LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) the +11 halberd of Parts Unknown {vamp, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (59, 37, D) a +2 broad axe of electrocution (unseen) (60, 36, D) a +2 vampiric war axe (unseen) (60, 37, D) a parchment of Launch Clockwork Bee (61, 0, D) a +6 ring of strength (61, 2, D) a brain worm corpse (61, 36, D) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (61, 37, D) a +5 ring of evasion (62, 0, D) a parchment of Haunt (62, 1, D) a ring of magical power (62, 9, D) a +0 dagger a +0 leather armour an orb of attunement an elf corpse (62, 13, D) a +0 short sword a +0 robe a +6 ring of dexterity (62, 26, D) a +3 orcbow (62, 36, D) the +10 great sword of Wu Jian's Supremacy {venom, +Blink rF+ Str+2 SInv} +Blink: It lets you blink. rF+: It protects you from fire. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (62, 37, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. (unseen) (63, 1, D) a brain worm corpse (63, 8, D) +0 acid dragon scales (63, 26, D) a +4 heavy great mace (63, 36, D) a staff of necromancy (unseen) (63, 37, D) a talisman of death (64, 26, D) a +1 flail of protection (64, 27, D) a staff of fire (65, 26, D) an amulet of guardian spirit (68, 0, D) a +0 rapier (68, 1, D) a +2 great mace of holy wrath a +0 leather armour a +0 long sword a +0 robe an amulet of guardian spirit (69, 36, D) a +3 scale mail of fire resistance (unseen) (70, 1, D) a +6 ring of strength a +0 rapier a +0 ring mail (70, 8, D) the fire staff of Qubb {rF+ Str+3 Fire} [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (70, 36, D) a +2 sling of flaming (70, 37, D) a +5 heavy mace (71, 8, D) a +2 long sword of venom (71, 17, D) the +4 falchion of Gotz {drain, rF+} rF+: It protects you from fire. It cannot be enchanted further. (71, 20, D) a +3 quarterstaff of chaos a +0 cloak (71, 27, D) the air staff "Marr" {rElec Stlth+ Conj Summ Air} [staff of air] rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (71, 36, D) a +1 leather armour of cold resistance (71, 37, D) a staff of fire (unseen) (71, 39, D) an iguana corpse (71, 40, D) an iguana corpse (72, 2, D) a sky beast corpse (72, 8, D) a staff of cold (72, 9, D) a +6 ring of dexterity (72, 16, D) a +0 club (72, 19, D) a staff of air a +0 robe a +0 dagger a +1 robe of cold resistance a +6 ring of strength (72, 20, D) a +0 short sword a +0 chain mail (72, 26, D) a parchment of Dispel Undead (72, 27, D) a +3 orcbow of freezing (72, 36, D) a staff of conjuration (unseen) (72, 37, D) a +1 mace of holy wrath (73, 1, D) a +2 robe of willpower (73, 16, D) a +2 robe of cold resistance (73, 17, D) a +0 scythe a +2 falchion of holy wrath a +2 robe of willpower a +2 pair of gloves of dexterity (73, 19, D) a +0 halberd a +2 leather armour of cold resistance the orc corpse of Blorkula the orcula (73, 26, D) a staff of necromancy (73, 27, D) a staff of cold (73, 38, D) an iguana corpse (75, 1, D) a staff of necromancy (unseen)