LAYA the Dungeon (1, 6, D) an orb of mayhem (2, 16, D) a parchment of Freezing Cloud (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 16, D) a ring of resist corrosion (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a +2 broad axe of electrocution (unseen) (4, 18, D) a +1 scythe (unseen) (5, 16, D) a ring of poison resistance (6, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an orb of guile a +0 robe (6, 16, D) a +4 ring of slaying (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (7, 16, D) a +2 short sword of draining (unseen) (8, 16, D) a manual of Earth Magic (8, 20, D) a +2 great sword of protection (still there?) a +0 chain mail (still there?) a demonspawn corpse (still there?) (9, 16, D) a staff of alchemy (unseen) (9, 18, D) a +1 demon trident of freezing (still there?) a +0 scale mail (still there?) a demonspawn corpse (still there?) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of the Devil's Team {Int+3} [quill talisman] Int+3: It affects your intelligence (+3). (10, 5, D) a ring of flight (10, 16, D) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 16, D) a ring of positive energy (12, 16, D) the necromancy staff of Thoughtfulness {rC+ rN+ Necro Forge} [staff of necromancy] rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (unseen) (19, 16, D) a +3 leather armour of fire resistance (19, 17, D) a +2 orcbow of electrocution (19, 32, D) the +9 quarterstaff "Del Jeq" {drain, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (19, 33, D) the +1 scale mail "Afyistas" {Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (20, 0, D) a +0 ring mail of cold resistance (20, 1, D) the +9 whip of the Unspeakable One {venom, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (20, 16, D) a +1 falchion of draining (20, 17, D) a +1 ring mail of cold resistance (20, 32, D) a +4 mace of draining (21, 0, D) a staff of earth (21, 1, D) the conjuration staff "Voaghuan" {Str+3 Conj Alch} [staff of conjuration] Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (21, 16, D) a +3 leather armour of fire resistance (21, 17, D) a book of Cryoformation (21, 32, D) a +2 glaive of protection (21, 33, D) a +0 heavy war axe (22, 0, D) a parchment of Disjunction (22, 1, D) the +4 quarterstaff "Jaz Georr" {antimagic, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (22, 16, D) a parchment of Frozen Ramparts (22, 17, D) a staff of necromancy (22, 32, D) a staff of fire (22, 33, D) a +1 antimagic quick blade (22, 34, D) a staff of conjuration (22, 36, D) a +0 great sword of flaming (22, 37, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (23, 0, D) a staff of conjuration (23, 1, D) a staff of alchemy (23, 12, D) an amulet of the acrobat a +4 ring of protection (23, 16, D) +2 storm dragon scales (23, 17, D) a parchment of Summon Forest (23, 18, D) a staff of conjuration (23, 23, D) a +0 hand axe a +0 leather armour (23, 32, D) a parchment of Alistair's Walking Alembic (23, 34, D) a parchment of Dispel Undead (23, 35, D) a hell hog corpse (skeletalised by now) (23, 36, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (23, 37, D) a +0 demon whip of freezing a +1 demon whip of freezing (24, 0, D) a +2 ring mail of cold resistance (24, 17, D) the +8 broad axe of Dissent {freeze, rC+ Will+ Str-4 Int+2} rC+: It protects you from cold. Will+: It increases your willpower. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (24, 18, D) the +4 broad axe "Tuwyedyn" {antimagic, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (24, 32, D) the +3 triple crossbow of the Manifold Hells {speed, rPois rF+ rCorr Int+4} rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (24, 33, D) a +4 ring of protection (24, 34, D) a staff of alchemy a hell hound corpse (skeletalised by now) (24, 36, D) a +1 great sword of flaming (24, 38, D) a +4 great sword of flaming (24, 40, D) a hell hound corpse (25, 0, D) the +2 robe of the Fiddle {rC+ Archmagi} rC+: It protects you from cold. