LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (9, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (36, 1, D) a parchment of Permafrost Eruption (37, 1, D) a +2 heavy battleaxe (unseen) (38, 1, D) a book of Wicked Creation (39, 1, D) a +3 heavy arbalest (unseen) (39, 7, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (40, 1, D) a parchment of Confusing Touch (41, 1, D) a ring of willpower (42, 1, D) a phantom mirror (49, 0, D) a ring of resist corrosion a +5 ring of evasion a staff of earth (49, 1, D) a +6 ring of intelligence (49, 24, D) a parchment of Martyr's Knell (49, 36, D) a +0 robe of cold resistance (49, 37, D) a +1 trident of venom (50, 0, D) a staff of alchemy (50, 12, D) a +2 plate armour of poison resistance (50, 13, D) a parchment of Cigotuvi's Putrefaction (50, 24, D) a parchment of Maxwell's Portable Piledriver (50, 26, D) a +0 giant club (50, 27, D) a +0 dagger a +0 robe (50, 36, D) a staff of cold (50, 37, D) a +2 morningstar of holy wrath (51, 12, D) a staff of earth (51, 19, D) a +1 vampiric scimitar a +0 robe a merfolk corpse (51, 24, D) a +0 lajatang of venom (51, 25, D) a +0 battleaxe a +0 chain mail a parchment of Dragon's Call an orc corpse (51, 28, D) a +0 glaive a +0 plate armour an orc corpse (51, 29, D) a +0 giant club (51, 36, D) a parchment of Disjunction (51, 37, D) a staff of conjuration (52, 0, D) a +1 heavy spear (52, 1, D) a parchment of Awaken Armour (52, 12, D) a +0 rapier (52, 13, D) the +4 falchion of the Chickpea {heavy, rPois rC+ rCorr Str-4} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). It cannot be enchanted further. (52, 15, D) a +0 trident a merfolk corpse (52, 16, D) a +0 trident a +0 leather armour (52, 18, D) a +1 demon trident of freezing a +0 leather armour (52, 25, D) a ring of positive energy a +1 whip of distortion (52, 26, D) a +0 long sword a +0 chain mail an orc corpse (52, 27, D) a +0 battleaxe a +0 chain mail an orc corpse (52, 28, D) 4 large rocks a +0 battleaxe a +0 plate armour a stone giant corpse an orc corpse (52, 36, D) a staff of necromancy (52, 37, D) a staff of earth (53, 1, D) a parchment of Orb of Destruction (53, 12, D) a staff of air (53, 13, D) a +2 morningstar of holy wrath (53, 16, D) a +3 trident of venom a +0 robe a merfolk corpse (53, 18, D) a snapping turtle corpse a sea snake corpse (53, 19, D) a +0 rapier a +0 robe a merfolk corpse (53, 24, D) a +1 robe (53, 25, D) a parchment of Vampiric Draining (53, 28, D) a +0 giant club a +0 mace an orc corpse (53, 36, D) the +0 ring mail of Gounukyd {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (53, 37, D) a +6 whip of pain (54, 1, D) a parchment of Hellfire Mortar (54, 12, D) the +2 robe of Baldness {rF- rN+ Dex+5} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (54, 13, D) a +3 plate armour of willpower (54, 24, D) a staff of fire (54, 36, D) a staff of fire (55, 0, D) a +6 ring of intelligence (55, 1, D) a parchment of Cause Fear (55, 12, D) a +4 scale mail of command (55, 13, D) a +5 falchion of freezing (59, 36, D) a +1 chain mail of poison resistance (59, 37, D) a +3 dagger (60, 36, D) a +6 ring of strength (60, 37, D) a +0 dagger (60, 42, D) a staff of necromancy a +0 robe a human corpse (skeletalised by now) (61, 0, D) a +2 whip of venom (unseen) (61, 8, D) a +2 mace of holy wrath (61, 16, D) a parchment of Anguish (61, 26, D) a +0 club (61, 28, D) a +0 dagger a +2 robe an orc corpse (skeletalised by now) (61, 29, D) a staff of necromancy a +0 leather armour (61, 