Dungeon Sprint DCSS version 0.34-a0-1006-ga86d0c5963 (webtiles) character file. Game seed: 16256350052926434243 490 LAYA the Thaumaturge (level 7, 0/45 HPs) Began as a Djinni Conjurer on Oct 25, 2025. Was a Believer of Makhleb. Slain by a merfolk ... wielding a +0 trident (27 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:37 (250 turns). LAYA the Thaumaturge (Djinni Conjurer) Turns: 250, Time: 00:02:38 Health: 0/45 AC: 2 Str: 6 XL: 7 Next: 37% Gold: 0 EV: 12 Int: 43 God: Makhleb [**....] SH: 0 Dex: 12 rFire + + . (33%) k - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . (150%) j - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no helmet) rCorr . (100%) (no cloak) SInv . (no gloves) Will ..... l - amulet of the Air {Inacc Fly rElec RMsl Air} Stlth ++ d - +6 ring of intelligence HPRegen 0.27/turn e - +6 ring of intelligence %: no teleportation, inaccuracy (-5), repel missiles, infuse magic (-1 HP) @: flying, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Unleash Destruction You were in the Dungeon. You worshipped Makhleb. Makhleb was pleased with you. You visited 1 branch Inventory: Hand Weapons k - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. n - the +7 great mace "Undeadhunter" {deathbane, rN+} (You found it in the Dungeon) rN+: It protects you from negative energy. It cannot be enchanted further. Armour a - a +0 robe (worn) j - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. Magical Staves m - the necromancy staff of the Enchanted Forest {rN+ Str-5 Int+2 Summ Necro Earth} (You found it in the Dungeon) [staff of necromancy] rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. Jewellery d - a +6 ring of intelligence (worn) e - a +6 ring of intelligence (worn) l - the amulet of the Air (worn) {Inacc Fly rElec RMsl Air} (You found it in the Dungeon) [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. Wands f - a wand of mindburst (6) Scrolls b - 3 scrolls of blinking g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions a - 10 potions of curing w - 8 potions of heal wounds h - 6 potions of haste B - 3 potions of berserk rage b - 2 potions of brilliance r - 4 potions of resistance m - 5 potions of might Miscellaneous g - a +0 box of beasts Skills: + Level 1.2 Staves + Level 5.4 Dodging + Level 3.9 Stealth + Level 10.7 Spellcasting + Level 10.7 Conjurations + Level 10.7 Hexes + Level 10.7 Summonings + Level 10.7 Necromancy + Level 10.7 Translocations + Level 10.7 Forgecraft + Level 10.7 Fire Magic + Level 10.7 Ice Magic + Level 10.7 Air Magic + Level 10.7 Earth Magic + Level 10.7 Alchemy + Level 2.5 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 43% 3d19 1% 4 d - Iskenderun's Mystic Conj/Tloc 86% 2d17 (+2d91% 4 e - Kinetic Grapnel Frge 100% 1d8 0% 1 f - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2 g - Lesser Beckoning Tloc 100% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then. Welcome to arena 4. You enter the transporter and appear at another place. 4 merfolk come into view. A merfolk is wielding a +0 trident and quivering 2 throwing nets. A merfolk is wielding a +0 heavy trident. Found four items. Found a transporter. Unknown command. The merfolk shouts! x2 The merfolk throws a boomerang. The boomerang is repelled. The merfolk shouts! The merfolk hits you from afar with a +0 heavy trident! The merfolk closely misses you. The merfolk hits you from afar with a +0 trident! The merfolk closely misses you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the merfolk!! You feel better. The merfolk is heavily wounded. The merfolk is knocked back by the mystic blast. The merfolk slams into the unnaturally hard rock wall! The merfolk is severely wounded. The mystic blast hits the merfolk!! You feel better. The merfolk is heavily wounded. The merfolk is knocked back by the mystic blast. The mystic blast hits the merfolk!! You feel better. The merfolk is moderately wounded. The merfolk is knocked back by the mystic blast. The mystic blast hits the merfolk! You feel better. The merfolk is moderately wounded. The merfolk is knocked back by the mystic blast. The merfolk throws a boomerang. The boomerang hits you! Unknown command. You feel much better. The merfolk hits you from afar with a +0 trident!! The merfolk throws a boomerang. The boomerang is repelled. You fade into invisibility! The merfolk hits you from afar with a +0 trident!! Ouch! That really hurt! You die... ▓.