LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the fortress talisman of the Buccaneer {Rampage Dex+3} [fortress talisman] Rampage: It bestows one free step when moving towards enemies. Dex+3: It affects your dexterity (+3). a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a scroll of brand weapon (60, 37, D) the ring "Omnyowoatt" {rPois Will+ MP+8 SInv Stlth+} [ring of see invisible] rPois: It protects you from poison. Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (61, 0, D) a +2 pair of boots of stealth (61, 8, D) a parchment of Irradiate (61, 16, D) a +6 long sword of holy wrath a +0 ring mail a +0 dagger an orc corpse (skeletalised by now) (61, 18, D) a +0 dagger a +0 robe (61, 26, D) a +1 pair of gloves of parrying (61, 27, D) a +0 broad axe (61, 37, D) a +0 spectral quarterstaff (unseen) (61, 39, D) a wind drake corpse (62, 0, D) a staff of alchemy (62, 1, D) a staff of conjuration (62, 3, D) a +1 war axe of freezing (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (62, 4, D) a shapeshifter corpse (skeletalised by now) (62, 8, D) a blade talisman (62, 9, D) the +2 mask of the Dragon {Dragonpray SInv} Dragonpray: It occasionally summons a dragon when using Invocations with hostile monsters in sight. Chance is 10% + twice the piety cost of the ability used. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (62, 16, D) the serpent talisman "Nuvuami" {+Inv Int+4} [serpent talisman] +Inv: It lets you turn invisible. Int+4: It affects your intelligence (+4). (62, 17, D) a +0 flail an orc corpse (skeletalised by now) (62, 26, D) a +6 ring of dexterity (62, 29, D) a +0 long sword (62, 37, D) an amulet of magic regeneration (63, 8, D) a staff of necromancy (unseen) (63, 16, D) a +0 leather armour (63, 17, D) a +0 morningstar a +2 plate armour of cold resistance a staff of necromancy (63, 18, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (63, 20, D) a +0 hand axe a +0 arbalest a +0 chain mail an orc corpse (skeletalised by now) (63, 26, D) the +7 plate armour "Gioc" {Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (63, 27, D) a staff of earth (63, 29, D) a +6 ring of strength a +0 short sword of speed a +0 war axe (63, 31, D) a +0 mace (63, 37, D) a parchment of Summon Cactus Giant (64, 16, D) a staff of earth (64, 18, D) a +0 club (64, 26, D) a +2 robe of cold resistance (64, 27, D) the conjuration staff "Giantbane" {Conj Necro Forge Ice} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (64, 28, D) a +0 mace (64, 30, D) a +0 morningstar (67, 2, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (67, 5, D) a +0 glaive a +0 robe (68, 3, D) a +0 scythe a +0 robe (69, 36, D) the necromancy staff "Acarine's Undoing" {Fly rN+ Necro} [staff of necromancy] Fly: It grants you flight. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (70, 8, D) a staff of alchemy (unseen) (70, 9, D) a +0 glaive (still there?) a staff of earth (still there?) (70, 36, D) the +9 morningstar "Wahaoqu" {flame, +Blink SInv} +Blink: It lets you blink. SInv: It lets you see invisible. It cannot be enchanted further. (70, 37, D) a parchment of Eringya's Surprising Crocodile (70, 39, D) a jackal corpse (71, 11, D) a +3 sling of draining (71, 12, D) a hell hound corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (71, 16, D) a parchment of Eringya's Surprising Crocodile (71, 17, D) the +10 plate armour of the Assorted Prophets {Str+5 Stlth-} Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. (71, 20, D) a +0 shortbow (71, 21, D) a wind drake corpse (skeletalised by now) (71, 26, D) a staff of earth (71, 27, D) a +3 scale mail of fire resistance (71, 29, D) a +0 dagger a +6 ring of strength (71, 37, D) a +4 mace of draining a river rat corpse (71, 39, D) a river rat corpse (71, 40, D) a wolf corpse (72, 8, D) a +0 sling of freezing (72, 9, D) a +5 longbow of draining (unseen) (72, 16, D) a +0 scale mail of cold resistance (72, 17, D) the +7 arbalest of Egiarch {flame, ^Drain rF++ Dex+3} ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 19, D) a +0 trident 3 boomerangs (72, 21, D) a wind drake corpse (skeletalised by now) (72, 26, D) the ring "Gimn" {rPois Slay+2} [ring of poison resistance] rPois: It protects you from poison. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a parchment of Ignite Poison (72, 29, D) a +0 club (72, 31, D) a +0 battleaxe a +0 whip a +0 flail a yellow draconian corpse (skeletalised by now) (72, 36, D) a +0 hand axe of flaming (72, 37, D) a +6 ring of strength (72, 38, D) an iguana corpse (72, 40, D) a wolf corpse (73, 1, D) the +6 short sword of Zumoxu {protect, rF+ Str+2 Dex+3} rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (73, 3, D) a +0 flail (73, 4, D) a hell hound corpse (skeletalised by now) (73, 16, D) a staff of fire (73, 17, D) a staff of alchemy (73, 19, D) a wind drake corpse (skeletalised by now) (73, 30, D) a +0 hand axe (73, 36, D) a +2 ring mail of fire resistance (73, 37, D) the +1 plate armour of Fanaticism {Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (75, 1, D) a +2 lajatang of venom (unseen)