LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 2, D) a +0 short sword a +0 ring mail (61, 8, D) a staff of necromancy (61, 16, D) a scroll of brand weapon (62, 0, D) a +6 ring of strength a +6 giant club (62, 3, D) a +0 rapier a +0 robe (62, 9, D) a +4 sling of freezing (62, 16, D) a tin of tremorstones (2/2) (62, 17, D) a +0 vampiric dagger (unseen) (63, 8, D) a +1 heavy dire flail (63, 16, D) +1 ice dragon scales (unseen) (63, 17, D) the ring "Wirph" {rElec Int+6} [ring of intelligence] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). (unseen) (64, 16, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (64, 17, D) a +0 battleaxe of electrocution (unseen) (67, 0, D) a parchment of Discord (68, 0, D) a ring of resist corrosion (69, 0, D) a +6 ring of strength (70, 8, D) a +0 buckler a +0 rapier (70, 9, D) a +0 short sword (71, 8, D) the +1 scale mail "Mocsodir" {rElec Int+6} rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (71, 10, D) a +4 trident of protection a +0 robe the +4 flail of Watchfulness {heavy, rElec rF++ rC- Will+} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. It cannot be enchanted further. a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (71, 11, D) a +5 heavy hand axe a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (71, 16, D) the +0 plate armour of the Frog {Ponderous, +Blink Fly Dex+7} +Blink: It lets you blink. Fly: It grants you flight. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (71, 17, D) a parchment of Static Discharge (71, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 20, D) a +0 dagger an orc corpse (skeletalised by now) (71, 26, D) a staff of earth (71, 27, D) a parchment of Dispersal (72, 8, D) a +0 dagger (72, 9, D) a parchment of Plasma Beam (72, 16, D) a +0 dagger (72, 17, D) a +0 hand axe of draining a +0 robe a +0 dagger (72, 19, D) a +2 scimitar of holy wrath a +0 robe an orc corpse (skeletalised by now) (72, 26, D) a staff of cold (72, 27, D) a staff of earth (73, 10, D) a +0 short sword a +0 robe (73, 16, D) a +0 robe (73, 18, D) a +0 dagger a +1 leather armour of cold resistance an orc corpse (skeletalised by now) (73, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 26, D) a +2 dire flail of holy wrath (73, 27, D) a +2 demon whip of venom (75, 1, D) the +2 trident "Bunuff" {flame, rCorr Int+4} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further.