LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (5, -1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (17, 23, D) a dire elephant corpse (18, 22, D) a dire elephant corpse (18, 24, D) a hellephant corpse (18, 26, D) a dire elephant corpse (19, 16, D) a sack of spiders (19, 17, D) a parchment of Haunt (19, 21, D) a catoblepas corpse (19, 23, D) a torpor snail corpse (20, 0, D) a +0 mace of holy wrath (20, 16, D) a parchment of Alistair's Intoxication (20, 17, D) the orb of Wualus {Guile, Hexes} Hexes: It increases the power of your Hexes spells. It cannot be enchanted further. (unseen) (20, 27, D) a hydra corpse (21, 0, D) a +6 ring of dexterity (21, 1, D) a +6 ring of strength (21, 16, D) a +3 scale mail of cold resistance (unseen) (21, 17, D) a ring of wizardry (21, 28, D) a caustic shrike corpse a skyshark corpse (22, 0, D) a +2 leather armour of fire resistance (22, 4, D) a black mamba corpse (22, 16, D) a staff of necromancy (unseen) (22, 17, D) a wellspring talisman (22, 24, D) a +0 spectral quarterstaff (still there?) a +0 robe (still there?) (23, 1, D) a staff of alchemy (23, 4, D) a ball python corpse (23, 5, D) a +0 club (23, 6, D) a +0 long sword a naga corpse (23, 16, D) a staff of air (unseen) (23, 17, D) a +3 heavy hand axe (unseen) (23, 18, D) the amulet of the Curupira {Spirit Rampage ^Fragile rPois rCorr} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Rampage: It bestows one free step when moving towards enemies. ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (23, 28, D) a skyshark corpse (24, 0, D) a ring of wizardry the +4 leather armour of Saaqa {+Inv rC++ rN+ Stlth+} +Inv: It lets you turn invisible. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (24, 1, D) a parchment of Alistair's Walking Alembic (24, 4, D) a water moccasin corpse (24, 5, D) a +0 spear a +0 robe a +0 dire flail a +0 robe a naga corpse a naga corpse a black mamba corpse (24, 16, D) the +3 scale mail of Amelioration {Str-4 Int-3 Dex+6 Stlth+} Str-4: It affects your strength (-4). Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (24, 17, D) an amulet of magic regeneration (24, 18, D) a ring of flight (25, 0, D) a +1 heavy triple crossbow (25, 1, D) the +2 leather armour of the Lair of Beasts {rPois rN++ Regen+ Int-3 SInv} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. (25, 3, D) a ball python corpse (25, 4, D) a +0 long sword a naga corpse an adder corpse (25, 5, D) a +0 battleaxe an adder corpse (25, 7, D) a +0 flail a +0 robe a naga corpse (25, 16, D) a +0 vampiric short sword (unseen) (25, 17, D) an amulet of alchemy (25, 18, D) a manual of Throwing (26, 1, D) a parchment of Gloom (26, 4, D) a +0 whip a +0 robe a +0 whip a +0 robe (26, 17, D) a +1 scale mail of poison resistance (unseen) (27, 0, D) a +4 vampiric falchion (27, 1, D) the +7 scale mail of the Wasteland {+Inv rN+} +Inv: It lets you turn invisible. rN+: It protects you from negative energy. It cannot be enchanted further. (27, 3, D) a +0 flail a +0 robe (27, 6, D) a +0 flail a +0 robe (27, 17, D) a parchment of Dispel Undead (28, 0, D) a +0 trident of venom (28, 1, D) a +0 long sword of protection (28, 17, D) a book of the Earth (29, 0, D) a +0 leather armour of fire resistance (29, 1, D) a staff of air (29, 17, D) the +1 ring mail "Oschuc Sifil" {+Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (34, 28, D) the alchemy staff of Kindness {rPois SInv Earth Alch} [staff of alchemy] rPois: It protects you from poison. