LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman the wellspring talisman of the Transmuting Gods {rElec rPois} [wellspring talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman "Jurasaty" {rElec rF+} [quill talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 24, D) a +1 longbow of freezing (unseen) (49, 36, D) a ring of poison resistance (49, 37, D) an amulet of dissipation a scarf of invisibility (50, 24, D) a +6 ring of strength (50, 25, D) a staff of necromancy (unseen) (50, 36, D) a +2 flail of protection (50, 37, D) a +1 spear of flaming a +0 animal skin a spriggan corpse (50, 40, D) a death yak corpse (51, 24, D) a +1 war axe of electrocution (unseen) (51, 25, D) a +0 antimagic hand axe (unseen) (51, 37, D) a staff of cold (51, 40, D) a +2 trident of venom a +0 animal skin a polar bear corpse a water moccasin corpse a spriggan corpse (51, 41, D) a +0 robe a spriggan corpse (52, 24, D) the +8 scimitar of Vengeance {spect, *Slow rN+ SInv} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (52, 25, D) a staff of necromancy (unseen) (52, 36, D) a +0 rapier (52, 39, D) a water moccasin corpse (53, 24, D) a +2 plate armour of fire resistance (unseen) (53, 25, D) an amulet of dissipation (53, 36, D) a +1 dagger of draining (53, 37, D) a parchment of Dispersal (53, 40, D) a +2 antimagic war axe a +0 animal skin a +0 robe (54, 24, D) a +2 ring mail of positive energy (unseen) (54, 25, D) the +1 spear of Eternal War {heavy, rElec Str-4 Int+9 Dex+3} rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Int+9: It affects your intelligence (+9). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (54, 36, D) a +0 quarterstaff (55, 24, D) a +1 dagger of venom (unseen) (57, 38, D) a +0 glaive of flaming (59, 36, D) a +0 long sword (59, 37, D) a parchment of Rending Blade (60, 36, D) a +0 robe (60, 37, D) a parchment of Ignite Poison (60, 39, D) a +0 long sword a +0 robe the orb of the Devil's Team {Stardust, Bane Rampage MP+5 Slay+4} Bane: It inflicts you with a random bane when you equip it. Rampage: It bestows one free step when moving towards enemies. MP+5: It affects your magic capacity (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. (60, 40, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (61, 0, D) a staff of necromancy (61, 2, D) a +0 trident 3 boomerangs (61, 8, D) a staff of air (61, 26, D) a +6 ring of strength (61, 28, D) a ball python corpse (skeletalised by now) (61, 38, D) a +2 great sword of holy wrath a +0 leather armour (61, 40, D) a +0 short sword a +0 robe (61, 41, D) a +0 scimitar a +0 robe a +0 buckler a +1 broad axe of venom an elf corpse (skeletalised by now) (62, 1, D) a +0 trident 2 boomerangs a staff of necromancy (62, 8, D) a +0 glaive of holy wrath (62, 9, D) a +0 arbalest of freezing (62, 16, D) a staff of necromancy (62, 17, D) a staff of conjuration (62, 26, D) a +3 heavy orcbow (62, 27, D) a staff of air (62, 29, D) a +0 flail a naga corpse (skeletalised by now) (62, 30, D) a black mamba corpse (skeletalised by now) (62, 36, D) a parchment of Leda's Liquefaction (62, 37, D) a +4 double sword of electrocution (62, 40, D) a +0 shortbow a +0 short sword a +0 robe a +0 dagger a +3 leather armour of fire resistance an elf corpse (skeletalised by now) (63, 0, D) a staff of cold (63, 2, D) a +6 ring of strength a +0 trident (63, 8, D) a +0 flail of protection (63, 16, D) a staff of earth (63, 17, D) a +3 chain mail of willpower (63, 19, D) a wind drake corpse (skeletalised by now) (63, 27, D) a +2 short sword of draining (63, 29, D) a +0 long sword a +0 robe a water moccasin corpse (skeletalised by now) (63, 36, D) a parchment of Dragon's Call (63, 37, D) a staff of necromancy (63, 40, D) a +0 war axe of venom (64, 1, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (64, 16, D) the +3 lajatang of Cocytus {flame, *Corrode rF++ Int+2} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (64, 17, D) a +4 battleaxe of draining (64, 26, D) a parchment of Discord (65, 18, D) a wind drake corpse (skeletalised by now) (65, 26, D) the ring "Huhauc" {rN++ Will- Slay+4} [ring of slaying] rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the amulet "Makkuz" {Spirit rElec Int+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (65, 29, D) a water moccasin corpse (skeletalised by now) (66, 27, D) a +0 hand axe (67, 0, D) a +5 arbalest of draining (unseen) (68, 0, D) a staff of alchemy (68, 2, D) a wolf corpse (skeletalised by now) (69, 0, D) a staff of cold (unseen) (69, 28, D) the +6 rapier of the Volcano {vamp, +Blink Will+ Str+3 Stlth+} +Blink: It lets you blink. Will+: It increases your willpower. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a draconian corpse (skeletalised by now) (69, 36, D) a parchment of Spellspark Servitor (70, 8, D) a staff of necromancy (70, 9, D) a +2 flail of protection (70, 36, D) an amulet of faith a staff of fire (70, 38, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 8, D) a +0 dagger of venom (71, 10, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (71, 17, D) a staff of fire (71, 26, D) a parchment of Summon Hydra (71, 27, D) a +0 vampiric hand axe (71, 28, D) a +0 falchion (71, 37, D) the medusa talisman of Quys {Rampage Str+2 Int+4} [medusa talisman] Rampage: It bestows one free step when moving towards enemies. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (72, 8, D) a +4 war axe of venom (72, 9, D) a staff of fire (72, 17, D) a +0 scimitar (72, 18, D) a +0 scimitar a boomerang a +0 plate armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 19, D) a staff of fire a +0 robe (72, 26, D) a +0 short sword (72, 27, D) a book of Chaos (72, 36, D) a staff of fire (72, 39, D) a +0 trident of pain a +0 shortbow a centaur corpse (skeletalised by now) (73, 1, D) a +2 glaive of pain (unseen) (73, 16, D) a lupine talisman (73, 17, D) a +0 dagger (73, 18, D) a +0 trident an orc corpse (skeletalised by now) (73, 19, D) a +2 long sword of flaming a +0 plate armour an orc corpse (skeletalised by now) (73, 27, D) a +2 robe of positive energy (73, 29, D) a +0 club a draconian corpse (skeletalised by now) (73, 30, D) a +0 war axe a draconian corpse (skeletalised by now) (73, 39, D) a +0 shortbow (73, 40, D) the +5 battleaxe of Lagar {drain, rF+} rF+: It protects you from fire. It cannot be enchanted further. a +0 orcbow a centaur corpse (skeletalised by now) (74, 3, D) an ugly thing corpse (skeletalised by now) (74, 19, D) a +0 dagger a +0 robe (74, 27, D) a +0 scimitar a yellow draconian corpse (skeletalised by now) (75, 1, D) a +3 morningstar of protection (unseen) (75, 28, D) a +2 hand axe of flaming