LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) a condenser vane (60, 11, D) a +0 flail (60, 36, D) a riddle talisman (60, 37, D) a phantom mirror (61, 0, D) a staff of earth (unseen) (61, 1, D) a ball python corpse (skeletalised by now) (61, 16, D) a +4 ring of protection a +2 heavy longbow (61, 36, D) a staff of fire (unseen) (61, 37, D) the ring of Largesse {rF+ rC- Will+ Str+2 Int+8} [ring of willpower] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+8: It affects your intelligence (+8). (unseen) (62, 0, D) a +6 ring of strength a ball python corpse (skeletalised by now) (62, 1, D) the +6 bardiche "Guiwu" {vamp, rElec Int-3 Dex+4} rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (62, 8, D) a +0 robe (62, 9, D) a +0 club (62, 11, D) a staff of air a draconian corpse (skeletalised by now) (62, 12, D) a +0 hand axe a draconian corpse (skeletalised by now) (62, 16, D) a +3 battleaxe of flaming (62, 17, D) a parchment of Call Canine Familiar (62, 20, D) a hell hound corpse (62, 26, D) a +1 arbalest of flaming (62, 27, D) the +6 great mace "Ytu Gafeacosk" {elec, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (62, 28, D) a +0 rapier a +0 robe a spriggan corpse (62, 29, D) the +0 lajatang "Niunant" {antimagic, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 robe (62, 36, D) a parchment of Olgreb's Toxic Radiance (62, 37, D) a +0 scale mail of poison resistance (unseen) (63, 0, D) a +1 robe (63, 1, D) an adder corpse (skeletalised by now) (63, 16, D) a storm talisman (63, 26, D) a parchment of Infestation (63, 27, D) a +0 dagger (63, 28, D) a +0 short sword a +0 robe a +0 buckler (63, 29, D) a +0 quarterstaff a +0 robe (63, 36, D) a +1 pair of gloves of strength (unseen) (63, 37, D) the +12 halberd "Zatanor" {pain, Bane ^Drain Str+5 Int+9} Bane: It inflicts you with a random bane when you equip it. ^Drain: It drains your maximum health when unequipped. Str+5: It affects your strength (+5). Int+9: It affects your intelligence (+9). It cannot be enchanted further. (unseen) (64, 16, D) the +6 battleaxe "Xuylea" {reap, rF+ Str+2 Stlth+} rF+: It protects you from fire. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (64, 17, D) a parchment of Passage of Golubria (64, 19, D) a hell hound corpse (64, 26, D) the dragon-coil talisman of Iwistuw {Int+4 Dex-2} [dragon-coil talisman] Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). (65, 9, D) a +0 club (65, 26, D) a +0 heavy flail (65, 29, D) a ring of protection from cold a ring of protection from cold a +0 short sword a +0 robe (67, 26, D) a black bear corpse (68, 0, D) a +3 ring mail of willpower (69, 36, D) a +0 arbalest a parchment of Borgnjor's Revivification a yaktaur corpse (70, 8, D) a parchment of Diamond Sawblades (70, 9, D) a +2 spectral quarterstaff (71, 8, D) a +1 scale mail of cold resistance a jackal corpse (skeletalised by now) (71, 9, D) a jackal corpse (skeletalised by now) (71, 16, D) the +6 war axe of the Charmed God {drain, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 17, D) an amulet of alchemy (71, 26, D) a staff of earth (71, 27, D) a +3 ring mail of cold resistance (71, 29, D) a +0 hand axe a +0 robe (71, 35, D) a +0 shortbow a centaur corpse (71, 37, D) 5 large rocks a cyclops corpse (71, 38, D) the ring of Aphann {rC- Dex+5 SInv} [ring of see invisible] rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. a +0 orcbow (72, 8, D) a +6 ring of strength (72, 9, D) a parchment of Enfeeble (72, 11, D) a river rat corpse (skeletalised by now) (72, 17, D) a staff of conjuration (72, 18, D) a +0 long sword a +0 leather armour an elf corpse (72, 19, D) a +0 rapier a +0 robe an elf corpse (72, 27, D) a +0 glaive (72, 36, D) a +0 shortbow a +3 long sword of holy wrath a +3 hand axe of freezing a centaur corpse (72, 37, D) a +0 orcbow (72, 38, D) 2 large rocks (73, 2, D) a +2 robe (73, 16, D) a parchment of Rending Blade (73, 26, D) a staff of alchemy (73, 27, D) a +2 vampiric rapier (73, 36, D) a +1 arbalest of flaming a +0 arbalest (73, 37, D) a +0 mace of holy wrath (73, 39, D) a +0 orcbow a centaur corpse (74, 2, D) a staff of alchemy (74, 18, D) a +0 long sword a +0 robe an elf corpse (74, 19, D) a +0 dagger a +2 robe of willpower