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (25, 17, D) the +5 whip "Saffan" {freeze, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (25, 18, D) the conjuration staff "Vakeoxt" {Will++ Dex+2 Conj} [staff of conjuration] Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. (25, 32, D) a staff of air (25, 33, D) a staff of alchemy (25, 34, D) a +3 ring mail of cold resistance (25, 35, D) a +4 scimitar of flaming (25, 39, D) a hell hound corpse (26, 0, D) a parchment of Hellfire Mortar (26, 1, D) a +2 plate armour of cold resistance (26, 16, D) a +2 sling of freezing (26, 17, D) an amulet of the acrobat (26, 32, D) a staff of necromancy (26, 33, D) a parchment of Plasma Beam (26, 34, D) a +6 spear of venom (27, 0, D) a staff of cold (27, 17, D) a +2 arbalest of flaming (27, 32, D) a parchment of Iskenderun's Battlesphere (27, 33, D) a staff of conjuration (27, 34, D) a +6 heavy trident (27, 35, D) a +1 scimitar of flaming (28, 0, D) a staff of conjuration (28, 1, D) a parchment of Platinum Paragon (28, 16, D) a +3 quarterstaff of speed (28, 17, D) a parchment of Sculpt Simulacrum (28, 32, D) a parchment of Volatile Blastmotes (28, 33, D) a +2 halberd of venom (29, 0, D) a +3 chain mail of willpower (29, 1, D) a +2 leather armour of positive energy (29, 16, D) a staff of necromancy (29, 17, D) a parchment of Inner Flame (29, 32, D) a parchment of Rimeblight (34, 28, D) a parchment of Ozocubu's Refrigeration (35, 0, D) a +0 whip (35, 2, D) a +2 vampiric demon blade (still there?) a +0 cloak (still there?) a white draconian skeleton (still there?) (35, 14, D) a +2 scale mail of cold resistance (35, 15, D) a +4 quarterstaff (35, 28, D) a +1 shortbow of freezing (35, 29, D) a parchment of Gell's Gavotte (36, 0, D) a +0 battleaxe (36, 1, D) a +2 dire flail of protection (unseen) (36, 14, D) a +0 ring mail of poison resistance (36, 15, D) a +3 plate armour of fire resistance (36, 28, D) a staff of alchemy (36, 29, D) a staff of necromancy (37, 0, D) +0 steam dragon scales (37, 1, D) a +2 sling of freezing (37, 14, D) a +6 ring of strength (37, 15, D) a +6 ring of strength (37, 28, D) a +4 short sword of draining (37, 29, D) a +6 ring of intelligence (38, 0, D) the earth staff of Kusin {rPois rC++ Will- Tloc Earth} [staff of earth] rPois: It protects you from poison. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. (38, 2, D) a +0 dire flail a green draconian skeleton (38, 4, D) a +1 cloak of corrosion resistance a green draconian skeleton (38, 5, D) a +0 battleaxe a white draconian skeleton (38, 6, D) a +0 cloak a green draconian skeleton (38, 7, D) a +0 dire flail (38, 15, D) a parchment of Disjunction an adder corpse (skeletalised by now) (38, 20, D) a guardian serpent corpse (skeletalised by now) (38, 21, D) an adder corpse (skeletalised by now) (38, 29, D) a Trismegistus Codex (39, 0, D) a parchment of Silence (39, 1, D) a +1 scimitar of holy wrath a +0 scimitar of holy wrath (39, 3, D) a +4 scimitar of freezing a red draconian skeleton (39, 4, D) a +0 battleaxe a yellow draconian skeleton (39, 5, D) a +0 glaive a red draconian skeleton (39, 6, D) a +0 flail (39, 15, D) a +0 rapier of draining (39, 19, D) a black mamba corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (39, 21, D) a black mamba corpse (skeletalised by now) (39, 23, D) a water moccasin corpse (skeletalised by now) (39, 28, D) a ring of positive energy (40, 0, D) the +4 ring mail of Ignis, Healing {Will++ Int-5} Will++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (40, 1, D) a +0 heavy broad axe (40, 5, D) a +0 halberd a red draconian skeleton (40, 6, D) a +0 dire flail a green draconian skeleton (40, 15, D) the +10 orcbow of Triumph {heavy, rF+ rN+ Str-2 Int+4} rF+: It protects you from fire. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 long sword a staff of conjuration a naga corpse (skeletalised by now) (40, 17, D) a black mamba corpse (skeletalised by now) (40, 18, D) a black mamba corpse (skeletalised by now) (40, 22, D) a +2 heavy broad axe (40, 28, D) the +0 ring mail "Sexixtom" {Will++ Str+4 SInv Stlth+} Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (41, 0, D) a parchment of Metabolic Englaciation (41, 15, D) a +3 morningstar of draining (41, 17, D) a +0 club a naga corpse (skeletalised by now) (41, 18, D) a +0 hand axe (41, 28, D) a parchment of Magnavolt (41, 29, D) a parchment of Lehudib's Crystal Spear (42, 0, D) a +0 hand axe (42, 1, D) +2 storm dragon scales (42, 5, D) a ring of willpower an amulet of wildshape a ring of positive energy a +2 cloak a +2 whip of electrocution (42, 6, D) a +0 war axe a black draconian skeleton (42, 14, D) a +0 mace (42, 15, D) the +6 shortbow of Jeifoegru {chaos, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. Cheibriados disapproves of the use of such an item. (42, 28, D) a