LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (5, -1, D) a +0 robe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 9, D) a +0 dagger (still there?) a +1 robe (still there?) (61, 10, D) a +0 falchion (61, 16, D) a +0 long sword (61, 26, D) a parchment of Orb of Destruction (62, 0, D) a +1 orcbow of electrocution (unseen) (62, 8, D) a staff of air (62, 10, D) a +0 whip a +0 leather armour (62, 16, D) a +3 plate armour of cold resistance (62, 17, D) a +0 dagger (62, 27, D) a +2 robe of fire resistance (62, 28, D) an amulet of the acrobat (63, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength (63, 8, D) a parchment of Haunt (63, 10, D) a +2 dagger of venom (still there?) a +0 robe (still there?) the ring "Enuyr" {rC+ Dex+6 Stlth+} (still there?) [ring of dexterity] rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (63, 16, D) a parchment of Yara's Violent Unravelling (63, 17, D) a +0 short sword (63, 20, D) a +0 scimitar a +0 leather armour an elf corpse (63, 21, D) a +2 scimitar of flaming a +0 robe the cold staff "Sarcophage" {rC+ rCorr Dex+6 Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Ice: It increases the power of your Ice spells. a +0 robe an elf corpse an elf corpse (63, 22, D) a +0 heavy dire flail (63, 23, D) a ring of wizardry (63, 26, D) a parchment of Summon Hydra (63, 27, D) a +3 short sword of draining (63, 29, D) a staff of fire (64, 16, D) a +6 ring of intelligence (64, 17, D) a +4 mace of venom (64, 21, D) a +0 shortbow a +0 heavy hand axe a +0 leather armour an elf corpse (64, 26, D) a +1 plate armour of fire resistance (64, 27, D) a staff of necromancy (67, 0, D) a parchment of Fire Storm (67, 19, D) a +2 battleaxe of electrocution (68, 0, D) a +2 plate armour of cold resistance (69, 0, D) a parchment of Inner Flame (69, 36, D) a parchment of Summon Mana Viper (70, 2, D) a +0 long sword a +0 ring mail (70, 5, D) a +0 short sword a +0 ring mail (70, 8, D) a +0 partisan of protection (unseen) (70, 9, D) a +2 dire flail of holy wrath (unseen) (70, 11, D) a water moccasin corpse (70, 36, D) a +1 sling of flaming (unseen) (70, 37, D) a sack of spiders (71, 8, D) a +2 battleaxe of flaming (71, 10, D) an adder corpse (71, 16, D) a +2 robe (71, 17, D) a staff of fire (71, 26, D) a ring of flight (71, 27, D) a staff of alchemy (71, 36, D) a +0 war axe of holy wrath (unseen) (71, 37, D) the ring "Baituvamp" {rF++ rN+ Str+3} [ring of protection from fire] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (72, 8, D) a ring of see invisible (72, 9, D) an amulet of wildshape (72, 16, D) a +2 long sword of flaming (72, 17, D) a +4 scale mail of death a +4 longbow (72, 26, D) a +3 dagger of electrocution (72, 27, D) the +12 rapier of Disorder {speed, rPois rC++ rN+ Int-2} rPois: It protects you from poison. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (72, 30, D) a black mamba corpse a water moccasin corpse (72, 36, D) a +1 short sword of electrocution (unseen) (72, 37, D) a phial of floods (73, 16, D) a staff of alchemy (73, 27, D) the cold staff "Newt's Doom" {rC+ rCorr Dex+5 Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (73, 36, D) the conjuration staff "Jellybane" {rElec rF+ Str+5 SInv Conj} [staff of conjuration] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+5: It affects your strength (+5). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (unseen) (74, 29, D) a +0 whip (75, 1, D) a staff of air (unseen) (75, 37, D) a +0 trident a ring of protection from fire