36, D) a ring of magical power (61, 37, D) a +0 arbalest of draining (61, 38, D) a ring of positive energy (61, 40, D) a +0 hand axe (61, 42, D) a +0 battleaxe (62, 0, D) a +1 morningstar of flaming (62, 1, D) a staff of necromancy (62, 8, D) a parchment of Curse of Agony (62, 9, D) a +3 whip of venom (62, 16, D) a parchment of Starburst (62, 17, D) the +0 plate armour of the Realm of Zot {-Tele Rampage rC+ SInv} -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (62, 26, D) a +0 robe (62, 27, D) a +0 mace (62, 28, D) the +1 spear of Quiescent Subterfuge {holy, rPois rCorr Int+4} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 leather armour (62, 36, D) a parchment of Shatter (62, 37, D) the +4 hand axe of Asureber {pain, rF+ rC+ Int+2 Dex+3} rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 42, D) a +1 rapier of draining a +0 robe (62, 43, D) a +0 scimitar (63, 0, D) a +2 battleaxe of freezing (63, 8, D) a +7 trident of distortion (63, 16, D) a +1 great sword of electrocution (63, 17, D) a parchment of Eringya's Surprising Crocodile (63, 18, D) a +0 trident (63, 19, D) a hell hound corpse (skeletalised by now) (63, 26, D) a +1 barding of flying (63, 27, D) a +4 ring of protection (63, 28, D) a +0 club a +0 scale mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 29, D) a +0 dagger a +0 robe (63, 36, D) +2 shadow dragon scales (64, 16, D) a +2 spear of flaming (64, 17, D) a +0 chain mail of fire resistance (64, 27, D) a parchment of Dispel Undead (64, 28, D) a +0 mace (64, 29, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (65, 26, D) a parchment of Gloom (67, 0, D) a +1 morningstar of draining (68, 0, D) a +5 ring of evasion (69, 0, D) a +2 scale mail of fire resistance (69, 36, D) the +5 partisan of the Imperium {reap, Str+2 Int+4 SInv} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (70, 8, D) the earth staff of Rupsitu {Str+3 Int+8 Dex-4 Summ Earth} [staff of earth] Str+3: It affects your strength (+3). Int+8: It affects your intelligence (+8). Dex-4: It affects your dexterity (-4). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (70, 9, D) a +2 chain mail of fire resistance (70, 37, D) a parchment of Discord (71, 16, D) a +6 ring of strength an amulet of faith (71, 17, D) a parchment of Sticky Flame (71, 19, D) a black bear corpse (skeletalised by now) (71, 26, D) the air staff "Wuclysaa" {rElec rPois rN+ Summ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (71, 27, D) a +2 dagger of pain (71, 36, D) a parchment of Ignition (71, 40, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (71, 41, D) a shapeshifter corpse (skeletalised by now) (72, 8, D) a parchment of Sphinx Sisters (72, 9, D) a parchment of Fugue of the Fallen (72, 16, D) a +3 scale mail of cold resistance (72, 18, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (72, 20, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (72, 26, D) the +9 spear of Valour {pain, Bane rC+ Will+ Str+2} Bane: It inflicts you with a random bane when you equip it. rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. (72, 36, D) a parchment of Hoarfrost Cannonade (72, 37, D) a ring of poison resistance (73, 16, D) a parchment of Apportation (73, 20, D) a +0 dagger a +0 robe (73, 27, D) a ring of poison resistance (73, 37, D) the +2 war axe of Irhutuq {pain, Will+ Int+2 Dex+3} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (73, 40, D) a shapeshifter corpse (skeletalised by now) (74, 3, D) a +0 dagger a +0 robe (75, 1, D) a +6 ring of dexterity