LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (5, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a +3 falchion of flaming (unseen) (49, 37, D) a parchment of Leda's Liquefaction (50, 36, D) a Gell's gravitambourine (2/2) (50, 37, D) a +6 short sword of electrocution (unseen) (50, 41, D) a +0 scimitar of flaming (still there?) a +0 chain mail (still there?) a human corpse (still there?) (51, 36, D) the +0 leather armour of Follow the Leader {^Contam rElec rF+ rCorr} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (51, 37, D) a +0 chain mail (52, 36, D) a +0 robe (52, 37, D) a +2 scale mail of positive energy (unseen) (52, 41, D) a +0 battleaxe of flaming (still there?) the +4 ring mail of Thoughtfulness {rC++ Str+2} (still there?) rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. a human corpse (still there?) (53, 36, D) a staff of air (unseen) (53, 37, D) a +1 shortbow of electrocution (unseen) (54, 36, D) a +0 rapier of venom (unseen) (59, 9, D) the +7 morningstar of the Wasteland {heavy, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. 2 boomerangs (59, 36, D) a +6 ring of strength a ring of positive energy the +2 plate armour "Lukhack" {rElec rCorr Str-4 Stlth-} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (59, 41, D) a glowing shapeshifter corpse (60, 36, D) an orb of pyromania (60, 37, D) a +4 short sword of venom (61, 8, D) a +0 trident (61, 16, D) a +0 orcbow of flaming (61, 36, D) a +1 demon blade of flaming (61, 41, D) an ugly thing corpse (61, 42, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a very ugly thing corpse (62, 0, D) the lupine talisman "Leta" {Will- Int+6 Dex+7} [lupine talisman] Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Dex+7: It affects your dexterity (+7). (62, 1, D) a parchment of Forge Monarch Bomb (62, 8, D) a staff of conjuration (62, 9, D) a +0 short sword of freezing (62, 16, D) a +0 long sword (62, 26, D) the +1 plate armour of Gestures {Will+} Will+: It increases your willpower. It cannot be enchanted further. (62, 27, D) a staff of cold (63, 0, D) a +1 heavy sling (unseen) (63, 8, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (63, 16, D) a +0 rapier of holy wrath (63, 17, D) a staff of fire (63, 19, D) a +3 glaive of distortion (63, 20, D) a +0 dire flail of draining (63, 26, D) a staff of fire (63, 36, D) a staff of fire (63, 37, D) the +1 lajatang "Agrales" {venom, *Noise Str+4} *Noise: It may make a loud noise when swung. Str+4: It affects your strength (+4). It cannot be enchanted further. (64, 7, D) a +0 trident (64, 16, D) a +4 rapier of speed (64, 17, D) a parchment of Cause Fear (64, 26, D) a +1 quarterstaff of draining (65, 7, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (65, 18, D) a +0 flail a +0 robe (65, 26, D) a parchment of Ozocubu's Refrigeration (66, 20, D) a +2 long sword of freezing a +0 robe (67, 0, D) a parchment of Lee's Rapid Deconstruction (67, 3, D) a hell hound corpse (skeletalised by now) (67, 19, D) a +0 shortbow a +0 short sword a +0 leather armour (68, 0, D) the +1 whip of Ralomeme {venom, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (69, 0, D) a parchment of Alistair's Walking Alembic (69, 36, D) a +0 hand axe of venom (70, 8, D) the +1 longbow of Gissiu {flame, +Blink rF++ rC- Will+} +Blink: It lets you blink. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. It cannot be enchanted further. (70, 9, D) a parchment of Curse of Agony (70, 36, D) the +12 shortbow of the Doomed Warrior {heavy, ^Drain Int+6 Dex+3} ^Drain: It drains your maximum health when unequipped. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (70, 37, D) a parchment of Brom's Barrelling Boulder (71, 8, D) a ring of flight (71, 36, D) a staff of cold (71, 37, D) a +2 falchion of electrocution (71, 38, D) a +2 whip of electrocution a +0 robe of willpower (71, 39, D) a water moccasin corpse (71, 40, D) a +0 club a +0 robe a +0 flail a water moccasin corpse (71, 41, D) a black mamba corpse a water moccasin corpse (72, 8, D) a parchment of Alistair's Walking Alembic (72, 17, D) the +7 mace "Veijudwu" {spect, rCorr Int+4 Dex-3} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (72, 26, D) the +5 plate armour of Uskayaw, Supporting {rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 36, D) a +2 plate armour of poison resistance (72, 37, D) the +1 halberd of Xom {venom, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (73, 1, D) a staff of air (unseen) (73, 36, D) a +6 ring of intelligence (74, 37, D) a +0 scimitar a +0 robe (75, 1, D) a parchment of Sigil of Binding (75, 3, D) a river rat corpse (skeletalised by now) (75, 4, D) a yak corpse (skeletalised by now)