LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +0 robe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (6, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 18, D) a +2 mace of holy wrath (59, 36, D) an amulet of alchemy (59, 37, D) a parchment of Polar Vortex (59, 40, D) a +2 battleaxe of draining (still there?) a +1 plate armour of fire resistance (still there?) (60, 9, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (60, 36, D) a +2 robe of cold resistance (unseen) (60, 37, D) a +2 great sword of freezing (unseen) (61, 0, D) a +0 long sword of holy wrath (unseen) (61, 8, D) a +0 ring mail of cold resistance (61, 16, D) a +0 long sword (61, 26, D) a +2 scale mail of willpower (61, 36, D) a +5 ring of evasion (61, 37, D) a sack of spiders (62, 0, D) a +1 falchion of distortion (62, 1, D) a ring of magical power (62, 8, D) a staff of fire (62, 9, D) a staff of necromancy (62, 16, D) a +0 halberd of flaming (62, 17, D) a +0 falchion of distortion (62, 20, D) a +0 dagger a +0 robe an orc corpse (62, 26, D) the +0 ice dragon scales of the Vestibule of Hell {+Inv rF- rC++} +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. (62, 27, D) the conjuration staff of Xeropt {Dex-3 Stlth+ Conj Ice Air} [staff of conjuration] Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (62, 30, D) +0 steam dragon scales a steam dragon corpse an acid dragon corpse (62, 36, D) a manual of Fighting (62, 37, D) a +2 halberd of pain (unseen) (63, 0, D) a parchment of Fulsome Fusillade (63, 8, D) the earth staff of Destruction {Str+5 Earth} [staff of earth] Str+5: It affects your strength (+5). Earth: It increases the power of your Earth spells. (63, 16, D) a +1 halberd of flaming a granite talisman (63, 20, D) a +0 short sword a +0 robe (63, 26, D) a +6 ring of intelligence (63, 27, D) the +0 ring mail of the Cherruve {rN+ Regen+ Int+2} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (63, 30, D) a rime drake corpse a steam dragon corpse (63, 31, D) a wyvern corpse (63, 36, D) a parchment of Leda's Liquefaction (63, 37, D) the ring of the Princess {rCorr MP+6 Int+2 Dex+6} [ring of dexterity] rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). (unseen) (64, 10, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (64, 16, D) a staff of cold (64, 17, D) a parchment of Forge Lightning Spire (64, 22, D) a +4 dagger a +0 robe (64, 27, D) a +0 cloak of poison resistance (65, 9, D) a +0 long sword a +0 robe (65, 23, D) a +0 long sword a +0 ring mail (65, 26, D) a +4 scimitar of flaming (66, 0, D) a shapeshifter corpse (skeletalised by now) (66, 17, D) a +7 great sword of flaming a +0 ring mail an elf corpse (67, 0, D) a +3 trident of protection (68, 0, D) the +0 buckler of Qithrera {^Contam rPois rF- Regen+} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (68, 3, D) a shapeshifter corpse (skeletalised by now) (69, 0, D) a parchment of Brom's Barrelling Boulder (69, 36, D) a parchment of Sticky Flame (69, 38, D) a yak corpse (70, 8, D) a +0 dagger (70, 9, D) a +0 dagger (70, 10, D) a staff of earth a +0 robe (70, 36, D) the +0 flail of the Equinox {vamp, rElec rN+ Dex-4} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (71, 9, D) a +0 club a ring of flight (71, 10, D) a +2 glaive of protection a +0 robe an orc corpse (skeletalised by now) (71, 11, D) a +0 war axe a +2 ring mail of cold resistance an orc corpse (skeletalised by now) (71, 17, D) a +3 scale mail of poison resistance (71, 19, D) a +0 scythe a +0 robe of fire resistance (71, 21, D) a +0 dire flail a +0 robe the orc corpse of Blorkula the orcula (71, 36, D) a +6 ring of strength (71, 39, D) a bullfrog corpse (71, 40, D) an iguana corpse (72, 8, D) a +0 flail (72, 17, D) a parchment of Summon Cactus Giant (72, 18, D) the +7 rapier "Sidanatavo" {flame, rElec rF++ Str-3} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str-3: It affects your strength (-3). It cannot be enchanted further. a +0 leather armour (72, 20, D) a +3 quarterstaff of chaos a +0 cloak (72, 26, D) a +3 leather armour of cold resistance (72, 27, D) a +0 dagger of venom (72, 36, D) a +4 shortbow of freezing (72, 40, D) a bullfrog corpse (73, 7, D) a +4 heavy arbalest an orc corpse (skeletalised by now) (73, 16, D) a +3 spear of venom (73, 17, D) a +0 short sword (73, 19, D) a +0 dagger a +2 robe of cold resistance a +0 club a +2 robe of positive energy (73, 27, D) a +6 ring of strength the necromancy staff "Backscratcher" {rPois rN+ Str+2 Necro Tloc} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (73, 37, D) the +5 quarterstaff of Inquiry {heavy, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (75, 1, D) a parchment of Discord