LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 robe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman of Leokkaq {rF+ Int-2 Dex+2} [fortress talisman] rF+: It protects you from fire. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a parchment of Manifold Assault (59, 37, D) a parchment of Hellfire Mortar (60, 36, D) a manual of Maces & Flails (60, 37, D) a +0 plate armour (61, 0, D) a +0 short sword (61, 2, D) a +0 flail an orc corpse (skeletalised by now) (61, 8, D) a +8 vampiric great sword (61, 18, D) a hippogriff corpse (61, 26, D) a staff of cold (61, 32, D) a +1 rapier of venom a draconian corpse (61, 36, D) a +0 dagger of venom (unseen) (61, 37, D) a +0 pair of gloves of hurling (unseen) (62, -1, D) a +6 ring of strength a +6 ring of strength a +2 scimitar of venom a +0 robe (62, 1, D) a +3 dagger of electrocution (62, 2, D) a +1 partisan of freezing a +0 ring mail an orc corpse (skeletalised by now) (62, 8, D) a +4 antimagic great mace (62, 9, D) a +3 chain mail of death (62, 10, D) a +0 rapier a +0 leather armour an elf corpse (62, 16, D) a parchment of Permafrost Eruption (62, 17, D) a hippogriff corpse (62, 19, D) a sky beast corpse (62, 26, D) a staff of necromancy (62, 27, D) a +0 trident (62, 36, D) the +0 plate armour of Ynisch Huunt {rF+ Slay+6} rF+: It protects you from fire. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. (unseen) (62, 37, D) a staff of fire (unseen) (63, 0, D) a +0 trident (63, 2, D) the +1 dagger of Evenfall {freeze, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. an orc corpse (skeletalised by now) (63, 8, D) the +3 chain mail of Honour {^Contam *Corrode Int+7 Dex+2} ^Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. Int+7: It affects your intelligence (+7). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (63, 16, D) a +3 dagger of venom (63, 17, D) a hippogriff corpse (63, 26, D) a +0 dire flail a staff of conjuration a green draconian corpse (63, 27, D) a +0 mace a parchment of Disjunction a draconian corpse (63, 28, D) a +4 long sword of electrocution a draconian corpse (63, 36, D) the +2 leather armour of the Lizard {^Drain rN+ Dex+5} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (63, 37, D) the ring of Colunti {*Slow rF- Will+ EV+5 Int+9} [ring of evasion] *Slow: It may slow you when you take damage. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. EV+5: It affects your evasion (+5). Int+9: It affects your intelligence (+9). (unseen) (64, 16, D) the ring of Niyceowk {rElec Slay+4} [ring of slaying] rElec: It insulates you from electricity. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). an amulet of wildshape a +0 executioner's axe of pain (64, 26, D) a +0 club (64, 27, D) a +0 trident a staff of air a draconian corpse (65, 28, D) a +3 whip a draconian corpse (66, 33, D) a +0 partisan (67, 0, D) a +0 trident (67, 27, D) a +0 partisan a white draconian corpse (68, 0, D) a staff of air (68, 3, D) a +0 trident a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (69, 36, D) an amulet of the acrobat a staff of fire (70, 8, D) a staff of earth (unseen) (70, 19, D) a +0 broad axe of electrocution a +0 robe (70, 36, D) the +7 partisan of Yman {spect, rC+ rCorr Dex+3} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (70, 37, D) a parchment of Fulminant Prism (71, 8, D) a ring of resist corrosion (71, 10, D) a hell hound corpse (71, 11, D) a +0 short sword (71, 16, D) a parchment of Manifold Assault (71, 18, D) a +2 great sword a +0 robe a +6 ring of dexterity (71, 19, D) a +0 morningstar (71, 26, D) a +3 vampiric hand axe (71, 27, D) a +0 heavy trident (71, 36, D) a parchment of Forge Blazeheart Golem (71, 40, D) a wyvern corpse (72, 8, D) a +1 leather armour of fire resistance (unseen) (72, 9, D) a parchment of Sticky Flame (72, 16, D) a ring of wizardry (72, 17, D) a parchment of Swiftness (72, 26, D) the +5 dagger "Daeghar" {elec, rPois Str+5} rPois: It protects you from poison. Str+5: It affects your strength (+5). It cannot be enchanted further. (72, 27, D) the +1 robe "Donemam" {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (72, 30, D) a rime drake corpse a wyvern corpse (72, 37, D) a parchment of Ozocubu's Armour (73, 16, D) a +0 battleaxe (73, 17, D) a ring of flight (73, 18, D) a +0 glaive (73, 26, D) a parchment of Olgreb's Toxic Radiance (73, 27, D) the +6 orcbow of the Shallot {heavy, Bane Str+3 Int+4} Bane: It inflicts you with a random bane when you equip it. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (73, 31, D) an acid dragon corpse a wyvern corpse (73, 36, D) a +1 heavy flail (73, 37, D) a parchment of Detonation Catalyst (73, 39, D) a cane toad corpse (73, 40, D) a bullfrog corpse (74, 2, D) a +1 heavy sling (75, 1, D) a staff of fire (unseen)