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (35, 0, D) a +0 mace of draining (35, 14, D) a +0 dagger (35, 15, D) a +2 long sword of electrocution (35, 28, D) a +2 long sword of flaming (35, 29, D) a +3 plate armour of poison resistance (36, 0, D) a +2 pair of boots of earth (36, 14, D) a +0 robe (36, 15, D) a parchment of Iskenderun's Mystic Blast (36, 28, D) a parchment of Summon Hydra (36, 29, D) a +6 ring of strength (36, 39, D) a water moccasin corpse (37, 0, D) the +1 chain mail "Nast" {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (37, 1, D) the conjuration staff "Seshaen" {rC+ Will+ rCorr Conj} [staff of conjuration] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. (37, 10, D) a polar bear corpse (skeletalised by now) (37, 14, D) a +0 short sword (37, 15, D) a +5 spear of flaming (37, 18, D) a +1 spectral quarterstaff a +0 robe (37, 20, D) a +1 short sword of speed a +1 leather armour of fire resistance an elf corpse (skeletalised by now) (37, 22, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (37, 28, D) a +2 great sword of holy wrath (37, 29, D) the +5 scale mail of Hiyf {rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (37, 39, D) a cane toad corpse (38, 0, D) a parchment of Petrify (38, 1, D) an amulet of alchemy (38, 9, D) a polar bear corpse (skeletalised by now) (38, 10, D) a cane toad corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (38, 15, D) the +6 plate armour of a bazaar {Str+6 Stlth+} Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (38, 19, D) a +0 long sword a +0 robe (38, 20, D) a +3 vampiric spear a +0 scale mail an elf corpse (skeletalised by now) (38, 28, D) a storm talisman (38, 29, D) a parchment of Inner Flame (38, 38, D) a rime drake corpse a bullfrog corpse (39, 0, D) the +5 chain mail of Tied {rPois rC+ rCorr} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (39, 8, D) a hydra corpse (skeletalised by now) (39, 9, D) a +0 hand axe a +0 animal skin a spriggan corpse (skeletalised by now) (39, 10, D) a +0 rapier a +0 animal skin a ring of resist corrosion (39, 11, D) a komodo dragon corpse (skeletalised by now) (39, 14, D) a ring of willpower a +4 ring of slaying a parchment of Freezing Cloud (39, 19, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (39, 20, D) a +4 flail of protection a +0 leather armour a +0 dagger a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (39, 21, D) a +0 rapier a +0 rapier a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (39, 28, D) a parchment of Magnavolt (39, 29, D) a +2 leather armour of poison resistance (39, 37, D) a water moccasin corpse a yak corpse a polar bear corpse a black mamba corpse (39, 38, D) an elephant corpse a wolf corpse a skyshark corpse a cane toad corpse (40, 0, D) a parchment of Static Discharge (40, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (40, 19, D) a +5 morningstar of protection a +0 robe a +1 rapier of venom a +1 rapier of venom a +0 leather armour (40, 20, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (40, 28, D) the +4 ring mail of Fetat {rC+ MP+8 Dex+3} rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (40, 29, D) a +6 ring of intelligence (40, 35, D) a polar bear corpse (40, 37, D) a blink frog corpse (41, 1, D) a +5 bardiche of protection (41, 14, D) a +0 long sword (41, 15, D) a staff of alchemy (41, 16, D) a +0 longbow a +0 leather armour (41, 19, D) a +0 longbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (41, 22, D) a +0 longbow a +0 leather armour (41, 28, D) a parchment of Borgnjor's Revivification (42, 0, D) a +1 great sword of draining (42, 1, D) a staff of earth (42, 14, D) a +0 long sword (42, 28, D) a +1 double sword of electrocution (43, 14, D) a staff of fire (43, 28, D) a parchment of Curse of Agony (43, 29, D) a book of Air (47, 39, D) a wind drake corpse (skeletalised by now) (49, 0, D) a staff of cold (49, 1, D) a staff of earth (49, 24, D) a staff of cold (49, 36, D) a ring of resist corrosion (49, 37, D) the +7 chain mail "Jeminic" {-Tele rC++ Will+ Stlth+} -Tele: It prevents most forms of teleportation. rC++: It greatly protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (50, 1, D) a +2 scale mail of command (50, 6, D) a +0 long sword a +0 scimitar of holy wrath a white draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (50, 13, D) a parchment of Fulsome Fusillade (50, 16, D) a