LAYA the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (5, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 12, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (61, 0, D) the +3 hand axe "Zeugais" {elec, *Rage rElec SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. (61, 2, D) a +0 scimitar (61, 3, D) a +4 flail of freezing a +0 robe (61, 8, D) a +3 sling of flaming (61, 16, D) a staff of necromancy (61, 31, D) the +3 ring mail "Zuezuu" {Rampage rC+} Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. It cannot be enchanted further. (62, -1, D) a +6 ring of strength (62, 0, D) a staff of air (62, 8, D) the +0 robe "Zyseleuw" {+Blink rPois rC+ Str-2} +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Str-2: It affects your strength (-2). It cannot be enchanted further. (62, 20, D) a +6 ring of strength (62, 27, D) a parchment of Dimensional Bullseye (62, 31, D) a +0 glaive (63, 0, D) a parchment of Petrify (63, 8, D) a hive talisman (63, 16, D) a +2 chain mail of cold resistance (63, 17, D) a +2 battleaxe of venom (63, 21, D) a staff of air (63, 31, D) a hell hound corpse (64, 12, D) a +3 dagger a +0 ring mail an elf corpse (skeletalised by now) (64, 16, D) a parchment of Curse of Agony (64, 32, D) a +2 demon whip of venom a +0 scale mail of positive energy (66, 1, D) a +3 quarterstaff of speed a +0 robe an orc corpse (skeletalised by now) (67, 0, D) a +0 dagger (68, 0, D) a +0 club (68, 2, D) a +0 short sword (69, 36, D) a parchment of Hellfire Mortar (70, 1, D) the +2 mace "Tiakhlun" {flame, ^Fragile Will+ rCorr Str+4} ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (70, 8, D) a +5 dagger of protection (70, 36, D) a +2 robe of fire resistance (unseen) (70, 37, D) a +1 heavy war axe (unseen) (71, 8, D) a +2 ring mail of poison resistance (71, 10, D) a brain worm corpse (71, 16, D) the alchemy staff "Bityeg" {rElec rPois Int+3 Earth Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (71, 17, D) the +9 lajatang of Vanity {speed, rF+ Int+4} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (71, 26, D) a staff of earth (71, 27, D) a +4 dire flail of draining (71, 36, D) the ring of Rareoga {Will+ rCorr Int+2 SInv Stlth-} [ring of see invisible] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (71, 37, D) an amulet of alchemy (72, 8, D) the +5 rapier of the Eleven Songs {pain, +Blink} +Blink: It lets you blink. It cannot be enchanted further. (72, 27, D) a ring of resist corrosion a parchment of Awaken Armour (72, 37, D) a parchment of Ozocubu's Refrigeration (73, 26, D) a +5 lajatang (73, 27, D) a parchment of Iskenderun's Battlesphere (73, 30, D) a +0 trident (73, 36, D) a +2 mace of protection (unseen) (73, 37, D) the +8 great mace of Honesty {pain, Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. (unseen)