezing a +0 robe