wyvern corpse (skeletalised by now) (50, 24, D) a staff of cold (50, 25, D) a +3 dagger of holy wrath (50, 36, D) a parchment of Eringya's Noxious Bog (50, 37, D) a parchment of Lehudib's Crystal Spear (50, 41, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (50, 42, D) a +0 robe a spriggan corpse (skeletalised by now) (51, 1, D) a +5 ring of evasion (51, 5, D) a +0 war axe a white draconian corpse (skeletalised by now) (51, 6, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (51, 12, D) a parchment of Launch Clockwork Bee (51, 13, D) an amulet of faith (51, 15, D) a komodo dragon corpse (skeletalised by now) (51, 18, D) a +0 rapier a +0 animal skin a spriggan corpse (skeletalised by now) (51, 24, D) the necromancy staff of Onoot {rPois rN+ rCorr Conj Necro Alch} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (51, 25, D) the +5 ring mail of Objectivity {+Blink Fly MP+7 Dex-2} +Blink: It lets you blink. Fly: It grants you flight. MP+7: It affects your magic capacity (+7). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (51, 29, D) a +0 shortbow a centaur corpse (skeletalised by now) (51, 36, D) a parchment of Sticky Flame (51, 42, D) a +0 robe (51, 44, D) a storm dragon corpse (skeletalised by now) (52, 1, D) a staff of cold (52, 5, D) a +0 war axe (52, 6, D) a +0 hand axe a +0 battleaxe (52, 7, D) a +0 war axe a +0 hand axe an amulet of guardian spirit (52, 12, D) a +5 ring of evasion a ring of protection from fire an amulet of alchemy (52, 13, D) a +2 robe of willpower (52, 15, D) a +0 robe a spriggan corpse (skeletalised by now) (52, 17, D) a +0 robe (52, 18, D) a hydra corpse (skeletalised by now) (52, 19, D) a blink frog corpse (skeletalised by now) (52, 24, D) a +2 mace of protection (52, 25, D) a +4 long sword of freezing (52, 27, D) a +0 short sword a +0 long sword (52, 36, D) a +0 battleaxe of flaming (52, 37, D) a ring of resist corrosion (53, 1, D) the +3 flail of Salt {heavy, +Blink} +Blink: It lets you blink. It cannot be enchanted further. (53, 13, D) a parchment of Forge Monarch Bomb (53, 24, D) the ring "Bocymowa" {rF- MP+9 Str+7} [ring of magical power] rF-: It makes you vulnerable to fire. MP+9: It affects your magic capacity (+9). Str+7: It affects your strength (+7). (53, 25, D) a staff of fire (53, 36, D) a parchment of Fire Storm (54, 1, D) a +2 leather armour of fire resistance (54, 6, D) a +0 trident a ring of resist corrosion a red draconian corpse (skeletalised by now) (54, 12, D) a parchment of Bombard (54, 13, D) +1 fire dragon scales (54, 18, D) a +0 antimagic war axe a +0 animal skin (54, 24, D) a parchment of Lee's Rapid Deconstruction (54, 29, D) a +0 glaive a +0 trident (54, 30, D) a +0 scimitar (55, 1, D) the air staff of the First Thickets {rElec rN+ Str+2 Int+3 Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (55, 12, D) a parchment of Fulsome Fusillade (55, 13, D) a staff of earth (55, 24, D) a +0 sling of electrocution (59, 36, D) the +0 chain mail of Sorcery {Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (59, 39, D) a +0 dagger of protection a +0 robe a human corpse (skeletalised by now) (60, 22, D) a +0 club a +0 chain mail (60, 36, D) a parchment of Platinum Paragon (60, 37, D) a staff of air (61, 8, D) the +3 broad axe "Piemn" {spect, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a boomerang a merfolk corpse (skeletalised by now) (61, 19, D) a +0 leather armour (61, 26, D) a +0 dagger (61, 29, D) a staff of air a +0 chain mail (61, 36, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 37, D) a staff of conjuration (61, 39, D) a +0 mace a +0 robe (61, 40, D) a +0 scimitar a +0 robe an amulet of magic regeneration (62, 0, D) the +5 trident "Rerusuca" {freeze, rPois rF- Will+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. It cannot be enchanted further. (62, 3, D) a +0 scimitar (62, 8, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. a +0 trident (62, 10, D) a +0 trident a +0 leather armour of poison resistance a merfolk corpse (skeletalised by now) (62, 16, D) a +0 scimitar a +0 plate armour (62, 17, D) a +0 dagger (63, 0, D) a +2 plate armour of fire resistance (63, 8, D) a +0 trident (63, 17, D) a parchment of Swiftness (63, 18, D) a +0 robe a +0 dagger (63, 20, D) the +5 morningstar "Polly" {holy, rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 ring mail (63, 22, D) a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (63, 26, D) a parchment of Silence (63, 27, D) a ring of protection from cold a +6 ring of strength an amulet of faith (63, 28, D) a +0 long sword a +0 chain mail (63, 29, D) a +0 mace a +0 dagger a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 30, D) the +8 flail of the Neverending Seers {drain, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 plate armour an orc corpse (skeletalised by now) (63, 36, D) a staff of air (63, 37, D) a +6 ring of strength (64, 16, D) a +0 dagger (64, 23, D) a +0 club a +0 robe (64, 26, D) a +0 dagger (64, 27, D) a +0 mace (64, 28, D) a +2 rapier of protection a +0 robe (65, 29, D) a +0 dagger a +0 robe (66, 8, D) a +0 trident a merfolk corpse (skeletalised by now) (67, 0, D) a +0 dagger (67, 3, D) a +0 hand axe a +0 ring mail (68, 0, D) a staff of alchemy (68, 1, D) a +1 quarterstaff of draining a +0 robe an orc corpse (skeletalised by now) (69, 0, D) a parchment of Flame Wave (69, 29, D) a +0 short sword (69, 36, D) a +2 mace of distortion (69, 40, D) a +0 giant club (70, 1, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 8, D) a parchment of Haunt (70, 11, D) an adder corpse (skeletalised by now) (70, 12, D) a ball python corpse (skeletalised by now) (70, 36, D) the +1 robe of Action {rPois rF+ Will++ Str-4} rPois: It protects you from poison. rF+: It protects you from fire. Will++: It greatly increases your willpower. Str-4: It affects your strength (-4). It cannot be enchanted further. (70, 37, D) a +4 hand axe of freezing (70, 41, D) a +0 giant club a +0 giant spiked club a +0 giant club an ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (71, 10, D) a +0 dire flail a naga corpse (skeletalised by now) (71, 16, D) a parchment of Eringya's Noxious Bog (71, 26, D) a +1 pair of boots of flying (71, 29, D) a +0 short sword the +11 halberd of Awkwardness {flame, rF++ Dex+3} rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a draconian corpse (skeletalised by now) (71, 37, D) a +3 sling of flaming (71, 39, D) a +0 giant club an ogre corpse (skeletalised by now) (72, 8, D) the +8 quarterstaff "Limas" {protect, rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (unseen) (72, 9, D) a +6 ring of strength an amulet of wildshape (72, 11, D) a ball python corpse (skeletalised by now) (72, 16, D) a staff of conjuration (72, 17, D) a ring of magical power (72, 19, D) a water moccasin corpse (skeletalised by now) (72, 20, D) an adder corpse (skeletalised by now) (72, 21, D) a black mamba corpse (skeletalised by now) (72, 26, D) a +0 dagger (72, 27, D) the +0 robe of Recklessness {Regen+ Dex+2} Regen+: It increases your rate of health regeneration. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (72, 36, D) a parchment of Hoarfrost Cannonade (72, 39, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (72, 41, D) a +0 giant club (72, 42, D) a +0 giant spiked club a +0 giant spiked club a +0 dire flail a +0 dire flail a two-headed ogre corpse (skeletalised by now) (73, 1, D) a staff of cold (unseen) (73, 16, D) a +0 orcbow of flaming (73, 21, D) a water moccasin corpse (skeletalised by now) (73, 26, D) a +0 dagger (73, 29, D) a +0 hand axe a red draconian corpse (skeletalised by now) (73, 30, D) a +4 spectral quarterstaff (73, 36, D) a +1 dire flail of holy wrath (73, 37, D) a parchment of Magnavolt (75, 1, D) a +3 leather armour of cold resistance (unseen) (75, 40, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now)