parchment of Flame Wave (42, 29, D) an amulet of magic regeneration (43, 14, D) a +0 buckler of positive energy (43, 15, D) a +1 plate armour of fire resistance (43, 28, D) a +4 glaive of venom (43, 29, D) a +6 dire flail of draining (44, 28, D) the +1 leather armour of Wisdom {Int+4 Slay-6 SInv} Int+4: It affects your intelligence (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). SInv: It lets you see invisible. It cannot be enchanted further. (49, 0, D) a +3 leather armour of cold resistance (49, 12, D) a staff of air (49, 24, D) a staff of conjuration (49, 27, D) a +0 arbalest (49, 36, D) a +2 hand axe of freezing (49, 37, D) the +8 quarterstaff "Focott Jibo" {spect, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (50, 0, D) a +0 helmet of light (50, 1, D) the +5 quarterstaff of the Puffball {vamp, ^Contam rElec Int+2} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (50, 12, D) a parchment of Alistair's Intoxication (50, 13, D) the +5 battleaxe of Ipse Dixit {freeze, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (50, 24, D) a spider talisman (50, 36, D) a +5 dagger of protection (50, 37, D) the earth staff of the Jumping Augurer {Int+2 Dex-2 Forge Earth} [staff of earth] Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (51, 0, D) a staff of cold (51, 4, D) a yak skeleton (51, 5, D) a basilisk skeleton (51, 6, D) a +0 hand axe a +0 animal skin a spriggan skeleton (51, 12, D) a staff of necromancy (51, 13, D) the +4 quick blade "No More Talking" {pain, rF+} rF+: It protects you from fire. It cannot be enchanted further. (51, 26, D) a +0 great sword a +0 chain mail a ring of flight (51, 29, D) a +0 heavy great sword a +0 chain mail (51, 30, D) a shadow dragon corpse (skeletalised by now) (51, 36, D) a +3 halberd of freezing (52, 0, D) a staff of conjuration (52, 1, D) a staff of necromancy (52, 5, D) a cane toad skeleton (52, 6, D) a +0 quarterstaff a +0 robe (52, 12, D) a parchment of Iskenderun's Battlesphere (52, 13, D) a parchment of Conjure Ball Lightning (52, 24, D) a riddle talisman (52, 25, D) a ring of wizardry a +0 whip of draining (52, 27, D) a +2 great sword a +0 plate armour a human corpse (skeletalised by now) (52, 28, D) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (52, 29, D) a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (52, 30, D) a +0 great sword a +0 chain mail (52, 36, D) a +9 giant club (52, 37, D) a +1 quarterstaff of draining (unseen) (53, 0, D) a +1 flail of draining (53, 1, D) a ring of magical power (53, 6, D) a hydra skeleton (53, 12, D) a ring of magical power (53, 25, D) the +7 rapier of Onomuac {flame, rF+ Str+2 Dex+5} rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (53, 28, D) a +6 arbalest of freezing a +0 arbalest a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (53, 29, D) a +0 bardiche a +0 chain mail (53, 30, D) a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (53, 36, D) a +3 short sword of protection (unseen) (53, 37, D) a +7 orcbow of draining (unseen) (54, 0, D) a +3 quarterstaff of speed (54, 12, D) the +5 battleaxe "Killer Klown's Doom" {freeze, rF+ rN+ Dex+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (54, 13, D) the +9 glaive "Cotiutin" {protect, Str+5 Dex+3 Stlth+} Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (54, 25, D) a +2 heavy orcbow (54, 36, D) a +0 dagger of venom (unseen) (55, 0, D) a +2 robe of willpower (55, 1, D) the +2 short sword of Gicawneo {holy, rC+ Will+ rCorr Int-4} rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (55, 12, D) the +1 broad axe "Bacuevusa" {venom, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (55, 13, D) a parchment of Infestation (55, 24, D) a parchment of Iskenderun's Mystic Blast (59, 36, D) a +0 robe (59, 37, D) a +0 leather armour (59, 38, D) a +1 heavy trident a +0 leather armour a merfolk corpse (skeletalised by now) (60, 16, D) a +0 dagger a +0 robe (60, 36, D) a parchment of Summon Horrible Things (60, 37, D) a parchment of Teleport Other (60, 40, D) a +1 trident of protection the +0 ring mail "Oprueby" {Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. a merfolk corpse (skeletalised by now) (61, 2, D) a +0 club (61, 16, D) a +0 hand axe a +0 plate armour a +0 short sword (61, 20, D) a +0 dagger a +0 robe a ring of poison resistance an orc corpse (skeletalised by now) (61, 26, D) a +4 great mace of draining (61, 36, D) a +0 spear (61, 37, D) a parchment of Summon Seismosaurus Egg a merfolk corpse (skeletalised by now) (61, 39, D) a +0 heavy trident a +0 robe a merfolk corpse (skeletalised by now) (61, 40, D) a +0 spear a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (62, 0, D) the +11 mace of Geowola {venom, Bane rElec rF+++ Dex-2} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (62, 7, D) a +6 ring of strength (62, 8, D) the +2 plate armour "Soexe" {Ponderous, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (62, 9, D) a parchment of Summon Horrible Things (62, 10, D) a +0 halberd a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (62, 17, D) a parchment of Gell's Gavotte (62, 27, D) a +6 ring of strength (62, 30, D) a +0 mace a +3 dagger a +0 robe (62, 36, D) a parchment of Summon Mana Viper (62, 38, D) a +3 shortbow of flaming a merfolk corpse (skeletalised by now) (62, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 40, D) a +1 trident of flaming a +0 robe a merfolk corpse (skeletalised by now) (63, 0, D) the alchemy staff of Sior {rPois rCorr Int+4 Forge Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (63, 1, D) a +0 dagger a +0 robe a +0 mace (63, 2, D) a +0 dagger an orc corpse (skeletalised by now) (63, 8, D) a +2 leather armour of poison resistance (unseen) (63, 16, D) a +3 orcbow of freezing (63, 17, D) a +4 scale mail of positive energy (63, 18, D) the fire staff of Winter {rF+ Str+2 Fire} [staff of fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. a +0 orcbow a +0 chain mail (63, 19, D) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (63, 21, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 26, D) a +2 ring mail of cold resistance (63, 27, D) a +2 heavy executioner's axe (63, 29, D) a +0 halberd (63, 37, D) a staff of air (63, 40, D) a +2 trident of venom a +1 plate armour of death (64, 20, D) a +0 hand axe (64, 26, D) a parchment of Brom's Barrelling Boulder (64, 27, D) a +0 flail a +0 robe an amulet of wildshape (65, 26, D) the +5 chain mail "Duogg" {Will++ Dex+2 SInv} Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (67, 4, D) a +0 dagger a +0 hand axe a draconian corpse (skeletalised by now) (68, 0, D) a +0 mace (68, 2, D) a +3 heavy sling (70, 8, D) the +6 rapier of Mex Muji {vamp, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (70, 9, D) a +2 dagger of speed (70, 41, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 42, D) a +0 long sword of flaming a +2 plate armour of poison resistance a +0 tower shield (71, 8, D) a +1 long sword of flaming (71, 16, D) a +2 sling of draining (71, 26, D) a +2 dagger of holy wrath (unseen) (71, 27, D) a +0 robe (71, 36, D) a parchment of Flame Wave (71, 37, D) the conjuration staff "Wuzoaseh" {rN+ Conj Necro} [staff of conjuration] rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (71, 41, D) a +0 morningstar a +0 leather armour a +0 cloak a guardian sphinx corpse (skeletalised by now) (72, 8, D) a parchment of Lee's Rapid Deconstruction (72, 16, D) a +1 heavy trident (72, 17, D) the +4 orcbow of the Charming Jester {flame, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (72, 20, D) a +0 trident (72, 26, D) a +4 short sword of electrocution (72, 27, D) the +2 broad axe of Radicalism {heavy, rPois Str+5} rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. (72, 29, D) a +0 trident (72, 31, D) a +0 scimitar a +2 plate armour of willpower (72, 36, D) a parchment of Detonation Catalyst (72, 40, D) a +0 long sword a +1 chain mail of fire resistance a human corpse (skeletalised by now) (72, 41, D) a +2 great sword a +0 plate armour a human corpse (skeletalised by now) (72, 42, D) a +0 great mace the +0 leather armour of the Jabberwock {Rampage Int+3} Rampage: It bestows one free step when moving towards enemies. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Cheibriados disapproves of the use of such an item. a human corpse (skeletalised by now) (73, 1, D) a +0 lajatang of speed (unseen) (73, 16, D) a parchment of Haunt (73, 17, D) a staff of cold (73, 26, D) a +5 arbalest of electrocution (73, 27, D) a ring of wizardry (73, 36, D) a +0 leather armour (73, 39, D) the +3 shortbow "Eviscerator" {elec, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 arbalest a yaktaur corpse (skeletalised by now) (75, 1, D) a +3 plate armour of poison resistance (unseen) (75, 39, D) a +0 arbalest a yaktaur corpse (skeletalised by now)