†.†.▓.....▓..)..▓ ▓.....▓.....▓..©..▓ ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.mß©ß...▓ ▓..)|)...▓ ▓.m.mm...▓ ▓........▓ ▓...@....▓ ▓.▓....▓.▓ ▓...©....▓ ▓▓▓▓▓▓▓▓▓▓ You could see 4 merfolk. Vanquished Creatures A troll (D) A naga (D) An ogre (D) A burial acolyte (D) 2 adders (D) An adder zombie (D) A ball python (D) A bat zombie (D) 9 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | LAYA the Djinni Conjurer began the quest for the Orb. 0 | D | LAYA set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Banished a spatial maelstrom 2 | D | Found a transporter. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 8 | D | Identified the quill talisman of Indemnity {Fly rF+} 45 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 58 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 74 | D | Became a worshipper of Makhleb the Destroyer 83 | D | Reached XP level 2. HP: 21/21 MP: 0/0 85 | D | Entered arena 2. 85 | D | Noticed an ogre 85 | D | Noticed a troll 85 | D | Found a transporter. 90 | D | Killed an ogre 91 | D | Reached XP level 3. HP: 25/25 MP: 0/0 91 | D | Learned a level 1 spell: Kinetic Grapnel 91 | D | Reached XP level 4. HP: 31/31 MP: 0/0 95 | D | Killed a troll 96 | D | Reached skill level 1 in Evocations 96 | D | Reached XP level 5. HP: 16/35 MP: 0/0 96 | D | Learned a level 2 spell: Ensorcelled Hibernation 96 | D | Reached XP level 6. HP: 19/40 MP: 0/0 177 | D | Entered arena 3. 177 | D | Found the amulet of the Air {Inacc Fly rElec RMsl Air} 177 | D | Found a transporter. 179 | D | Reached * piety under Makhleb 180 | D | Reached skill level 1 in Staves 180 | D | Reached skill level 10 in Spellcasting 180 | D | Reached skill level 10 in Conjurations 180 | D | Reached skill level 10 in Hexes 180 | D | Reached skill level 10 in Summonings 180 | D | Reached skill level 10 in Necromancy 180 | D | Reached skill level 10 in Translocations 180 | D | Reached skill level 10 in Forgecraft 180 | D | Reached skill level 10 in Fire Magic 180 | D | Reached skill level 10 in Ice Magic 180 | D | Reached skill level 10 in Air Magic 180 | D | Reached skill level 10 in Earth Magic 180 | D | Reached skill level 10 in Alchemy 190 | D | Got the amulet of the Air {Inacc Fly rElec RMsl Air} 223 | D | Entered arena 4. 223 | D | Noticed a naga 223 | D | Found the +7 great mace "Undeadhunter" {deathbane, rN+} 223 | D | Found a transporter. 226 | D | Reached ** piety under Makhleb 227 | D | Reached skill level 5 in Dodging 227 | D | Reached XP level 7. HP: 45/45 MP: 0/0 227 | D | Learned a level 2 spell: Lesser Beckoning 230 | D | Killed a naga 232 | D | Got the necromancy staff of the Enchanted Forest {rN+ Str-5 | Int+2 Summ Necro Earth} 237 | D | Got the +7 great mace "Undeadhunter" {deathbane, rN+} 245 | D | Entered arena 5. 245 | D | Noticed a merfolk 245 | D | Noticed a merfolk 245 | D | Noticed a merfolk 245 | D | Noticed a merfolk 245 | D | Found a transporter. 250 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 5 | 5.4 Stealth | 2 3 | 3.9 Spellcasting | 6 7 9 10 | 10.7 Conjurations | 6 7 9 10 | 10.7 Hexes | 6 7 9 10 | 10.7 Summonings | 6 7 9 10 | 10.7 Necromancy | 6 7 9 10 | 10.7 Translocations | 6 7 9 10 | 10.7 Forgecraft | 6 7 9 10 | 10.7 Fire Magic | 6 7 9 10 | 10.7 Ice Magic | 6 7 9 10 | 10.7 Air Magic | 6 7 9 10 | 10.7 Earth Magic | 6 7 9 10 | 10.7 Alchemy | 6 7 9 10 | 10.7 Evocations | 1 2 | 2.5 Staves | 1 | 1.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 2 | || 2 Melee: Bo | | 2 | || 2 Cast: Searing Ray | | 2 | || 2 Iskenderun's Myst | | 1 | 3 || 4 Evoke: Wand of quicksilv | 2 | 5 | || 7 Wand of mindburst | | 1 | || 1 Drink: Experience | 1 | | || 1 Heal wounds | 1 | | 1 || 2 Invisibility | 1 | | 1 || 2 Read: Blinking | 1 | | || 1 Stab: Invisible | | 1 | || 1 Armour: Robe | 2 | 2 | 5 || 9 Dodge: Dodged | 2 | 14 | 2 || 18 Repelled | | | 3 || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 245 | 245 | 0 | 21 | 89 | 1 | 245.0 | Dungeon | 245 | 245 | 0 | 21 | 89 | 1 | 245.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 245 daAuts