LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (5, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman "Aberghel" {rF+ Will+ Str+3} [lupine talisman] rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) 4 scrolls of enchant weapon (49, 37, D) a tin of tremorstones (1/2) (50, 36, D) a +1 leather armour of cold resistance (unseen) (50, 37, D) an amulet of regeneration (51, 36, D) a staff of alchemy (unseen) (51, 37, D) 2 large rocks (still there?) a +0 quarterstaff of draining (still there?) (52, 36, D) a +3 leather armour of poison resistance (unseen) (52, 37, D) 3 large rocks (still there?) a +4 hand axe of freezing (still there?) a cyclops corpse (still there?) (53, 36, D) a +0 giant spiked club (still there?) the alchemy staff "Fuennow" {^Contam rPois Int+5 Stlth- Hexes Alch} (still there?) [staff of alchemy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (53, 37, D) an amulet of the acrobat (53, 38, D) a +0 giant club an ogre corpse (54, 36, D) a staff of fire (unseen) (59, 36, D) a +0 chain mail of poison resistance (59, 37, D) a +1 helmet of light (59, 38, D) a +0 giant club a +0 giant club (60, 36, D) a +0 giant club an ogre corpse (60, 37, D) 4 large rocks a +0 giant spiked club (60, 38, D) 4 large rocks (61, 8, D) a dragon-coil talisman (61, 16, D) a parchment of Brom's Barrelling Boulder (61, 36, D) a +0 giant spiked club (61, 37, D) 4 large rocks a stone giant corpse (61, 38, D) 4 large rocks a +0 giant spiked club a +0 giant club a cyclops corpse (61, 39, D) an amulet of dissipation a +6 ring of strength a +1 battleaxe of freezing (62, 0, D) a +6 morningstar of protection (62, 8, D) a +3 partisan of venom (62, 16, D) a +6 shortbow (62, 17, D) a +0 scimitar a +0 robe (62, 26, D) a +0 pair of gloves of stealth (62, 27, D) a staff of necromancy (62, 36, D) a staff of cold (62, 37, D) a staff of fire (63, 8, D) the blade talisman of Oceh {Int+5} [blade talisman] Int+5: It affects your intelligence (+5). (63, 16, D) quicksilver dragon scales (63, 17, D) a +1 heavy spear (63, 18, D) a +0 flail (63, 19, D) a +0 flail (63, 27, D) a parchment of Olgreb's Toxic Radiance (63, 29, D) a +1 orcbow of freezing (63, 36, D) a staff of alchemy (63, 37, D) a ring of resist corrosion (64, 16, D) a +6 ring of strength (64, 17, D) the +7 shortbow "Paceuniuni" {freeze, rPois} (still there?) rPois: It protects you from poison. It cannot be enchanted further. a +0 robe (still there?) a +3 trident of freezing (still there?) (64, 26, D) a +2 ring mail of poison resistance (unseen) (64, 27, D) a +0 heavy flail (unseen) (65, 26, D) a parchment of Hellfire Mortar (66, 2, D) a shapeshifter corpse (skeletalised by now) (66, 21, D) a +0 hand axe (67, 0, D) a parchment of Sphinx Sisters (68, 0, D) a +2 ring mail of positive energy (69, 0, D) a +2 short sword of speed (unseen) (69, 39, D) a +0 arbalest (69, 40, D) a +1 heavy arbalest (69, 41, D) a +2 arbalest of freezing a staff of necromancy a yaktaur corpse (70, 36, D) a parchment of Fire Storm (70, 39, D) a +0 arbalest a +0 arbalest a yaktaur corpse (70, 40, D) a +0 arbalest (70, 41, D) a +0 arbalest a +0 scimitar of electrocution (71, 16, D) +0 fire dragon scales (71, 17, D) a staff of conjuration (71, 26, D) a parchment of Dispersal (71, 27, D) a rime drake corpse (71, 37, D) a +1 leather armour of poison resistance (71, 39, D) a +0 dire flail a +0 animal skin an ogre corpse (72, 9, D) the riddle talisman of Greed {Rampage rCorr Dex+3 Stlth-} [riddle talisman] Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (72, 16, D) a staff of cold (72, 17, D) a wind drake corpse (72, 26, D) an amulet of wildshape (72, 27, D) a +5 falchion of draining (73, 1, D) the +2 whip of Buanleta {freeze, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (73, 26, D) the +0 chain mail of Honour {-Tele rElec rPois} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (73, 27, D) a +1 scale mail of fire resistance (73, 36, D) a parchment of Gell's Gavotte (73, 37, D) a parchment of Forge Blazeheart Golem (74, 3, D) a jackal corpse (skeletalised by now) (75, 1, D) a parchment of Inner Flame