LAYA the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (6, 4, D) a +0 robe (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman the wellspring talisman of the Tormentor {+Inv SInv} [wellspring talisman] +Inv: It lets you turn invisible. SInv: It lets you see invisible. a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 0, D) a +0 arbalest a staff of alchemy a yaktaur corpse (skeletalised by now) (60, 1, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 8, D) the +11 chain mail of Koshronn {rN+ MP+9 Stlth+} rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 9, D) a ball python corpse (61, 16, D) a +0 short sword (61, 19, D) a +0 long sword a +0 robe (61, 20, D) the +7 mace of the Key {protect, rN+ Will+ Dex+5} (still there?) rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 robe (still there?) an elf corpse (still there?) (62, 2, D) the +1 broad axe of Lethiafu {antimagic, rElec Int+2 Dex+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 arbalest (62, 8, D) a parchment of Frozen Ramparts (62, 9, D) a staff of cold an adder corpse (62, 16, D) a +0 short sword (62, 17, D) a +0 dagger (62, 19, D) a +2 short sword of electrocution (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (63, 0, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 8, D) a storm talisman (63, 16, D) a staff of fire (unseen) (63, 17, D) a +2 chain mail of poison resistance (unseen) (63, 20, D) a +4 hand axe of flaming (unseen) (64, 16, D) a +7 giant spiked club (64, 17, D) a +0 dagger (67, 0, D) the +1 ring mail "Meujufru" {rN+++ Regen+ Str-5 Stlth-} rN+++: It renders you almost immune to negative energy. Regen+: It increases your rate of health regeneration. Str-5: It affects your strength (-5). Stlth-: It makes you less stealthy. It cannot be enchanted further. (68, 2, D) a +6 ring of strength (69, 0, D) a +4 ring of protection (70, 8, D) a +1 heavy hand axe (70, 9, D) the +3 great sword "Wuigeck" {venom, Will- Str+3 Dex+7 Stlth+} Will-: It decreases your willpower. Str+3: It affects your strength (+3). Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 8, D) a +4 ring of slaying a +0 short sword a staff of conjuration (71, 11, D) an adder corpse (71, 17, D) a +1 great sword of draining (71, 26, D) a +3 shortbow of flaming (72, 8, D) a staff of earth (72, 9, D) the +6 quarterstaff of Cemayth {elec, *Noise rPois rC- Stlth+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 15, D) a +0 spear a hornet corpse (72, 16, D) a +0 rapier a +0 robe the +7 short sword "Vasolluor" {antimagic, rCorr Dex+4 SInv} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (72, 17, D) a +2 long sword of flaming (72, 18, D) a black bear corpse (72, 26, D) a ring of poison resistance (72, 27, D) a +2 dagger of electrocution (73, 1, D) a +2 chain mail of cold resistance a shapeshifter corpse (skeletalised by now) (73, 4, D) a shapeshifter corpse (skeletalised by now) (73, 16, D) a +4 vampiric whip (73, 17, D) a parchment of Awaken Armour (73, 18, D) a black bear corpse (73, 20, D) a +1 short sword of flaming a +0 robe a +0 buckler (73, 26, D) a staff of cold (73, 27, D) the +1 orcbow of Ogha {antimagic, Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. (75, 1, D) a staff of alchemy