LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +3 rapier of venom (61, 3, D) a yak corpse (61, 8, D) the +0 chain mail of Parts Unknown {*Silence +Blink rN+ Will+} *Silence: It may silence you when you take damage. +Blink: It lets you blink. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (62, 0, D) a staff of fire (62, 1, D) a +0 halberd of venom (62, 8, D) the +1 hand axe "Lalero" {reap, rF- rN+ Stlth+} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 0, D) a +3 ring mail of willpower (63, 2, D) a jackal corpse (63, 8, D) a +3 leather armour of fire resistance (67, 2, D) a +6 ring of strength (68, 0, D) a +1 vampiric falchion (69, 0, D) a parchment of Petrify (69, 10, D) a scorpion corpse (71, 8, D) a parchment of Passwall (71, 10, D) a tarantella corpse (71, 11, D) a scorpion corpse (71, 16, D) a parchment of Discord (71, 17, D) the +9 long sword of the Inviting Olm {flame, Will++ Dex-2 SInv} Will++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. It cannot be enchanted further. (71, 26, D) the ring "Yceghe" {^Drain rC+++ Str+3 Int+3 Dex+6} [ring of dexterity] ^Drain: It drains your maximum health when unequipped. rC+++: It renders you almost immune to cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (unseen) (71, 27, D) a +2 chain mail of poison resistance (unseen) (72, 8, D) the conjuration staff of Invincibility {rF+ Stlth+ Conj} [staff of conjuration] rF+: It protects you from fire. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (72, 9, D) a +0 rapier of venom (72, 10, D) a scorpion corpse (72, 16, D) a +1 sling of freezing (72, 17, D) a +5 shortbow of draining (72, 20, D) a scorpion corpse (72, 21, D) a tarantella corpse (72, 26, D) a +2 heavy scimitar (unseen) (72, 27, D) a +2 hand axe of venom (unseen) (73, 17, D) a staff of earth (73, 22, D) a jumping spider corpse (73, 26, D) the +10 mace of the Arena {freeze, rC+ rN+ Str-4 Dex+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (73, 27, D) a parchment of Spellspark Servitor (74, 3, D) a +0 battleaxe a +0 robe (75, 1, D) a +1 war axe of flaming