LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (6, 6, D) a +0 robe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 24, D) the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (unseen) (49, 36, D) a +1 ring mail of cold resistance (50, 24, D) a +1 antimagic quarterstaff (unseen) (50, 25, D) a +2 falchion of draining (unseen) (50, 37, D) a +2 great sword of freezing (51, 24, D) a +4 spectral giant spiked club (51, 25, D) the +10 tower shield of Going Fast {rElec Int+3 Dex+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (51, 36, D) a ring of poison resistance (51, 41, D) a skyshark corpse a komodo dragon corpse (52, 24, D) a +5 orcbow of freezing (unseen) (52, 25, D) a +2 crystal plate armour (unseen) (52, 37, D) a parchment of Malign Gateway (52, 42, D) a yak corpse (53, 24, D) a +1 dire flail of draining (unseen) (53, 25, D) a +4 ring of protection (53, 36, D) a +1 dagger of electrocution (53, 37, D) an amulet of guardian spirit (54, 24, D) a +0 plate armour of fire resistance (unseen) (54, 25, D) the +5 rapier of the Bespelling Gods {pain, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (54, 36, D) a staff of earth (55, 24, D) a +6 ring of strength (57, 38, D) a +0 robe (59, 36, D) a +2 chain mail of death (59, 38, D) a +0 falchion a +0 robe (60, 9, D) a shapeshifter corpse (skeletalised by now) (60, 36, D) the conjuration staff of Cuicveun {rC- Int+5 Conj} [staff of conjuration] rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. (60, 39, D) a +0 scimitar (61, 0, D) a parchment of Permafrost Eruption (61, 8, D) a +3 glaive of holy wrath (61, 11, D) a shapeshifter corpse (skeletalised by now) (61, 16, D) a +6 ring of strength a staff of conjuration (61, 26, D) a +0 flail a +0 ring mail a parchment of Foxfire (61, 28, D) a +2 whip of holy wrath a +0 ring mail (61, 36, D) a +3 leather armour of fire resistance (61, 37, D) the earth staff "Oxeosogi" {rPois Stlth+ Forge Earth} [staff of earth] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (61, 41, D) a +0 short sword (62, 1, D) a +2 scale mail of willpower (62, 7, D) an ugly thing corpse (skeletalised by now) (62, 8, D) a staff of necromancy (62, 9, D) a +6 rapier of venom (62, 16, D) a staff of air (62, 19, D) an ugly thing corpse (skeletalised by now) (62, 26, D) a staff of conjuration (62, 27, D) the +0 plate armour of Niylanun {+Blink rElec rPois} +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (62, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 36, D) a +0 flail of protection (62, 37, D) a hive talisman (63, 0, D) a +5 ring of evasion an amulet of dissipation (63, 16, D) an amulet of magic regeneration (63, 26, D) a +0 dagger (63, 27, D) a +4 heavy battleaxe a +0 dagger (63, 29, D) a +1 dagger of protection a +0 robe a +0 arbalest of freezing a +0 leather armour an orc corpse (skeletalised by now) (63, 36, D) a +2 short sword of protection (64, 7, D) a shapeshifter corpse (skeletalised by now) (64, 16, D) a +1 chain mail of command (64, 27, D) a +0 trident (64, 29, D) a +0 dagger a +2 scale mail of willpower the +9 mace of Wyrd {flame, rF+} rF+: It protects you from fire. It cannot be enchanted further. (65, 26, D) a +0 short sword (65, 38, D) a +0 mace (67, 0, D) a staff of air (68, 0, D) a +3 leather armour of fire resistance (68, 9, D) a black bear corpse (skeletalised by now) (69, 0, D) a +2 ring mail of willpower (69, 36, D) an amulet of faith a ring of positive energy (70, 8, D) a parchment of Cigotuvi's Putrefaction (70, 9, D) a parchment of Fulsome Fusillade (70, 37, D) an amulet of magic regeneration (70, 39, D) a water moccasin corpse (skeletalised by now) (71, 7, D) a wolf corpse (skeletalised by now) (71, 8, D) a parchment of Fulminant Prism (71, 16, D) a +1 sling of freezing (71, 17, D) a +3 leather armour of fire resistance (71, 20, D) a +0 mace (71, 26, D) a +0 plate armour (71, 27, D) a +0 plate armour (71, 28, D) the +0 spear of the Swamp {flame, *Noise rCorr Dex+4} *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 robe (71, 29, D) a staff of earth a +0 robe an orc corpse (skeletalised by now) (71, 36, D) a +0 spear (71, 37, D) a +0 long sword (71, 39, D) an adder corpse (skeletalised by now) (72, 8, D) a +2 leather armour of fire resistance (72, 9, D) a +0 rapier (72, 19, D) a +0 hand axe (72, 21, D) a +1 heavy mace (72, 25, D) a +6 ring of strength a +0 long sword the +4 ring mail of Qohed {rF+ Regen+ Str+3} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). It cannot be enchanted further. an orc corpse (skeletalised by now) (72, 26, D) a +0 dagger (72, 27, D) a +0 dagger (72, 28, D) a staff of conjuration (72, 29, D) a +0 short sword a +0 long sword a +0 plate armour of fire resistance an orc corpse (skeletalised by now) (72, 36, D) the cold staff of Wokk {rC+ rCorr Int+3 Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (72, 37, D) a +2 rapier of flaming a +3 heavy trident a naga corpse (skeletalised by now) (72, 40, D) a water moccasin corpse (skeletalised by now) (73, 1, D) a +0 hand axe (73, 12, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (73, 16, D) a +0 vampiric rapier (73, 17, D) a ring of flight (73, 26, D) a +0 dagger (73, 27, D) a parchment of Death's Door (73, 36, D) a parchment of Lehudib's Crystal Spear (73, 37, D) the +1 pair of boots of Imimmyov {*Corrode Fly rC+++ Int-5} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rC+++: It renders you almost immune to cold. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (74, 3, D) a +0 heavy quarterstaff a draconian corpse (skeletalised by now) (75, 1, D) a +0 club (75, 3, D) a +4 orcbow of flaming a draconian corpse (skeletalised by now) (75, 10, D) a +5 dagger of speed a +0 robe (75, 37, D) a water moccasin corpse (skeletalised by now) (75, 41, D) a black mamba corpse (skeletalised by now)